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Armor: Difference between revisions

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Armor can be crafted to reduce the amount of damage the player receives, causing the durability to go down instead of your health.  
Armor can be crafted to reduce the amount of damage the player receives, causing the durability to go down instead of your health. [[Modular armor]] and power armor also provide slots for player equipment, such as [[night vision]] and [[Basic exoskeleton equipment]], with more advanced armor providing a larger grid in which to install equipment.


== Armor types ==
== Armor types ==

Revision as of 13:37, 2 August 2016

Armor can be crafted to reduce the amount of damage the player receives, causing the durability to go down instead of your health. Modular armor and power armor also provide slots for player equipment, such as night vision and Basic exoskeleton equipment, with more advanced armor providing a larger grid in which to install equipment.

Armor types

Item Total raw Resistances Durability Grid size
Iron armor Acid: 3/30%

Explosion: 2/20%

Physical: 3/20%

1000 -
Heavy armor Acid: 5/30%

Explosion: 10/30%

Physical: 6/30%

5000 -
Basic modular armor Acid: 5/30%

Explosion: 10/30%

Physical: 6/30%

10000 5 x 5
Power armor
Alien-artifact.png
10
Acid: 7/30%

Explosion: 15/30%

Physical: 8/30%

15000 7 x 7
Power armor MK2
Alien-artifact.png
60
Acid: 10/40%

Explosion: 20/50%

Physical: 10/40%

20000 10 x 10

See also