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[[File:RoboTrainStation.gif|thumb|700x560px|right|''This gif shows how robots can load or unload chests in a train station. The train  delivers items that are filled into [[active provider chest]]s and then put into the [[requester chest]]s to be loaded onto belts.'' Logistics robots are ideal in train stations, since very high item throughput on a short distance is needed.]]
[[File:RoboTrainStation.gif|thumb|700x560px|right|''このgifは、列車駅でロボットが積み下ろしする様子である。列車が運んできたアイテムは[[active provider chest/ja|アクティブ供給チェスト]]に詰め込まれ、その後ベルトに載せられるため[[requester chest/ja|要求チェスト]]へと移動される。'' 物流ロボットは、短距離間で超高スループットを出せるため、列車駅で用いるのに理想的。]]
A [[Logistic network]] is a series of different logistics chests and [[Logistic robot]]s all covered by one or more connected [[Roboport]]s.
'''物流ネットワーク(Logistic network)'''は、複数種の物流チェストと、1つ以上の[[Roboport/ja|ロボットステーション]]範囲内に存在する[[Logistic robot/ja|物流ロボット]]から構成される。
Depending on the type and configuration of the chests and area of the [[Robotic network]] the robots will transport items between these chests as a power-hungry alternative to moving items manually, or by [[Belt transport system|belts]] or [[Railway]]. However, robots offer much higher mobility, since they can fly over obstacles in a beeline.
チェストや[[Robotic network/ja|ロボットネットワーク]]エリアの設定とタイプに応じて、ロボットはこれらのチェストの間でアイテムを輸送する。手動や[[Belt transport system/ja|ベルト]][[Railway/ja|鉄道]]による輸送と比べて燃費が悪いが、より機動性が高く、障害物を飛び越えて最短経路を往ける。
The player character can also act as [[Requester chest]] in the [[Logistic network]], allowing them to 'request' various items be kept at a set limit within their personal inventory. After [[Research|researching]] [[Character logistic slots (research)|Character logistic slots]], they can configure an amount of items; and [[Logistic robot]]s will start to move the specified items from the network to the character's inventory.
'''物流ネットワーク'''においては工場長自身も[[Requester chest/ja|要求チェスト]]として振る舞うことができ、ネットワークに各種アイテムを'要求'することで個人インベントリ内で所定の数量に保つことができる。[[Character logistic slots (research)/ja|プレイヤー用物流スロット]]を[[Research/ja|研究]]することで、アイテムの量を設定できるようになり、[[Logistic robot/ja|物流ロボット]]は指定されたアイテムをネットワークから工場長のインベントリに移送する。
Do not mix up logistics network and [[circuit network]]. They share common components, but are otherwise disconnected and do not exchange any information. Also, do not mix up logistic network with construction network or combinations of the two called [[Robotic network]].
物流ネットワークと[[circuit network/ja|回路ネットワーク]]を混同しないように。これらはだいたい同じものからなるが、逆に切断して一切の情報を共有しないこともできる。同様に、物流ネットワークと建設ネットワークや、両方を合わせた[[Robotic network/ja|ロボットネットワーク]]を混同しないように。
== Items ==
== Items ==

Revision as of 18:34, 18 November 2018

作業場/workspace 日本語話者の方、マサカリ投げてくださると助かります

このgifは、列車駅でロボットが積み下ろしする様子である。列車が運んできたアイテムはアクティブ供給チェストに詰め込まれ、その後ベルトに載せられるため要求チェストへと移動される。 物流ロボットは、短距離間で超高スループットを出せるため、列車駅で用いるのに理想的。

物流ネットワーク(Logistic network)は、複数種の物流チェストと、1つ以上のロボットステーション範囲内に存在する物流ロボットから構成される。





Entity Description
Center of the robotic network in which the Robots operate. Roboport coverage defines the area of the logistic network. Robots need to periodically return here to recharge.
Logistic robot.png
Logistic robot
Moves items between logistic chests.1
Active provider chest.png
Active provider chest
Logistic chest: Pushes stored items into the logistic network.2
Passive provider chest.png
Passive provider chest
Logistic chest: Places stored items at the logistic network's disposal.2
Storage chest.png
Storage chest
Logistic chest: Stores items currently not requested. Can be filtered to only store one type of item. Supplies stored items to the Logistic network.2
Requester chest.png
Requester chest
Logistic chest: Will be filled by logistic robots until the configured amount is reached, or the chest becomes full. Can request multiple different types of items.2
Buffer chest.png
Buffer chest
Logistic chest: Functions as both a requester chest and passive provider chest.2

(1) Default capacity is 1 item per robot. This can be increased by researching Worker robot cargo size (research).

