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'''Rede de circuitos''' são feitas usando [[Red wire/pt-br|fio vermelho]] or [[green wire/pt-br|fio verde]], e habilita o controle dos recebedores de sinais, baseado nas informações enviada para a rede pelos enviadores de sinais. A maioria dos enviadores de sinais são os dispostivos de armazenamento, e envia sua informação em um canal específico, baseado no item ou líquido que o dispositivo de armazenamento contém. Cada rede de circuito contém um canal para cada tipo de item, assim como 48 [[#Sinais virtuais|sinais virtuais]] que se agem como canais definidos pelo usuário. '<span style="color:#FF6666">Tudo</span>', '<span style="color:#99FF99">Qualquer um</span>' e '<span style="color:#FFFF99">Cada um</span>'  também estão disponíveis como opção.
''Para o insersor comum amarelo, veja {{L|Inserter}}.''
 
[[File:shared_circuit_network.png|thumb|600px|right|Duas redes de circuito compartilhada por um poste de eletricidade.]]
 
== Uso ==
=== Enviando informação ===
Enviadores de sinais enviam para a rede a quantidade de itens e líquidos que contém neles ou um sinal definido pelo jogador. Cada quantidade é enviada como um valor número no 'canal' correspondente ao item. Por exemplo, um {{L|Storage tank}} que contém 1000 de {{L|Crude oil}} irá enviar 1000 no canal de Óleo Cru.


Os canais são separados entre si, para que eles possam enviar simultaneamente carregar número para cada item e flúido no jogo, e por cada um dos canais extra definidos pelo usuário (dígitos 0-9, letras A-Z, e 9 cores diferentes). Todos os canais não usados tem valor zero.
'''Inserters''' são dispositivos que são usados para mover itens por curtas distâncias. Quando colocados, eles têm uma direção fixa. Eles podem mover itens por trás e colocá-los na frente deles. Ao fazer isso, eles podem mover itens de uma esteira de transporte para outra, mas também extrair itens de - e inserir itens em - máquinas ou dispositivos de armazenamento.


Vários sinais enviados do mesmo item ou flúido são aditivos: se existem dois Tanques de armazenamento com 1000 de Óleo cru cada, o valor de Óleo cru no canal enviado na rede será 2000.
== Tipos de insersores ==


Todos os fios da mesma cor conectados por uma junção formam um rede o que significa que vão passar seus sinais um para o outro. Por exemplo, se 2 fios vermelhos estão conectados na mesma entrada de um combinador, cada fio recebe o conteúdo do outro. Isso pode resultar em um 'feedback' se não tomar cuidado; veja Feedback (em [[#Combinadores|combinadores aritméticos]], abaixo) para explicação.
{| class="wikitable"
 
| {{Imagelink|Burner inserter}} || O único insersor que utiliza {{L|Fuel}}, e o mais lento.
Números são inteiros 32 bit, -2147483648 até 2147483647 inclusive, e são codificados em [https://pt.wikipedia.org/wiki/Complemento_para_dois complemento para dois]. Os números "dão a volta" quando estouram, então 2147483647 + 10 vira -2147483639. Ao entrar um número em um combinator pode parecer que o limit de 32 bits até o GUI ser fechado, nesse ponto o número vai estourar (pra cima ou pra baixo).[https://forums.factorio.com/58419]
 
=== Controle de dispositivo ===
Recebedores de sinais podem ser usado informação propagada, na maioria dos casos para habilitar/desabilitar um dispositivo. Eles podem comparar os resultados de canais diferentes, ou comparar um canal com um valor específico.
 
Dispositivos recebedores soma todos os sinais de cada cabo conectado a eles, sendo cabos vermelhos ou verdes. Por exemplo, se um insersor está conectado a um cabo vermelho carregando um sinal de 20 placas de cobre e um cabo vermelho com 10 placas de cobre, o sinal de entrada para um recebedor será de 30 placas de cobre.
 
Multiplos cabos da mesma cor irão somar e compartilhar os sinais deles. Por exemplo, 3 baús A, B e C conectados em sequência (A -> B -> C) com um cabo verde irão enviar a soma do conteúdo para qualquer cabo verde conectado a qualquer um dos baús. Entretanto, se um fio vermelho conectar o baú A em um insersor, este insersor só vai mostrar o conteúdo de A como sinal de entrada.
 
