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  • {{:Infobox:Flamethrower turret}} ...o them. This bonus is multiplicative, it stacks with the bonus damage from research.
    3 KB (484 words) - 11:57, 3 September 2022
  • {{Languages}}{{:Infobox:Artillery turret}} ...acking research upgrades are available for range and firing speed, but not damage.
    4 KB (611 words) - 01:44, 1 March 2021
  • '''Technologies''' are [[Research|researched]] in [[lab]]s using [[science pack]]s. ...science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...acking research upgrades are available for range and firing speed, but not damage. ...apon, but deployed as a static structure like [[Gun turret|other]] [[Laser turret|turrets]].
    7 KB (1,085 words) - 21:28, 9 April 2024
  • ...: research is unnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| c ...size (research)|worker robot cargo size 3]] and [[Inserter capacity bonus (research)|inserter capacity bonus 7]] are also unlocked for free (though cannot be f
    8 KB (1,165 words) - 13:29, 16 December 2023
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...er is driving them. These colors also transfer to [[gun turret]]s, [[laser turret]]s or [[gate]]s, depending on who they were placed by. ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time.
    8 KB (1,220 words) - 11:48, 1 March 2024
  • ** [[Gun turret]] ...serter]] and [[Worker robot cargo size (research)|robot]] stack size bonus research topics.)
    7 KB (1,002 words) - 19:33, 26 January 2024
  • * Fixed the resistance->damage calculation for damage amount near the resistance. * Removed the iron working research
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...érées sur les [[Gun turret/fr|tourelle]]s, les [[Laser turret/fr|tourelles laser]] ou les [[Gate/fr|portail]]s, en fonction de la personne qui les a placée ...nus de l'[[#Armor|armure de puissance]], [[Character_logistic_trash_slots_(research)/fr|emplacements de corbeille logistique]], ni la [[#Quickbar|barre rapide]
    13 KB (1,997 words) - 15:37, 3 February 2022
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Improved various sounds, mainly inserters, assembling machines and laser beam. * Added equipment icon to Personal laser defense technology icon. ([https://forums.factorio.com/87625 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed dealing damage could sometimes corrupt game state and saves. ([https://forums.factorio.com ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed ammo turret tooltip not showing the damage bonus correctly. ([https://forums.factorio.com/77556 more]) * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023