(2) Logistic chests can also be connected to the Circuit network with red wire or green wire.


To start with, just use passive provider- and requester chests. Place the passive provider chests at the output inserters of assembling machines and requester chests at the input (let them request the needed items). Place a roboport, which covers these chests with the inner orange area. Place some logistic bots in the roboport. The robots will fly out of the top hatch and will begin to work. You can now limit the number of produced item with the stack limitation-feature.

The logistic network is makes it possible to create complex items in a relatively small factory area, but its throughput is limited by how many robot charge points (roboports) exist in the network.

Supply area 50x50 tiles (orange); Construction area 110x110 tiles (green)

The basic thing needed for item transportation is roboports. The roboport shows the orange logistic coverage and the green construction coverage when held in the cursor or hovered after placing.

  • The orange zone is the logistic network coverage. This is also the maximum distance for connecting two roboports.
  • The green zone is the construction area.
For more info on the specifics of how roboports work, check the page dedicated to them.

Expanding the logistic zone

There can be many separate logistic networks. Two roboports are in the same network only if they are connected, so if their logistic areas are touching. Visually this is represented by a dashed yellow line connecting them. To prevent roboports from linking, the player needs to build them far enough away from each other so that the orange zones don't touch.

Bots do not fly migrate from one network to another, unless their home network is destroyed in some way, for example when all roboports are removed or out of power.

Losing bots

Logistics robots are a priority target of biters, and the enemies will prioritize attacking them over many objects in the vicinity of the robots.

Bots are not destroyed when running out of energy, but will be reduced to 20% of their speed, which allows them to slowly fly to the next recharge point.

Robots may run out of charge on longer journeys. When the charging-queue for the bots gets too long, the bots (and their loads) will slow down. Generally, a roboport can charge between 50 and 70 bots per min, 4 at a time, but are not very efficient at charging large queues of bots and can quickly become overworked. Place more roboports near the first one to share the load.

Negative numbers

It is possible to notice negative numbers on the 'Logistic Network'-Screen when looking at network storage or opening the logistic networks GUI the with L.

The logistic network numbers report items in provider and storage chests, minus the amount of items scheduled to be picked up by robots. When negative numbers are shown, it means that more items are being requested than are available in the network. There is a deficit. This can be a problem, or intended, depending on the player's choice. The negative value is just to explain why items aren't being delivered. For example, a deficit of 20 iron plates would look like this:

Iron plate.png

Receiving more items than requested

The delivered number of items in the requester chest can be higher than requested. This depends on the researched Worker robot cargo size-bonus, since bots will always take as much as they can carry if an unlimited amount is available.

Priorities of robots

This overview reflects the priorities in which order the chests are filled/emptied.

Logistic robots on the logistic network look for orders by the chests in this order:

  • A requested item is first looked up in the player's trash slots, then in active provider chests, then in buffer chests (only for character logistic slot requests), then in the storage chests, then the passive provider chests. So, the active provider chests are emptied first, then the buffer chests, then the storage chests, then the passive provider chests.
  • Requests are assigned first for player logistics, then for requester chests, then for buffer chests.
Source Priority
Character logistic trash slots (research).png
Active provider chest.png
Storage chest.png
Buffer chest.png
Passive provider chest.png
Target Priority
Character logistic slots (research).png
Requester chest.png
Buffer chest.png

(1) Player Logistic Slots Only

Storage chests will be filled with items from active provider chests, from robots that have had their orders cancelled while they were carrying items, and from the player's logistic trash slots.

  • To place items into storage chests, the bots search for a storage chest which has its filter set to the item type, then for one that already stores items of the same type. If that can't be found, they choose the first storage chest with a free slot from the list, which is sorted by the order they were built in. [1] This is to avoid having storage chests with different items inside, allowing greater organisation.


When looking to pick up requested items from multiple chests of equal priority, bots will always choose the closest one. [2] This is however only true when an item is being requested, not when an item is sent away. [3] In the case of items being sent into the logistics network distance does not matter, and the rules laid out above matter instead.


You-have-got-a-package-achievement.png You've got a package

Supply the player by logistic robot.

Delivery-service-achievement.png Delivery service

Supply the player with 10k items delivered by logistic robots.

Logistic-network-embargo-achievement.png Logistic network embargo

Win the game without building any active provider, buffer or requester chests.

See also