Roadmap/History: Difference between revisions
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=== Factorio 0.12 (July 2015) === | === Factorio 0.12 (July 2015) === | ||
* Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names) | * Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names). | ||
* First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space). | * First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space). | ||
* Chain signals (trains). | * Chain signals (trains). | ||
* [[combinators|Combinator]] and more circuit logic. | * [[combinators|Combinator]] and more circuit logic. | ||
* [[Personal roboport]] | * [[Personal roboport]]. | ||
* Logistic trash fields. | * Logistic trash fields. | ||
* First part of nature destruction by pollution (only tree related now). | * First part of nature destruction by pollution (only tree related now). | ||
* First part of new ambient music update. | * First part of new ambient music update. | ||
* | * Optimization of the game simulation speed. | ||
* New graphics of [[combat robots]] | * New graphics of [[combat robots]]. | ||
* Buildable floors. ([[concrete]] + [[stone brick|stone]]) | * Buildable floors. ([[concrete]] + [[stone brick|stone]]) | ||
* Attempt of steam integration | * Attempt of steam integration. | ||
=== Factorio 0.11 (31. October 2014) === | === Factorio 0.11 (31. October 2014) === |
Revision as of 16:08, 26 December 2015
< Roadmap | History
For discussions about this article, please use this forum thread!
Refer to the Roadmap/Coming Releases for the future. Please refer also to the Version History, which include also much more details about the changes.
Factorio 0.12 (July 2015)
- Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names).
- First part of the endgame content. (Build rocket and send it to space).
- Chain signals (trains).
- Combinator and more circuit logic.
- Personal roboport.
- Logistic trash fields.
- First part of nature destruction by pollution (only tree related now).
- First part of new ambient music update.
- Optimization of the game simulation speed.
- New graphics of combat robots.
- Buildable floors. (concrete + stone)
- Attempt of steam integration.
Factorio 0.11 (31. October 2014)
- Multiplayer for the brave ones
- New player graphics (3 versions depending on armor and colored depending on the player color)
- The first (simple) instance of a tank
- Gates
- VRAM saving optimization
Factorio 0.10 (June 2014)
- Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game)
- Functional replays. This will be a side-effect of multiplayer efforts.
- Factory sound background". Entities in the game will have specific sounds that play when player is near.
Factorio 0.9 (February 2013)
- Blueprints.
- Oil/Chemicals industry.
- Biomes and doodads.
Factorio 0.8 (released at the beginning of December 2013)
- Standard Campaign rework.
- New terrain.
- Repairing robots (can reconstruct buildings as well)
- Roboport
- Map Editor rework
Factorio 0.7 (released in september 2013)
- Improved Combat mechanics and modular armors.
- Pollution.
- More enemy variety and intelligent enemy behavior.
- Moddable weapons and attacks.
Factorio 0.6 (released in august 2013)
- Better looking terrain.
- Improvements to the map generator.
- Map of discovered part of the world.
- Speed improvements (multithreading).
Factorio 0.5 (released in June 2013)
- Automatic Factorio updater
- no need for manual download anymore
- Usability improvements
- better visualisation for building railroads
- electricity statistics
- fixes of ongoing bugs
- loads of small improvements (things like alt info for wagons, easier semaphore building, etc.)
- Graphics Gui rework
- the design for the new gui is ready and now it will be implemented
- Railroads improvements
- Train path finding uses signals for path recalculation
- Train can go backwards (when having locomotives on both ends)
- different Train stops can be merged into one station
- God mode
- play without the character
Factorio 0.4 (released in May 2013)
- Game determinism and replay
- This is a first step towards the multiplayer
- Involves the replay functionality improvements (pause, fast forward, etc.)
- First version of the scenario pack
- There will be three scenarios to start with
- Trains
- Originally a stretch goal however we got a lot of requests for this
- There is already some functionality for the trains in the game and we want to finish it
- Electricity improvements
- Accumulator entity
- Large electric pole
- Electric substation