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  • ...n Factorio. This tutorial explains why and how signals are used, how chain signals work, what deadlocks are and how they can be avoided. The aim is to enable ...ate fuel station to the schedule. Finally, players should choose a maximum train length before designing a rail system.
    12 KB (2,049 words) - 15:56, 3 February 2023
  • 13 KB (2,075 words) - 22:02, 1 May 2021
  • ...色付きで表示される。画像はブロック可視化(の様子)で、ここでは全部で11のブロックが見て取れる。列車用信号(そして連動式信号)はブロックを画すが、駅(train stops)はなにもしない。
    14 KB (235 words) - 01:52, 17 November 2018
  • 20 KB (248 words) - 15:40, 6 March 2021

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  • ...le trains on a single track, or multiple rails that intertwine. Rail chain signals can be used to ensure that trains only enter a crossing if they can also le * The best prerequisite to understand chain signals is to understand [[Tutorial:Train_signals#Regular_signals_and_blocks|signal
    4 KB (669 words) - 15:19, 19 March 2021
  • ...nnected rails regardless if a train can actually travel between them. Rail signals can also be used in with conjunction [[rail chain signal]]s, which also sep [[File:Rail_blocks.png|thumb|Signals dividing rails into blocks. Each block is highlighted with a different colo
    3 KB (563 words) - 15:19, 19 March 2021
  • [[File:Regular-signals.png|1000px]] [[File:train-deadlock.png|1000px]]
    4 KB (98 words) - 15:20, 19 March 2021
  • ...n Factorio. This tutorial explains why and how signals are used, how chain signals work, what deadlocks are and how they can be avoided. The aim is to enable ...ate fuel station to the schedule. Finally, players should choose a maximum train length before designing a rail system.
    12 KB (2,049 words) - 15:56, 3 February 2023
  • 17 KB (359 words) - 09:45, 19 July 2021
  • ...transport belt]]s, rail tracks can be also curved and placed diagonally. [[Train stop]]s, [[rail signal]]s and [[rail chain signal]]s can be placed on rails * Rails are not minable when a train is on them.
    2 KB (230 words) - 15:18, 19 March 2021
  • * [[Tutorial:Train signals|Train signals]]
    2 KB (245 words) - 14:53, 24 September 2023
  • Before a train moves to a target (in this case, a [[Train stop]]), it calculates the best route based on the railway network at that ...an uninterrupted plain sequence of rails, with no intersections, stops, or signals (all of which define segment borders). The cost (distance) is calculated us
    7 KB (1,196 words) - 13:35, 16 December 2023
  • * [[Tutorial:Train signals/ja|チュートリアル:列車用信号]]
    3 KB (86 words) - 15:19, 19 March 2021
  • {{:Infobox:Train stop}} '''Train stops''' are used to automate item transportation by trains by providing na
    6 KB (977 words) - 00:31, 17 March 2024
  • ! 铁轨 !! [[Train/zh|火车]] * [[Train/zh|火车]] – 机车以及车厢的操作
    5 KB (317 words) - 14:58, 13 July 2019
  • ...ch zu den Erläuterungen auf dieser Seite gibt es auch das [[Tutorial:Train signals/de|Zugsignal Tutorial]]. ...d wird das Signal passieren. Die [[debug mode/de|Debug Option]] <code>show-train-braking-distance</code> kann dafür benutzt werden, um die Entfernung anzuz
    3 KB (504 words) - 12:38, 30 March 2021
  • ...n|Rail chain signal}}'''是与{{L|Railway|自动化铁路运输}}相配合使用的,通过{{Translation|Rail signals}},在一条铁轨上运行多个列车会成为可能。 [[File:Regular-signals.png|1000px]]
    4 KB (182 words) - 15:20, 19 March 2021
  • ...ueprints, marking map locations in chat or adding icons to map markers and train stations. ...be used to easily insert rich text tags of recipes, items, fluids, virtual signals and entities into the textbox.
    7 KB (1,070 words) - 19:17, 24 September 2023
  • ...transportation. Learning how to manage and maintain the upkeep of a larger train network takes time and experience. To build a railway, tracks (also called rails) must be built for the train to ride on. Typically, this is done via the [[rail planner]], but can also
    16 KB (2,647 words) - 13:11, 15 April 2024
  • * [[Tutorial:Train signals/ja|列車信号]]
    4 KB (156 words) - 09:08, 13 April 2019
  • * Rail signals connect to more than one rail when connected to junction. * Fixed memory leaks related to train path searching.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...d manually, even if the [[player]] is in a [[cargo wagon]] attached to the train instead of the locomotive itself. Automatic trains can also use [[rail sign ...% for top speed respectively. Multiple locomotives can be used on a single train to increase its speed.
    8 KB (1,153 words) - 19:54, 7 February 2024
  • ...nel for every kind of item, as well as 48 extra [[#Virtual signals|virtual signals]] which act as user-definable channels. '<span style="color:#FF6666">Everyt ...connected together by junctions form a network, i.e. they will pass their signals to each other. For example, if two red wires are connected to the same com
    21 KB (3,366 words) - 12:39, 4 March 2024
  • * [[Locomotive]] train schedules ...rk. As such, it is not possible to flip any selection which has signals or train stops. These can still be rotated.
    7 KB (1,168 words) - 19:20, 12 April 2024

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