Search results

Jump to navigation Jump to search
Results 1 – 21 of 23
Advanced search

Search in namespaces:

  • ...[Electric system#Distribution|electric poles]]. This way, you can manually wire some of the more complex systems, like [[Power production|making steam engi * Moved copper wire into the intermediate category in the recipes.}}
    913 bytes (124 words) - 04:30, 17 August 2020
  • Il '''cavo di rame''' è un prodotto intermedio fatto dalle [[copper plate/it|piastre di rame]]. I cavi di rame sono molto importanti nella produzione di ...mente connettere alcuni dei sistemi più complessi. come [[Power production/it|far andare le turbine a vapore solamente quando gli accumulatori sono vuoti
    951 bytes (139 words) - 16:11, 10 March 2023
  • ...e unless they can get the player to stand close enough to the gate so that it opens. Gates have the same defensive strength as a wall. ...n the player or vehicle's speed that is heading toward it, so as to ensure it opens in time. A player walking at the gate without any speed boosts will c
    3 KB (557 words) - 08:40, 22 June 2021
  • '''Circuit networks''' are built using [[Red wire|red]] or [[green wire]], and enable the control of receivers, based upon information broadcast on ...example, if two red wires are connected to the same combinator input, each wire receives the content from the other. This can result in feedback if care i
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...can be overwritten by specifying <code>localised_name</code> on this item, it will be used instead. ...nect 2 entities with this as wire. In the base game, [[green wire]], [[red wire]] and [[copper cable]] have this set to 1.
    6 KB (746 words) - 10:43, 21 September 2023
  • ...when a [[decider combinator]] is used to detect a certain input condition, it's output value will not take effect on the circuit network until the next s ...them automatically. If the signal is different, it will be carried in that wire as well, but as a different signal.
    15 KB (2,401 words) - 13:35, 8 May 2023
  • | Copper wire connections, array of entity_numbers (optional). ...ining information about the connections to other entities formed by red or green wires.
    17 KB (2,426 words) - 22:10, 20 February 2024
  • ...also be connected to the [[circuit network]] with [[red wire]] or [[green wire]]. The logistic network makes it possible to create complex items in a relatively small factory area, but it
    12 KB (1,981 words) - 11:43, 29 September 2023
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,139 words) - 13:35, 8 May 2023
  • The lamps graphics when it's on. The lamps graphics when it's off.
    7 KB (780 words) - 10:43, 21 September 2023
  • ...an array of them. The entities that are spawned in place of this one when it dies. Sprite drawn on ground under the entity to make it feel more integrated into the ground.
    9 KB (845 words) - 10:43, 21 September 2023
  • ...rst system the [[player]] will use to transport items from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], m ...standard transport belt. The [[express transport belt]] is the final tier. It is colored blue and is three times faster than normal belts, or 1.5× faste
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ...has its [[Prototype/Item#place_result|place_result]] set to this entity if it exists. ...ear the center of the collision box, to keep correct entity drawing order. It must include the {0,0} coordinate.
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed that the red/green wires weren't properly revived when rebuilding entities after destruction. * Fixed that it wasn't possible to use the for message confirmation for something else at t
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)