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  • {{Languages}}{{:Infobox:Artillery shell}} ...is shown on the map and explores every chunk as it travels to its target. It deals enough damage to destroy any [[enemies|enemy]] nest or worm in one sh
    833 bytes (126 words) - 12:04, 3 December 2018
  • {{Languages}}{{:Infobox:Artillery targeting remote}} ...ng this item massively increases the range of artillery compared to having artillery fire automatically.
    1 KB (184 words) - 15:24, 25 November 2020
  • {{Languages}}{{:Infobox:Artillery wagon}} ...-moving projectiles that explore chunks of terrain they travel across. The wagon gun has both automatic and manual (even longer-ranged) firing modes. Projec
    7 KB (1,085 words) - 21:28, 9 April 2024
  • {{Languages}}{{:Infobox:Artillery turret}} ...c defense structure added in game version 0.16. It fires [[Artillery shell|artillery shells]], relatively slow-moving projectiles that explore chunks of terrain
    4 KB (611 words) - 01:44, 1 March 2021
  • ** [[Prototype/ArtilleryWagon]] '''artillery-wagon''' ** [[Prototype/CargoWagon]] '''cargo-wagon'''
    3 KB (439 words) - 10:43, 21 September 2023
  • ...WIKIPEDIA:International_System_of_Units#Derived_units|SI derived unit]] so it is not used by the game. ...tiles or tiles². The unit of square tiles is often simplified into tiles. It can be assumed, that a tile has the length of 1 meter.
    6 KB (952 words) - 14:15, 15 April 2024
  • ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used [[Locomotive]]s, [[cargo wagon]]s, [[fluid wagon]]s and [[artillery wagon]]s are valid ghosts but must be placed on [[rail]]s.
    5 KB (820 words) - 18:59, 24 September 2023
  • ** [[Prototype/ArtilleryTurret]] '''artillery-turret''' **** [[Prototype/ArtilleryWagon]] '''artillery-wagon'''
    9 KB (845 words) - 10:43, 21 September 2023
  • | 1 || [[Nuclear fuel]], [[artillery shell]], [[satellite]], [[modular armor]], [[blueprint]]. | 5 || [[Locomotive]], all [[Wagon|wagons]].
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ...nd mine]] and vehicles such as the [[car]], [[tank]], [[locomotive]] and [[wagon]]s. Non-placeable entities that do not align to the grid include [[enemies * It takes about 1 minutes and 52 seconds for a player to run 1000 tiles without
    5 KB (743 words) - 19:05, 24 September 2023
  • * [[Prototype/ArtilleryFlare]] '''artillery-flare''' * [[Prototype/ArtilleryProjectile]] '''artillery-projectile'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the Frequency determines the number of resource patches in a given area. It does not affect resource patch size or richness. A setting of 200% frequenc
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ** Change the way it works * Artillery train
    7 KB (896 words) - 18:58, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023