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调试模式

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调试模式(Debug mode)主要由开发者和模组制作者用来分析游戏的运行状态。启用调试模式可显示游戏世界的详细信息。启用调试模式的默认键是F5

例如,你可以

  • 查看虫子从哪儿来以及它们计划攻击的目标;
  • 查看光标的位置/坐标;
  • 查看的网格;
  • 查看更多的与游戏无关,但是很有趣的信息。如每秒更新次数和帧率。

注意: 除了这个内部调试工具之外,社区还在Factorio 子论坛上提供了用于mod开发的第三方调试工具。

激活调试模式(Debug mode)

一共有两种调试等级(Debug-levels):

  • Always - 如果没有选择任何模式,这便是默认模式。这里只保留很少的活动选项。
  • Debug - 按F5键切换。允许切换调试覆盖。

配置调试模式(Debug mode)

要配置两种模式,请按F4。这将打开一个包含许多选项的菜单。如果它遮挡了某些有趣的内容,你可以用鼠标移动该菜单。你可以在两个菜单之间切换,对应该调试模式的选项(AlwaysDebug)。每种模式的选项相同,用户可以根据喜好进行配置。不同模式仅为方便使用而设。可按下(CTRL + F)进行搜索。

调试选项以及功能

选项 描述
show-fps 将显示当前的每秒帧数(FPS)和每秒更新次数(UPS)。FPS and UPS. 正常情况下应为 60 左右。
show-clock 显示实时时钟。
show-detailed-info
  • 显示光标在(及其分区)的位置。
  • 当前分辨率和缩放比例。
  • 屏幕上有多少个物体(由显卡绘制)。
  • 游戏中使用了多少实体、块和路径。
show-time-usage
  • Internal statistics about how long some calculations take, in milliseconds per tick.
  • Time is shown as average/min/max of the last 100 ticks, interval can be changed with /perf-avg-frames.
  • Minimum values exclude zeroes (e.g. from ticks where no mod hooks were run).
  • Overall calculation delays (some are parallel) must be under 16.6 ms to maintain normal framerate at 1x speed with 60 ticks per second.
  • The Top section of metrics cover the wider game engines activities. The middle Update section relates to running the simulation for a tick. The bottom Map Generator section relates to the map generation activity.
show-entity-time-usage
show-gpu-time-usage
show-sprite-counts The counts of each sprite rendered on screen.
show-lua-object-statistics Statistics related to the Lua garbarge collector. Update time (avg/min/max), created objects (avg/min/max [total]), destroyed objects (avg/min/max [total]).
show-heat-buffer-info
show-multiplayer-waiting-icon When in a multiplayer game: if the game is currently waiting for the server to process.
show-multiplayer-statistics 多人游戏时的延迟信息。
show-multiplayer-selection-rectangles Allows to view selection rectangles of other players in multiplayer.
show-debug-info-in-tooltips Shows additional information in the tooltips of entities, items, recipes, tiles etc.
show-resistances-in-tooltips-always Show entity resitances in all entity tooltips instead of just tooltips of enemy entities and entities with hide_resistances set to false.
hide-mod-guis 隐藏由mod添加的GUI。
show-tile-grid 显示区块的边界。
show-blueprint-grid
show-collision-rectangles Shows the collision boxes of each entity (red).
show-selection-rectangles Shows a blue box over each entity, if you hover over it, it will be selected.
show-render-rectangles Shows a pink box over each entity, if that is on your screen, the entity will be rendered.
show-sticker-boxes
show-entity-positions
show-entity-velocities
show-selected-entity-advanced-tiles Shows on which advanced tiles (2×2 tiles) the entity is registered.
show-selected-input-transport-belts Shows which entities input into the selected transport line.
show-paths The calculated paths for the biters in different colors.
show-path-requests
show-next-waypoint-bb Shows waypoints for biters (in green), nearly the same info as the next.
show-target Shows the current target of the biters (red).
show-unit-group-info Biter groups, which belong together (circles and lines belonging together)
show-unit-behavior-info
show-pathfinder-fringe
show-path-cache 路径的源位置和长度(?)
show-path-cache-paths
show-rail-paths 火车将沿着哪条路径行驶。
show-rolling-stock-count 显示插入器位置
show-rail-connections 显示铁路连接。
show-rail-joints
show-rail-segment-collision-boxes
show-train-stop-point 当火车减速时,显示计算出可能的停车位置。
show-train-braking-distance 火车以当前速度停下来所需的距离
show-train-signals
show-train-repathing Display a flying "repathed" text over a train whenever it repaths.
show-network-connected-entities Displays the network-id of the electric network that a pole is connected to
show-circuit-network-numbers Shows the number (and color) of circuit networks
show-energy-sources-networks Which network-id an entity is connected to.
show-active-state Inserters, fish, turrets are turned to passive, if not used; Red = inactive, Purple = inactive when enemies aren't around (turrets etc), Green = inactive when player isn't around (fish). Passive entities consume less CPU power.
show-wakeup-lists When an entity is sleeping in another entity it shows which entities it's sleeping in.
show-transport-lines
show-transport-line-gaps
show-pollution-values 显示每个块上的污染量数字。
show-active-entities-on-chunk-counts

显示每个区块的活动实体数量。它们分为两类:

  • 蓝色 = 当玩家靠近时激活(例如鱼)
  • 绿色 = 当敌方靠近时激活(例如炮塔)
show-active-chunks 在地图视图中显示 “已探索 ”的区块,未标记的区块不计算在内。
show-polluted-chunks 显示哪些块有污染。
hide-chart-tags 隐藏地图标签。
show-enemy-expansion-candidate-chunks 还有什么空间可以繁殖幼虫?从红色(几乎没有空间)到绿色(可以繁殖的空间)。
show-enemy-expansion-candidate-chunk-values 敌人会尝试扩张到哪些区块。
show-bad-attack-chunks
show-tile-variations 显示地图上每个区域所绘制的区块变体(1、2 或 4 个区块大小)。较为混乱,请放大查看具体含义。
show-raw-tile-transitions 关闭陆地和水体的连接纹理,以便更容易区分。
show-fluid-box-fluid-info 管道/储罐中有多少液体,并显示管道中液体的流动情况。
show-environment-sound-info 显示哪个实体正在播放哪个声音,以及音量大小。
show-environment-sound-area
show-selected-entity-audible-range
show-recently-played-sound-info
show-logistic-robot-targets
show-spidertron-movement
show-player-robots
show-fire-info
show-sticker-info
show-decorative-names
show-decorative-collision-rectangles
allow-increased-zoom
show-chunk-components
show-train-no-path-details 聊天框将显示额外信息。 [1]