== Dispositivo ==
 
Cada dispositivo quem é possível conectar na rede de circuitos tem um ícone [[File:Circuit network panel.png]] localizado no canto superior direito do panel de informações. Clicando nesse ícone irá te mostrar as opções disponíveis da rede de circuitos parece esse dispositivo (nota: um fio verde ou vermelho precisa estar conectado, ou a messagem "não contectado", será mostrada no lugar). Clicando no ícone [[File:Logistic network panel.png]] próximo a ele, o dispositivo pode ser conectado na rede logística se estiver no alcance de uma, que possibilita condições serem setadas.
 
Condições pode ser setada para ambos circuitos (sinais de fios verde e vermelho são somados) e rede logística, que irão atuar como uma porta lógica AND.
 
Os seguintes dispositivos podem ser conectados em uma rede de circuito:
 
{| class="wikitable mw-collapsible"
|-
|-
! Ícone !! Nome !! Sinais de saída possíveis !! Opções de controle possíveis
| {{Imagelink|Inserter}} || O insersor elétrico padrão.
|-
|-
| {{Icon|Transport belt||Transport belts}} || {{L|Transport belts}} || Esteiras podem enviar o conteúdo para a rede de circuitos.
| {{Imagelink|Long handed inserter}} || Capaz de inserir e remover itens em grandes distâncias.
*''Modo Pulso'': O sinal enviado é de apenas um pulso quando o item entra na trilha.
*''Modo continuo'': O sinal é enviado continuamente emquanto os itens estiverem na esteira.
|| Esteiras podem ser habilitadas por condição.
|-
|-
| {{Icon|Inserter||Inserters}} || {{L|Inserters}} || Todos os insersores podem enviar seus itens para a rede de circuitos.
| {{Imagelink|Fast inserter}} || Um insersor mais rápido.
*''Modo Pulso'': O sinal enviado é de apenas um pulso quando o item é pego.
*''Modo continuo'': O sinal é enviado continuamente emquanto os itens estiverem sendo segurados.
|| Todos os insersores podem ser habilitados por uma condição. O tamanho da pilha do insersor também pode ser sobreposto por um sinal de controle (configurável).
|-
|-
| {{Icon|Filter inserter}} || {{L|Filter inserter}} || Mesmo que acima. ||  The filter inserters can additionally set their filters from the circuit network: up to 5 items whose corresponding signal has a positive value are whitelisted.
| {{Imagelink|Filter inserter}} || Uma variação do insersor rápido que possui filtro de tipos.
|-
|-
| {{Icon|Wooden chest||Chests}} || [[Chests/pt-br|Baú]] || All chests can send their contents to the circuit network. Logistic chests additionally send their contents to the [[logistic network]]. ||
| {{Imagelink|Stack inserter}} || Tão rápido quando o insersor rápido, mas ele move mais itens de uma só vez.
|-
|-
| {{Icon|Requester chest}} || [[Requester chest/pt-br|Baú com pedido]] || Same as above. || Its requested items can be set by the circuit network.
| {{imagelink|Stack filter inserter}} || Variante do insersor de pilha que que pode filtrar itens por tipo.
|}
 
==Mecânica==
O que Insersores '''irá''':
* Pegar itens do chão, de [[Transport belts/pt-br|esteiras]] ou de qualquer objeto que tenha espaço de armazenamento, incluindo [[Chests/pt-br|baús]], [[Furnace/pt-br|fornalhas]] e {{L|Assembling machine}}.
* Colocar o item no chão, em uma esteira ou em qualquer objeto que tenha espaço de armazenamento.
* Funcionar em velocidades mais lentas quando estiver sem energia.
* Pegar quantos itens o seu [[Inserter capacity bonus (research)/pt-br|tamanho da pilha]] permitir de uma só vez, se eles não tiverem que esperar muito tempo para buscá-los.
 
Insersores '''não farão''':
* Pegar qualquer item que não pode ser inserido em uma entidade adjacente.
* Pegar qualquer item se a entidade adjacente for um blueprint.
* Pegar um item para colocar em uma entidade com o inventário cheio.
* Place more than one item at a time onto the same ground tile.
* Place items into an entity that can not hold them, for example due to [[Stack#Filtered_stacks|filtered]] or [[Stack#Stack_limitation|limited slots]].
* Fill up the entire target inventory of [[boiler]]s, [[nuclear reactor]]s, [[:Category:Producers|production building]]s, [[furnace]]s, and [[turret]]s.
 
If two or more inserters are picking up from the same tile, the inserter who can grab the items the fastest will grab them first. Besides faster inserters, this favors inserters taking from the inner lane of a transport belt.
 
=== Insertion limits ===
Depending on where an inserter is moving items, it does not always fill up the entire target inventory. This allows other inserters taking from the same transport belt to pick up their share of the items. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. This allows the other fuel to travel further down the transport belt. When the fuel drops below 5 items, the inserter will resume inserting fuel, up to the limit of 5 items.
 
