Prototype/Vehicle: Difference between revisions
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{{Prototype parent|Prototype/EntityWithHealth}} | {{Prototype parent|Prototype/EntityWithHealth}} | ||
Abstract base of all vehicles. | |||
{{Prototype TOC|''abstract''}} | |||
== Extensions == | == Extensions == | ||
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This prototype inherits all the properties from [[Prototype/EntityWithHealth]]. | This prototype inherits all the properties from [[Prototype/EntityWithHealth]]. | ||
{{Prototype property|weight|[[Types/double|double]]}} | |||
Must be positive. | Must be positive. | ||
Weight of the entity used for physics calculation when car hits something. | Weight of the entity used for physics calculation when car hits something. | ||
{{Prototype property|braking_power or braking_force|[[Types/Energy|Energy]] or [[Types/double|double]]}} | |||
Two different ways to set braking force. At least one must exist. Must be positive. | Two different ways to set braking force. At least one must exist. Must be positive. | ||
{{Prototype property|friction or friction_force|[[Types/double|double]]}} | |||
Two different ways to set friction force. At least one must exist. Must be positive. | Two different ways to set friction force. At least one must exist. Must be positive. | ||
{{Prototype property|energy_per_hit_point|[[Types/double|double]]}} | |||
== Optional properties == | == Optional properties == | ||
{{Prototype property|terrain_friction_modifier|[[Types/float|float]]|1|optional=true}} | |||
Must be in the [0, 1] interval. | Must be in the [0, 1] interval. | ||
{{Prototype property|sound_minimum_speed|[[Types/double|double]]|1 / 60.0|optional=true}} | |||
Must be positive. | Must be positive. | ||
{{Prototype property|stop_trigger_speed|[[Types/double|double]]|0.0|optional=true}} | |||
{{Prototype property|crash_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}} | |||
{{Prototype property|stop_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}} | |||
{{Prototype property|equipment_grid|[[Types/string|string]]|optional=true}} | |||
The name of the equipment grid this vehicle has. | The name of the equipment grid this vehicle has. | ||
{{Prototype property|minimap_representation|[[Types/Sprite|Sprite]]|optional=true}} | |||
{{Prototype property|selected_minimap_representation|[[Types/Sprite|Sprite]]|optional=true}} | |||
Revision as of 20:57, 5 August 2019
Template:Prototype parent Abstract base of all vehicles.
Extensions
- Prototype/Car car
- Prototype/RollingStock <abstract>
- Prototype/ArtilleryWagon artillery-wagon
- Prototype/CargoWagon cargo-wagon
- Prototype/FluidWagon fluid-wagon
- Prototype/Locomotive locomotive
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
Template:Prototype property Must be positive. Weight of the entity used for physics calculation when car hits something.
Template:Prototype property Two different ways to set braking force. At least one must exist. Must be positive.
Template:Prototype property Two different ways to set friction force. At least one must exist. Must be positive.
Optional properties
Template:Prototype property Must be in the [0, 1] interval.
Template:Prototype property
Must be positive.
Template:Prototype property The name of the equipment grid this vehicle has.