Armor: Difference between revisions
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Armor can be crafted to reduce the amount of damage the player receives, causing the durability to go down instead of your health. | Armor can be crafted to reduce the amount of damage the player receives, causing the durability to go down instead of your health. [[Modular armor]] and power armor also provide slots for player equipment, such as [[night vision]] and [[Basic exoskeleton equipment]], with more advanced armor providing a larger grid in which to install equipment. | ||
== Armor types == | == Armor types == |
Revision as of 13:37, 2 August 2016
Armor can be crafted to reduce the amount of damage the player receives, causing the durability to go down instead of your health. Modular armor and power armor also provide slots for player equipment, such as night vision and Basic exoskeleton equipment, with more advanced armor providing a larger grid in which to install equipment.
Armor types
Item | Total raw | Resistances | Durability | Grid size |
Iron armor | Acid: 3/30%
Explosion: 2/20% Physical: 3/20% |
1000 | - | |
Heavy armor | Acid: 5/30%
Explosion: 10/30% Physical: 6/30% |
5000 | - | |
Basic modular armor | Acid: 5/30%
Explosion: 10/30% Physical: 6/30% |
10000 | 5 x 5 | |
Power armor | Acid: 7/30%
Explosion: 15/30% Physical: 8/30% |
15000 | 7 x 7 | |
Power armor MK2 | Acid: 10/40%
Explosion: 20/50% Physical: 10/40% |
20000 | 10 x 10 |