{| class="wikitable"
! Entity !! Item type !! Automatic insertion limit
|-
|-
| {{Icon|Storage tank}} || [[Storage tank/pt-br|Tanque de armazanamento]] || The storage tank can send its fluid content to the circuit network. ||
| [[Boiler]]s, [[burner inserter]]s, [[furnace]]s, and [[nuclear reactor]]s || [[Fuel]] || align="center" | 5
|-
|-
| {{Icon|Gate}} || [[Gate/pt-br|Portão]] || Gates can send a signal to the circuit network. || Gates can be opened on a condition.
| [[Gun turret]]s || Bullet Magazines || align="center" | 10
|-
|-
| {{Icon|Rail signal}} || [[Rail signal/pt-br|Sinal de trem]] || Rail signals can send their state to the circuit network. || Rail signals can be set to red on a condition.
| [[Artillery turret]]s || [[Artillery shell]]s || align="center" | 5
|-
|-
| {{Icon|Rail chain signal}} || [[Rail chain signal/pt-br|Sinal de trilho do trem]] || Rail chain signals can send their state to the circuit network. ||
| [[Assembling machine]]s, [[furnace]]s, [[centrifuge]]s, [[chemical plant]]s, and [[Oil refinery|oil refineries]]|| Items needed for the recipe || The ingredients for 1 craft in addition to the ingredients for the number of crafts that can complete during one full inserter swing; but at least the ingredients for 2 crafts and at most the ingredients for 100 crafts.[https://forums.factorio.com/viewtopic.php?p=309796#p309796]
|-
|-
| {{Icon|Train stop}} || [[Train stop/pt-br|Para de trem]] || Train stations can send the contents of a stopped train to the circuit network as well as read a unique train identifier code. || Train stations can send the contents of the circuit network to the train to use it for wait conditions, as well as enable/disable the stop itself.
| [[Lab]]s || [[Science pack]]s || Double the number of science packs needed for one research unit.
|}
 
An inserter that has a higher [[inserter capacity bonus (research)|inserter capacity bonus]] than 1 can overfill the target building, due to the inserter picking up a higher amount of items than needed. Overfilling can also occur if  multiple inserters are used to insert items into one building.
 
=== Inserters and transport belts ===
[[Transport belts]] have two lanes on which items can travel. Inserters only place items onto one side of the belt, either the far side from the inserter's perspective or if the belt is going the same or the opposite direction as the inserter the right side from the belt's perspective.
 
{|
| style="width:320px;" | [[File:Inserter_dropoff_locations.gif]] || [[File:Inserter_pickup_locations.gif]]
|-
|-
| {{Icon|Accumulator}} || [[Accumulator/pt-br|Acumuladores]] || It can send its charge level in percent to the circuit network. ||
| style="width:320px;" | Inserters place the item on the furthest lane. If a belt is in the same orientation as the inserter, the item will be placed on the right-hand lane, from the belt's perspective. In curves the inserter always places on the far side.
|-
| style="width:320px;" | If the belt is perpendicular to the inserter, inserters '''prefer''' taking items from the nearest lane. If the nearest lane is empty, the inserter will take from the far lane. If the belt is the same/opposite orientation of the inserter or a curve, the inserter '''prefers''' taking from the left lane, from the belt's perspective. If the left lane is empty it will take from the right lane.
| {{Icon|Roboport}} || [[Roboport/pt-br|Porto de robô]] || It can send its logistic network contents and/or its robot statistics to the circuit network. The signals used for robot statistics are configurable. ||
|}
 
=== Potential issues ===
Inserters may have problems picking up items:
 
* From very fast belts, because the items are moving too quickly.
* From the entry or exit of an underground belt (because the time they have to pick up is shorter)
* From turning belts if the item is on the inside of the corner
 
== Power usage ==
* Electric inserters drain energy even when they are not moving, as idle power
* The amount of energy used is the same for every turn
* The [[burner inserter]] does not drain energy when idle, but uses more energy when it is active.
 
