Prototype/Gate: Difference between revisions
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{{Prototype parent|Prototype/EntityWithHealth}} | {{Prototype parent|Prototype/EntityWithHealth}} | ||
A [[gate]]. | |||
{{Prototype TOC|gate}} | |||
Prototype | |||
== Mandatory properties == | == Mandatory properties == | ||
This prototype inherits all the properties from [[Prototype/EntityWithHealth]]. | This prototype inherits all the properties from [[Prototype/EntityWithHealth]]. | ||
{{Prototype property|vertical_animation|[[Types/Animation|Animation]]}} | |||
{{Prototype property|horizontal_animation|[[Types/Animation|Animation]]}} | |||
{{Prototype property|vertical_rail_animation_left|[[Types/Animation|Animation]]}} | |||
{{Prototype property|vertical_rail_animation_right|[[Types/Animation|Animation]]}} | |||
{{Prototype property|horizontal_rail_animation_left|[[Types/Animation|Animation]]}} | |||
{{Prototype property|horizontal_rail_animation_right|[[Types/Animation|Animation]]}} | |||
{{Prototype property|vertical_rail_base|[[Types/Animation|Animation]]}} | |||
{{Prototype property|horizontal_rail_base|[[Types/Animation|Animation]]}} | |||
{{Prototype property|wall_patch|[[Types/Animation|Animation]]}} | |||
{{Prototype property|opening_speed|[[Types/float|float]]}} | |||
{{Prototype property|activation_distance|[[Types/double|double]]}} | |||
{{Prototype property|timeout_to_close|[[Types/uint32|uint32]]}} | |||
{{Prototype property|open_sound|[[Types/Sound|Sound]]}} | |||
{{Prototype property|close_sound|[[Types/Sound|Sound]]}} | |||
== Optional properties == | == Optional properties == | ||
{{Prototype property|fadeout_interval|[[Types/uint32|uint32]]|0|optional=true}} | |||
= | |||
{{Prototype property|opened_collision_mask|[[Types/CollisionMask|CollisionMask]]|<nowiki>{"object-layer", "item-layer", "floor-layer", "water-tile"}</nowiki>|optional=true}} | |||
This collision mask is used when the gate is open. | This collision mask is used when the gate is open. |
Revision as of 21:24, 29 July 2019
Template:Prototype parent A gate.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
Optional properties
Template:Prototype property This collision mask is used when the gate is open.