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  • ...esource that can be collected by harvesting [[tree]]s. Wood can be used in crafting recipes but can also be used as [[fuel]] in all [[burner devices]] as well *Wood is the only crafting material that cannot be harvested or produced using automation.
    775 bytes (108 words) - 19:06, 11 December 2020
  • ...converted to one fish, however one rocket can at most return one stack of raw fish. This means that launching more than 100 space science packs will retu ...t is calculated using a single rocket silo with no modules or beacons. The crafting of some intermediate products is not shown (due to the assumption that thes
    3 KB (383 words) - 18:18, 17 September 2020
  • ...be done by the player, it is impossible to craft some items directly from raw resources. ..., it is easy to make everything manually, but as the game advances, manual crafting is less and less efficient of a way to create. Products that require liquid
    8 KB (1,156 words) - 19:13, 24 September 2023
  • ...o [[module]]s or [[beacon]]s and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that the == Raw Costs ==
    3 KB (326 words) - 20:59, 21 September 2023
  • ...o [[module]]s or [[beacon]]s and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that the == Raw Components ==
    3 KB (350 words) - 23:24, 21 September 2023
  • ...pal raw materials (along with [[iron plate]]s, made from [[iron ore]]) for crafting the vast majority of items in the game. In the early game, copper is needed
    1 KB (171 words) - 09:57, 6 May 2020
  • ! Type !! Recipe !! Total raw Space science pack calculations (Total raw):
    6 KB (839 words) - 10:11, 28 April 2023
  • ...be produced in [[assembling machine]]s and cannot be crafted by hand from raw materials. The rocket itself can also only be produced in the silo. The roc ...940% crafting speed from beacons and +40% productivity. Modules accelerate crafting time in the first phase, but have no effect on animations in the other phas
    6 KB (898 words) - 02:26, 3 October 2022
  • ...gh it could be to limit the automatability of spidertron production (since raw fish production is challenging to automate).
    4 KB (663 words) - 06:32, 28 June 2023
  • * Crafting now pauses when the results cannot fit into the player's inventory.}} * Surplus items are used for crafting further items, instead of being dropped into the inventory.}}
    8 KB (1,113 words) - 13:24, 29 March 2018
  • A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (see [[Prototype/Reci {{Prototype property|category|[[Types/string|string]]|"crafting"|optional=true}}
    13 KB (1,755 words) - 10:43, 21 September 2023
  • ...gather [[wood]], [[stone]], [[coal]], [[copper ore]], [[iron ore]], and [[raw fish|fish]] only. ==== Inventory and crafting ====
    23 KB (4,044 words) - 20:46, 13 November 2023
  • * Fixed the bug of using all recipes (regardless of category in the automatic crafting of intermediate products). ...tip in technology preview shows total raw in the same system as in player crafting gui(Using just recipes that player can use for the calculations, so not sme
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...ling machine|automated construction]] to build, so it cannot be built from raw materials by hand. The color of the locomotive can be customized. * Increased the crafting cost of the cargo wagon and locomotive.
    8 KB (1,153 words) - 19:54, 7 February 2024
  • * Fixed bug when settings to not use item groups in character crafting GUI were not working. * Total raw calculates requirements per one item with float numbers (circuit needs 1.5
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...https://gist.githubusercontent.com/Bilka2/6b8a6a9e4a4ec779573ad703d03c1ae7/raw here]. ...anything from data.raw: <code><nowiki>local what_you_want_to_access = data.raw["prototype-type"]["internal-name"]</nowiki></code>.
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...ted by the mod (so it is not present anymore), the crash occurred when the crafting menu was opened. * Fixed performance when cancelling large crafting queues and the player has no room to hold the items. This also fixes perfor
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed crash when character disconnected from player is crafting. ([http://www.factorioforums.com/forum/posting.php?t=10000 more]) * Fixed the freezes and wrong behavior when manually crafting recipes with probabilities. ([http://www.factorioforums.com/forum/posting.p
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Surplus items from crafting are again available for crafting other items. ** For example, crafting two green circuits will no longer result in two extra copper wires in the p
    80 KB (11,528 words) - 14:46, 24 September 2023
  • local fireArmor = table.deepcopy(data.raw["armor"]["heavy-armor"]) -- copy the table that defines the heavy armor ite energy_required = 8, -- time to craft in seconds (at crafting speed 1)
    34 KB (5,706 words) - 19:44, 16 January 2024

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