== Inserter speed ==
[[File:all_inserter_speeds.gif|frame|right|Animation showing all inserter speeds at once.]]
{| class="wikitable"
! Type
! Rotation-speed (turns per [[Time#Ticks|tick]])<br/>Extension-speed ([[Map_structure#Tile|Tiles]] per Tick)
! Turns per [[Time#Seconds|Game-second]]
! Game-second per full turn
! Ticks per full turn
|- align="center"
| align="left"| {{Imagelink|Burner inserter|Burner inserter}} || 0.01<br/>0.0214 || 0.60 || 1.667 || 100
|- align="center"
| align="left"| {{Imagelink|Inserter|Inserter}} || 0.014<br/>0.03 || 0.83 || 1.2 || 72
|- align="center"
| align="left"| {{Imagelink|Long handed inserter|Long handed inserter}} || 0.02<br/>0.0457 || 1.2 || 0.833 || 50
|- align="center"
| align="left"| {{Imagelink|Fast inserter}}<br/>{{Imagelink|Filter inserter}}<br/>{{Imagelink|Stack inserter}}<br/>{{imagelink|Stack filter inserter}} || 0.04<br/>0.07 || 2.31 || 0.433 || 26
|-
|-
| {{Icon|Burner mining drill}} || [[Mining drill/pt-br|Mineradoras]]s || All mining drills can send the expected resources, either from the drill itself or from the whole ore patch the drill is on. || Mining drills can be enabled on a condition.
|-
| {{Icon|Pumpjack}} || [[Pumpjack/pt-br|Bomba d'água]] || It can output the current oil mining rate. || It can be enabled on a condition.
|-
| {{Icon|Power switch}} || [[Power switch/pt-br|Tomada]] || || Power switches can connect power networks on a condition.
|-
| {{Icon|Programmable speaker}} || [[Programmable speaker/pt-br|Auto-falante programável]] || || Shows alerts and plays sounds based on circuit network signals. It can be used to make simple tunes.
|-
| {{Icon|Lamp}} || [[Lamp/pt-br|Lâmpada]] || || The lamp can be enabled on a condition. If it receives color signals, it can set the given color.
|-
| {{Icon|Offshore pump}} || [[Offshore pump/pt-br|Bomba de líquido]] || || The offshore pump can be enabled on a condition.
|-
| {{Icon|Pump}} || [[Pump/pt-br|Bomba]] || || The pump can be enabled on a condition.
|}
|}


== Physical network structure ==
'''Note:''' These numbers come directly from the [https://github.com/wube/factorio-data/tree/master/base/prototypes/entity factorio-data github repository].
A circuit network consists only of those devices connected together with the same color wire. Wire can be strung directly from device to device, or across any intervening power poles. Wire length is limited by its previous connection.


Note that each connected set of wires forms a separate network.  For example, it's entirely possible to have four red-wire networks and three green-wire networks. If red and green wires happen to touch the same power pole or device, the red and green networks will remain separate and will not link up. However, two red cables or two green cables will link if they touch. Use different colored cables to separate networks in close proximity.
===Rotation Speed===
Convention: 2π rad = 100% of a circle rotation = '''1 turn''' (or one full rotation).


* To connect wires or cables to a power pole, simply click on one entity, then on the base of the power pole.
Note: an Inserter doesn't always need to make full turns. When grabbing from a transport belt, it is slightly faster when grabbing items from the closest lane.
* To erase a wire or cable connection, place the same color wire over an existing connection. You don't get the wire/cable back.
* To remove '''all''' connections from a power pole, shift-click on the pole.  The first shift-click will remove all electrical connections, and the second will remove all red and green wires. You don't get the wires back.
* When connecting to a [[arithmetic combinator]] or [[decider combinator]], take care to connect the wire to the correct input or output side. Use "Show details" mode to see the orientation of the combinator.
* Hovering the mouse cursor over an item will highlight all wires which connect to the item.
* Hovering the mouse cursor over a power pole which is part of a network will display the signals on its network. Some items like combinators will also display their input and output signals when hovered over.


== Combinators ==
===Extension Speed===
Combinators can function as both receiving and sending devices and allow more advanced functions to be used on a circuit network.
The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt. Also Some mods can alter the pickup and drop locations of inserters, making this stat more relevant.


