Prototype/SimpleEntity: Difference between revisions
(Converted to SMW format) |
(0.17.67) |
||
Line 13: | Line 13: | ||
{{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}} | {{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}} | ||
{{Prototype property|random_variation_on_create|[[Types/bool|bool]]|true|optional=true}} | |||
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one. | |||
{{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}} | {{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}} |
Revision as of 12:47, 3 September 2019
Template:Prototype parent An extremely basic entity with no special functionality. Used for minable rocks.
Optional properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
Template:Prototype property Whether this entity should be treated as a rock for the purpose of deconstruction and for Prototype/Car#immune_to_rock_impacts.
Template:Prototype property Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
Template:Prototype property Simple entity must have one of 'picture', 'pictures' or 'animations' defined.
Template:Prototype property Simple entity must have one of 'picture', 'pictures' or 'animations' defined.
Template:Prototype property Simple entity must have one of 'picture', 'pictures' or 'animations' defined.