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  • {{:Infobox:Efficiency module 2}} '''Efficiency module 2''' reduces the electricity cost to run the machine by 40% of its base energ
    832 bytes (103 words) - 18:53, 25 December 2020
  • {{:Infobox:Efficiency module}} '''Efficiency module''' reduces the electricity cost to run the machine by 30% of its base energ
    830 bytes (102 words) - 12:04, 4 January 2021
  • {{:Infobox:Efficiency module 3}} '''Efficiency module 3''' reduces the electricity cost to run the machine by 50% of its base ene
    832 bytes (103 words) - 18:53, 25 December 2020
  • {{:Infobox:Assembling machine 2}} ...crafting with fluids and using [[module|modules]] to increase the speed or efficiency of production.
    3 KB (333 words) - 17:34, 15 March 2021
  • ...esearch]], and are produced slowly, but can eventually greatly improve the efficiency of a factory. *For more products per second a speed module should be used.
    9 KB (1,363 words) - 08:41, 5 August 2021
  • ...of beacons * ( Number of modules * Distribution efficiency ) * Bonus from module + Productivity research bonus + 1 ) = Raw output per second The mining drill or pumpjack will sum the production rate of all tiles below it and show that value in the tooltip.
    4 KB (265 words) - 02:05, 8 April 2024
  • ...chine]]s, [[chests]], [[electric system|power poles]], [[rail signal]]s, [[module]]s, [[furnace]]s and more. ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...of beacons * ( Number of modules * Distribution efficiency ) * Bonus from module + Productivity research bonus + 1 ) = Raw output per second The mining drill or pumpjack will sum the production rate of all tiles below it and show that value in the tooltip.
    4 KB (513 words) - 20:28, 14 February 2024
  • ...a depleted well to 0.25 oil per cycle where, alone, it could only reach 0.2 yield. ...color changes depending on which modules are placed into the beacon, or if it contains none at all.
    10 KB (1,629 words) - 09:37, 31 July 2023
  • ...ill be used as-is for producing solid fuel. Light oil is not cracked since it takes twice as much petroleum gas to make one solid fuel. This table shows the results of various module combinations for a single cycle of the chemical plant for either light oil
    25 KB (3,001 words) - 11:11, 13 July 2021
  • ...sé à 0,25 pétrole par cycle où, à elle seule, elle ne peut atteindre que 0,2 rendement. Seules les machines qui ont des emplacements de module seront affectées par une balise.
    12 KB (1,841 words) - 15:06, 3 October 2019
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Moved big electric pole from electric energy distribution 2->1 (no blue science packs needed). * Fixed bug of strange behavior when efficiency modules inserted into machine.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Show how module energy consumption is applied more clearly in the tooltips. ([https://forum * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023