*The [[constant combinator]] broadcasts up to 15 values on any of the channels for whatever networks it is connected to.  (You cannot currently specify whether a value should be on the red or green channel; if you need different values, use two combinators, one for each color wire.)  You can use any item channel or any of the [[#Virtual signals|virtual signal]] channels.
==Inserter Throughput==
**Note that using two of the 15 slots to broadcast values on the '''same''' channel is the same as broadcasting the sum of the two values from one slot.
*The [[arithmetic combinator]] performs arithmetic operations on input values and broadcasts the result to the specified output channel.  The input and output channels can be any item channel or any of the virtual signal channels.
** Connecting: The arithmetic combinator connects to a red or green network on its '''input''' side (the terminals are set into the main body and look like spark plugs) and performs an arithmetic calculation which is broadcast into the specified channel on its '''output''' side (the output wires appear to stretch out a bit from the body of the device).
** Feedback: Note that the input network and the output network '''are not the same network'''.  Connecting the output network back to the input network will result in a feedback loop.  For example, adding 1 to the value for copper plates and broadcasting it as copper plates is an action that results in an infinite loop if output is connected back to input.  The value for copper plates will rapidly (but not instantly) shoot upward. (The rate at which it climbs is determined by the current tick rate.) This technique can be combined with decider combinator logic to make electronic clocks, gates, and other systems; see [[Combinator Tutorial]] for advanced techniques.
** Each:  This combinator can use the 'Each' signal for both input and output, in which case '''all''' non-zero input channels will have the combinator's operation performed and broadcast on the output side.  Having Each signals for input and output and using a non-changing operation (like adding zero) is equivalent to having a 'one-way' wire; all the information from the input network is copied to the output network, but the reverse is not true.
**Multi-network: The arithmetic combinator can be joined to both red and green networks on the input side and will sum their inputs.
*The [[decider combinator]] functions much like an arithmetic combinator, but is designed to compare values. Essentially, it is a conditional. In terms of connecting, feedback, and the Each signal it functions as specified above.  In addition, it can handle the Everything and Anything signals, and performs more complex functions than summing when attached to multiple networks.  See the [[decider combinator]] page for more details on how to use this.


== Sinais virtuais ==
The following is based on experimental data from [https://docs.google.com/spreadsheets/d/1Q4hxL69qrK3qeEKU8aDkuwM3gJy6I2dJ4FYSs-FQUpI/edit?usp=sharing 0.18].   
[[File:Virtual Signals dialog box.png|thumb|Virtual Signals available for use in the circuit network]]
Most of the 0.18 experimental data was gathered using the following circuit blueprint to measure the exact tick difference between inserter swings. A lot of the data on this page (specifically the belt to chest data) relies heavily on the conditions of the setup on which the measurements are done. If your setup differs from the ones tested on this page, you can use the following blueprint to do the measurements yourself.
Virtual signals are special non-item signals. Other than the three logic signals, virtual signals do not behave differently from item signals.


48 virtual signals can be sent over a network. They include the digits zero through nine, the letters A through Z, a check-mark, dot and info icon, and the colors red, green, blue, yellow, magenta, cyan, white, gray and black.
{{BlueprintString|bp-string=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}}


=== Logic signals ===
===Chest to chest===
[[File:logic_signals.png|300px|thumb|The icons of the three logic signals]]
Three of the virtual signals cannot be sent over a network but apply special logic to multiple signals.


==== Everything ====
'''Note:''' Experimental data from 0.18
''<span style="color:#FF6666">Everything</span>'' can be used on the left side in conditionals. The condition will be true when the condition is true for each input signal. The condition is also true if there are no signals. This means that the ''everything'' signal behaves as [[:Wikipedia:universal quantification|universal quantification]].


The output of a [[decider combinator]] may also use ''everything'', unless the input is set to ''each''. When used, the combinator will output signal on every channel with non-zero input as long as the condition is true; the value will either be the input value or 1, depending on the corresponding setting.
{| class="wikitable"
! rowspan=2 | Type
! rowspan=2 | Arm cycles per second
! colspan=6 | Items/second at [[inserter capacity bonus (research)|capacity bonus]] level (stack size)
|-
! colspan=2 | No capacity bonus
! colspan=2 | Capacity bonus 2
! colspan=2 | Capacity bonus 7
|- align="center"
| align="left"| {{Imagelink|Burner inserter|Burner inserter}} || 0.60 || 0.60 || (1) || 1.20 || (2) || 1.80 || (3)
|- align="center"
| align="left"| {{Imagelink|Inserter|Inserter}} || 0.83 || 0.83 || (1) || 1.67 || (2) || 2.50 || (3)
|- align="center"
| align="left"| {{Imagelink|Long handed inserter|Long handed inserter}} || 1.20 || 1.20 || (1) || 2.40 || (2) || 3.60 || (3)
|- align="center"
| align="left"| {{Imagelink|Fast inserter|Fast inserter}}<br/>{{Imagelink|Filter inserter|Filter inserter}} || 2.31 || 2.31 || (1) || 4.62 || (2) || 6.92 || (3)
|- align="center"
| align="left"| {{Imagelink|Stack inserter|Stack inserter}}<br/>{{imagelink|stack_filter_inserter|Stack filter inserter}} || 2.31 || 4.62 || (2) || 9.23 || (4) || 27.69 || (12)
|-
|}


==== Qualquer um ====
===Chest to belt===
''<span style="color:#99FF99">Qualquer um</span>'' pode ser usado no lado esquerdo das condições. Será falso quando não houver entrada. A condição será verdadeira quando a condição for verdadeira para pelo menos um sinal. Isso significa que ''qualquer um''  sinal se comportar como [[:Wikipedia:existential quantification|quantificador existencial]].


