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  • {{:Infobox:Rail signal}} ...o the explanation on this page, there is also the [[Tutorial:Train_signals|rail signal tutorial]].
    3 KB (563 words) - 15:19, 19 March 2021
  • ...e rail tanker. It is capable of transporting [[Fluid system|liquids]] by [[rail]].
    306 bytes (43 words) - 13:23, 7 January 2018
  • ...lanner''' is a system that allows players to build many segments of [[Rail|rail track]] at once, either directly or as [[ghost]] entities. The rail planner can be used immediately after researching the [[Railway_(research)|
    3 KB (511 words) - 19:14, 24 September 2023
  • | {{Imagelink|Rail}} || {{Imagelink|Locomotive}} | {{Imagelink|Automated-rail-transportation-research|Train stop/zh|火车站}} |-
    5 KB (317 words) - 14:58, 13 July 2019
  • {{:Infobox:Rail chain signal}} ...o the explanation on this page, there is also the [[Tutorial:Train_signals|rail signal tutorial]].
    4 KB (669 words) - 15:19, 19 March 2021
  • ...earch)|fluid wagon]], which introduces another way to transport liquids on rail networks.
    652 bytes (93 words) - 00:19, 17 September 2020
  • ...'''rail tanker''', is capable of transporting [[fluid system|fluids]] by [[rail]]. Fluids can be pumped in and out of the wagon using a [[pump]], each flui The fluid wagon can carry 25,000 units of fluid. It weighs the same of the regular cargo wagon but holds more fluid; a cargo wa
    2 KB (333 words) - 12:59, 2 October 2023
  • Before a train moves to a target (in this case, a [[Train stop]]), it calculates the best route based on the railway network at that time. For calculation it uses a simple [[WIKIPEDIA:A*_search_algorithm|A*-algorithm]]<sup>[https://w
    7 KB (1,196 words) - 13:35, 16 December 2023
  • ...a resource found on the map. It is used for crafting [[stone furnace]]s, [[rail]]s, [[landfill]], and can be smelted into [[stone brick]]s in a [[furnace]]
    666 bytes (83 words) - 10:38, 25 August 2018
  • ...are and how they can be avoided. The aim is to enable the reader to keep a rail system running smoothly and fix common issues. Examples of frequent issues ...rs, using this architecture is suggested instead of a single bidirectional rail line, which can lead to issues when more trains are added to the system.
    12 KB (2,049 words) - 15:56, 3 February 2023
  • ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used ...wagon]]s and [[artillery wagon]]s are valid ghosts but must be placed on [[rail]]s.
    5 KB (820 words) - 18:59, 24 September 2023
  • ...other will merge into a single longer gate. They can also be placed over [[rail]]s to create [[train]] gates. ...e unless they can get the player to stand close enough to the gate so that it opens. Gates have the same defensive strength as a wall.
    3 KB (557 words) - 08:40, 22 June 2021
  • * Rail signals connect to more than one rail when connected to junction. * Fixed crash when removing rails in rail crossings.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...customized. Furthermore, the stop can be named, with [[rich text]] making it possible to further customize the name, such as by adding item icons. ...s used. This distance is influenced by trains on the track, in addition to rail distance, so empty train stops are preferred over occupied ones if the empt
    6 KB (977 words) - 00:31, 17 March 2024
  • ...ll open the blueprint configuration screen when the selection is finished. It offers the full [[blueprint]] configuration options, such as grid snapping ...world are stored at any given time. Once the appropriate copy is selected, it can be placed with {{Keybinding|lmb}}. When a blueprint is placed, [[ghost]
    7 KB (1,168 words) - 19:20, 12 April 2024
  • ...comotora}} || {{Imagelink|Automated-rail-transportation-research|Automated rail transportation (research)/es|Parada de tren}} |- ...ink|Cargo wagon|Cargo wagon/es|Vagón de carga}} || {{Imagelink|Rail signal|Rail signals (research)/es|Señal de raíl}} |-
    7 KB (1,111 words) - 09:43, 19 July 2021
  • ...], [[assembling machine]]s, [[chests]], [[electric system|power poles]], [[rail signal]]s, [[module]]s, [[furnace]]s and more. ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...modding interface additions, or minor tweaks can happen, but that's about it. [https://factorio.com/blog/post/fff-365] * Elevated Rails, for improved rail routing and better intersections
    3 KB (396 words) - 19:02, 28 December 2023
  • ** [[Prototype/Rail]] <abstract> *** [[Prototype/CurvedRail]] '''curved-rail'''
    9 KB (845 words) - 10:43, 21 September 2023
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024

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