Roadmap/History: Difference between revisions
		
		
		
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| Line 48: | Line 48: | ||
* Map Editor rework  | * Map Editor rework  | ||
=== Factorio 0.7 (  | === Factorio 0.7 (September 27th 2013) ===  | ||
* Improved Combat mechanics and modular armors.  | * Improved Combat mechanics and modular armors.  | ||
* Pollution.  | * Pollution.  | ||
Revision as of 19:41, 20 March 2016
< Roadmap | History
For discussions about this article, please use this forum thread!
Refer to the Roadmap/Coming Releases for the future. Please refer also to the Version History, which include also much more details about the changes.
Factorio 0.12 (July 17th, 2015)
- Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names).
 - First part of the endgame content. (Build rocket and send it to space).
 - Chain signals (trains).
 - Combinator and more circuit logic.
 - Personal roboport.
 - Logistic trash fields.
 - First part of nature destruction by pollution (only tree related now).
 - First part of new ambient music update.
 - Optimization of the game simulation speed.
 - New graphics of combat robots.
 - Buildable floors. (concrete + stone)
 - Attempt of steam integration.
 
Factorio 0.11 (October 31st 2014)
- Multiplayer for the brave ones.
 - New player graphics (3 versions depending on armor and colored depending on the player color).
 - The first (simple) instance of a tank.
 - Gates.
 - VRAM saving optimization.
 
Factorio 0.10 (June 6th 2014)
- Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game).
 - Functional replays. This will be a side-effect of multiplayer efforts.
 - Factory sound background. Entities in the game will have specific sounds that play when player is near.
 
Factorio 0.9 (February 14th 2013)
- Blueprints.
 - Oil/Chemicals industry.
 - Biomes and doodads.
 
Factorio 0.8 (December 6th 2013)
- Standard Campaign rework.
 - New terrain.
 - Repairing robots (can reconstruct buildings as well)
 - Roboport
 - Map Editor rework
 
Factorio 0.7 (September 27th 2013)
- Improved Combat mechanics and modular armors.
 - Pollution.
 - More enemy variety and intelligent enemy behavior.
 - Moddable weapons and attacks.
 
Factorio 0.6 (released in august 2013)
- Better looking terrain.
 - Improvements to the map generator.
 - Map of discovered part of the world.
 - Speed improvements (multithreading).
 
Factorio 0.5 (released in June 2013)
- Automatic Factorio updater
- no need for manual download anymore
 
 - Usability improvements
- better visualisation for building railroads
 - electricity statistics
 - fixes of ongoing bugs
 - loads of small improvements (things like alt info for wagons, easier semaphore building, etc.)
 
 - Graphics Gui rework
- the design for the new gui is ready and now it will be implemented
 
 - Railroads improvements
- Train path finding uses signals for path recalculation
 - Train can go backwards (when having locomotives on both ends)
 - different Train stops can be merged into one station
 
 - God mode
- play without the character
 
 
Factorio 0.4 (released in May 2013)
- Game determinism and replay
- This is a first step towards the multiplayer
 - Involves the replay functionality improvements (pause, fast forward, etc.)
 
 - First version of the scenario pack
- There will be three scenarios to start with
 
 - Trains
- Originally a stretch goal however we got a lot of requests for this
 - There is already some functionality for the trains in the game and we want to finish it
 
 - Electricity improvements
- Accumulator entity
 - Large electric pole
 - Electric substation