==== Each ====
Throughput going from chest to belt depends on how full the belt is. An inserter will not put down an item on a belt that have items back-to-back (aka full compression) - it waits until there is a gap. However, if the gap is narrower than the item then the items upstream on the belt will stop to make room for the item being inserted. The direction of the belt compared to the inserter does not matter however.
''<span style="color:#FFFF99">Each</span>'' can only be used in left input side and output of [[decider combinator|decider]] and [[arithmetic combinator|arithmetic]] combinators. The signal can only be used as an output when also used as an input. When used in both the input and output, it makes a combinator perform its action on each input signal individually. The combinator will output the sum of each of the actions if only used in the input.


== Tutorials ==
In these measurements inserters move items onto an empty belt. Values are given for the stack sizes at three different [[inserter capacity bonus (research)|capacity bonus]] levels.
*'''[[Circuit-network Cookbook]]''' - ''Example-heavy tutorials; for beginners who want to get to know and use the benefits of the circuit network.''
*'''[[Combinator Tutorial]]''' - ''Mainly textual and detailed tutorials.''


== Logistic network ==
'''Note:''' Experimental data from 0.18
The logistic network used by [[logistic robot]]s is essentially a third network (a wireless one), along with the green and red wired networks. The logistic network is based on proximity to a central [[roboport]].


Some devices can also be connected to the logistic network. If a device has conditions set for circuit and for logistic network, it will become activated if both conditions are true.
{| class="wikitable"
! rowspan=3 | Type
! colspan=12 | Items/second at [[inserter capacity bonus (research)|capacity bonus]] level (stack size)
|-
! colspan=4 | No capacity bonus
! colspan=4 | Capacity bonus 2
! colspan=4 | Capacity bonus 7
|-
! [[File:Transport belt.png|link=Transport belt|32px]] || [[File:Fast transport belt.png|link=Fast transport belt|32px]] || [[File:Express transport belt.png|link=Express transport belt|32px]] ||
! [[File:Transport belt.png|link=Transport belt|32px]] || [[File:Fast transport belt.png|link=Fast transport belt|32px]] || [[File:Express transport belt.png|link=Express transport belt|32px]] ||
! [[File:Transport belt.png|link=Transport belt|32px]] || [[File:Fast transport belt.png|link=Fast transport belt|32px]] || [[File:Express transport belt.png|link=Express transport belt|32px]] ||
|- align="center"
| align="left"| {{Imagelink|Burner inserter|Burner inserter}} || 0.60 || 0.60 || 0.60 || (1) || 1.19 || 1.19 || 1.19 || (2) || 1.67 || 1.73 || 1.76 || (3)
|- align="center"
| align="left"| {{Imagelink|Inserter|Inserter}} || 0.83 || 0.83 || 0.83 || (1) || 1.64 || 1.64 || 1.64 || (2) || 2.25 || 2.37 || 2.43 || (3)
|- align="center"
| align="left"| {{Imagelink|Long handed inserter|Long handed inserter}} || 1.20 || 1.20 || 1.20 || (1) || 2.35 || 2.35 || 2.35 || (2) || 3.10 || 3.33 || 3.46 || (3)
|- align="center"
| align="left"| {{Imagelink|Fast inserter|Fast inserter}}<br/>{{Imagelink|Filter inserter|Filter inserter}} || 2.31 || 2.31 || 2.31 || (1) || 4.44 || 4.44 || 4.44 || (2) || 5.29 || 6.00 || 6.43 || (3)
|- align="center"
| align="left"| {{Imagelink|Stack inserter|Stack inserter}}<br/>{{imagelink|stack_filter_inserter|Stack filter inserter}} || 4.44 || 4.44 || 4.44 || (2) || 5.71 || 7.06 || 7.74 || (4) || 6.79 || 10.91 || 13.85 || (12)
|-
|}
 
===Belt to chest (perpendicular)===
 
'''Note:''' Experimental data from 0.18
 
When picking items from a belt, many more factors come into play besides belt fullness:
 
* How fast the items move (i.e. if they are queued up on the belt or move at belt speed).
* Whether the belt is perpendicular to the inserter or approaches it head on.
* Whether items are on the near or far lane of a perpendicular belt.
* Whether the belt turns or not, and whether the items are in the inner or outer side of the bend.
* If the belt is an underground entrance or exit. This shortens the time items are visible to the inserter for pickup.
* All sorts of intricate timing factors between the inserter and the items on the belt, since the game simulates the arm homing in on every item.


