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  • {{:Infobox:Rail signal}} ...explanation on this page, there is also the [[Tutorial:Train_signals|rail signal tutorial]].
    3 KB (563 words) - 15:19, 19 March 2021
  • {{:Infobox:Rail chain signal}} ...explanation on this page, there is also the [[Tutorial:Train_signals|rail signal tutorial]].
    4 KB (669 words) - 15:19, 19 March 2021
  • Before a train moves to a target (in this case, a [[Train stop]]), it calculates the best route based on the railway network at that time. For calculation it uses a simple [[WIKIPEDIA:A*_search_algorithm|A*-algorithm]]<sup>[https://w
    7 KB (1,196 words) - 13:35, 16 December 2023
  • ...are and how they can be avoided. The aim is to enable the reader to keep a rail system running smoothly and fix common issues. Examples of frequent issues ...rs, using this architecture is suggested instead of a single bidirectional rail line, which can lead to issues when more trains are added to the system.
    12 KB (2,049 words) - 15:56, 3 February 2023
  • ...customized. Furthermore, the stop can be named, with [[rich text]] making it possible to further customize the name, such as by adding item icons. ...s used. This distance is influenced by trains on the track, in addition to rail distance, so empty train stops are preferred over occupied ones if the empt
    6 KB (977 words) - 00:31, 17 March 2024
  • | signal | Name of the signal prototype this signal is set to.
    17 KB (2,426 words) - 22:10, 20 February 2024
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ...147483647 + 10 becomes -2147483639. When entering a number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which poi ...nal for 20 copper plates and a green wire with 10 copper plates, the input signal set for that receiver will be 30 copper plates.
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...ll open the blueprint configuration screen when the selection is finished. It offers the full [[blueprint]] configuration options, such as grid snapping ...world are stored at any given time. Once the appropriate copy is selected, it can be placed with {{Keybinding|lmb}}. When a blueprint is placed, [[ghost]
    7 KB (1,168 words) - 19:20, 12 April 2024
  • ** [[Prototype/Rail]] <abstract> *** [[Prototype/CurvedRail]] '''curved-rail'''
    9 KB (845 words) - 10:43, 21 September 2023
  • ...assembling machine]]s, [[chests]], [[electric system|power poles]], [[rail signal]]s, [[module]]s, [[furnace]]s and more. ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...ve itself. Automatic trains can also use [[rail signal]]s and [[rail chain signal]]s to designate different or changing paths on a railway, as well as manage ...for it requires [[Assembling machine|automated construction]] to build, so it cannot be built from raw materials by hand. The color of the locomotive can
    8 KB (1,153 words) - 19:54, 7 February 2024
  • ** [[Prototype/RailRemnants]] '''rail-remnants''' *** [[Prototype/Rail]] <abstract>
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Fixed desync related to building of rail signals. ([https://forums.factorio.com/37853 more]) ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ...you can get some trouble with deadlocks/gridlocks, if not optimized, using chain signals. Optimize train stations: connect either with belts (complex) or wi | Chaotic. When jammed it can happen that the most important items are unreachable in the air.
    13 KB (2,172 words) - 15:59, 19 January 2021
  • ...t now expects the entity positions to be relative to center exactly, so in rail*less blueprints, the position 0.0 translates to center of the tile * Fixed train trying to turn around on a single rail. ([https://forums.factorio.com/23371 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...dicators now respects bounding box and collision box of the currently held signal. ([https://forums.factorio.com/60829 more]) * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023

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