See the [[logistic network]] and [[roboport]] articles for more information.
The test setup used below is with an inserter taking items from a perpendicular belt with items on the far lane only. The belt is fully compressed and timings are both for items that move at full speed and queued up as much as possible. Values are given for the stack sizes at three different [[inserter capacity bonus (research)|capacity bonus]] levels.


== History ==
{| class="wikitable"
! rowspan=4 | Type
! colspan=15 | Items/second at [[inserter capacity bonus (research)|capacity bonus]] level (stack size)
|-
! colspan=5 | No capacity bonus
! colspan=5 | Capacity bonus 2
! colspan=5 | Capacity bonus 7
|-
! colspan=3 | Items at<br/>belt speed
! rowspan=2 | Items<br/>queued<br/>up
! rowspan=2 |
! colspan=3 | Items at<br/>belt speed
! rowspan=2 | Items<br/>queued<br/>up
! rowspan=2 |
! colspan=3 | Items at<br/>belt speed
! rowspan=2 | Items<br/>queued<br/>up
! rowspan=2 |
|-
! [[File:Transport belt.png|link=Transport belt|32px]] || [[File:Fast transport belt.png|link=Fast transport belt|32px]] || [[File:Express transport belt.png|link=Express transport belt|32px]]
! [[File:Transport belt.png|link=Transport belt|32px]] || [[File:Fast transport belt.png|link=Fast transport belt|32px]] || [[File:Express transport belt.png|link=Express transport belt|32px]]
! [[File:Transport belt.png|link=Transport belt|32px]] || [[File:Fast transport belt.png|link=Fast transport belt|32px]] || [[File:Express transport belt.png|link=Express transport belt|32px]]
|- align="center"
| align="left"| {{Imagelink|Burner inserter}} || 0.60 || '''0.65''' || 0.50 || 0.64 || (1) || 1.11 || '''1.20''' || 1.13 || 1.26 || (2) || 1.61 || 1.61 || '''1.65''' || 1.71 /<br/>1.73 /<br/>1.86 * || (3)
|- align="center"
| align="left"| {{Imagelink|Inserter}} || '''0.94''' || '''0.94''' || '''0.94''' || 0.88 || (1) || '''1.67''' || '''1.67''' || 1.50 || 1.74 || (2) || '''2.50''' || 2.25 || 2.33 || 2.37 /<br/>2.37 /<br/>2.54 * || (3)
|- align="center"
| align="left"| {{Imagelink|Long handed inserter}} || 1.18 || 1.18 || '''1.25''' || 1.20 || (1) || 2.20 || 2.31 || '''2.40''' || 2.40 || (2) || 3.21 || 3.21 || '''3.46''' || 3.40 || (3)
|- align="center"
| align="left"| {{Imagelink|Fast inserter}}<br/>{{Imagelink|Filter inserter}} || '''2.50''' || 2.31 || '''2.50''' || 2.50 || (1) || 4.50 || 4.29 || '''5.00''' || 4.80 || (2) || '''6.43''' || 6.00 || '''6.43''' || 6.43 || (3)
|- align="center"
| align="left"| {{Imagelink|Stack inserter}}<br/>{{imagelink|Stack filter inserter}} || 4.50 || 4.29 || '''5.00''' || 4.80 || (2) || 7.50 || 7.50 || '''8.00''' || 7.50 /<br/>8.57 /<br/>8.28 * || (4) || 7.50 || 11.25 || '''15.00''' || 7.50 /<br/>13.09 /<br/>15.32 * || (12)
|-
|}


{{history|0.15.0|
<nowiki>*)</nowiki> Throughput for basic/fast/express belt.
* Significantly improved circuit network performance. Up to 25 times less CPU usage and 10% less memory usage.
* Added the Programmable Speaker: it shows alerts and plays sounds based on circuit network signals. It can be used to make simple songs.
* Train Stop can output the contents of the stopped train's cargo.
* Train Stop can be disabled using the circuit network. Trains will skip disabled Train Stops, allowing simple train control.
* Mining Drills can be turned on and off using the circuit network. They can also output the remaining expected resources.
* Pumpjacks can be turned on and off using the circuit network. They can also output the current oil mining rate.
* Added Modulo, Power, Left Bit Shift, Right Bit Shift, Bitwise AND, Bitwise OR and Bitwise XOR to the Arithmetic Combinator.
* Added additional operators to the Decider Combinator and Circuit Conditions.}}


{{history|0.13.0|
Since there are many more factors involved, these measurements exhibit a more complex pattern than chest-to-belt.
* Many machines are now connectible to the circuit network.
* Wire disconnecting is incorporated into the latency hiding.
* Wires are now highlighted on entity mouseover.
* Reduced memory usage of circuit network.}}


{{history|0.12.33|
* Boldface cells show for which belt each inserter has the best throughput on each bonus level when items move at belt speed. Higher speed belts mean that inserters have to work harder to catch the fast moving items. The effect is most noticeable for slower inserters and smaller stack sizes.
* Fluid values are rounded to the closest value instead of rounding down when transmitted to circuit network.}}
* When items are queued up the belt type hardly matters, so there is only a single column for that. The exceptions are the stack inserters - for basic transport belts it's the belt that sets the limit for stack sizes above 4, and there is also a notable difference between fast and express belts.


{{history|0.12.1|
=== Belt to Chest (facing inserter) ===
* One can copy paste circuit network conditions between the [[inserter]], [[lamp]], [[pump]] and [[offshore pump]]. }}


{{history|0.12.0|
'''Note:''' Experimental data from 0.18
* Improvements to circuit network connection, one can connect multiple wires of the same color to the same entity.
* The [[lamp]], [[storage tank]], [[pump]] and [[offshore pump]] can be connected to the circuit network.
}}


{{history|0.10.0|
When picking up items from a belt facing the inserter, there are multiple small differences between different setups. The following throughput tests are performed with [[express transport belt]]s and [[stack inserter]]s with the maximum [[inserter capacity bonus (research)|capacity bonus]].
* [[Blueprint]]s copy circuit network connections.}}
Each setup in the following picture shows the amount of ticks per cycle of the inserter and the amount of items per second the inserter moves. These measurements are consistent in all orientations of the setup.


{{history|0.8.3|
[[File:Inserter_belt_to_chest_throughput.png|900px]]
* Circuit network contents info has colored slots to specify the network it represents.}}


{{history|0.1.0|
==See Also==
* Introduced}}
* [[Electric system]]
* [[Belt transport system]]
* [[Inserter capacity bonus (research)]]: Inserter moves more than an item per turn.


[[Category: Circuit network]]
<nowiki>{{C|Inserters}}</nowiki>

Latest revision as of 16:17, 24 September 2023

Para o insersor comum amarelo, veja Inserter.

Inserters são dispositivos que são usados para mover itens por curtas distâncias. Quando colocados, eles têm uma direção fixa. Eles podem mover itens por trás e colocá-los na frente deles. Ao fazer isso, eles podem mover itens de uma esteira de transporte para outra, mas também extrair itens de - e inserir itens em - máquinas ou dispositivos de armazenamento.

Tipos de insersores

Burner inserter.png
Burner inserter
O único insersor que utiliza Fuel, e o mais lento.
Inserter.png
Inserter
O insersor elétrico padrão.
Long handed inserter.png
Long handed inserter
Capaz de inserir e remover itens em grandes distâncias.
Fast inserter.png
Fast inserter
Um insersor mais rápido.
Filter inserter.png
Filter inserter
Uma variação do insersor rápido que possui filtro de tipos.
Stack inserter.png
Stack inserter
Tão rápido quando o insersor rápido, mas ele move mais itens de uma só vez.
Stack filter inserter.png
Stack filter inserter
Variante do insersor de pilha que que pode filtrar itens por tipo.

Mecânica

O que Insersores irá:

  • Pegar itens do chão, de esteiras ou de qualquer objeto que tenha espaço de armazenamento, incluindo baús, fornalhas e Assembling machine.
  • Colocar o item no chão, em uma esteira ou em qualquer objeto que tenha espaço de armazenamento.
  • Funcionar em velocidades mais lentas quando estiver sem energia.
  • Pegar quantos itens o seu tamanho da pilha permitir de uma só vez, se eles não tiverem que esperar muito tempo para buscá-los.

Insersores não farão:

  • Pegar qualquer item que não pode ser inserido em uma entidade adjacente.
  • Pegar qualquer item se a entidade adjacente for um blueprint.
  • Pegar um item para colocar em uma entidade com o inventário cheio.
  • Place more than one item at a time onto the same ground tile.
  • Place items into an entity that can not hold them, for example due to filtered or limited slots.
  • Fill up the entire target inventory of boilers, nuclear reactors, production buildings, furnaces, and turrets.

If two or more inserters are picking up from the same tile, the inserter who can grab the items the fastest will grab them first. Besides faster inserters, this favors inserters taking from the inner lane of a transport belt.

Insertion limits

Depending on where an inserter is moving items, it does not always fill up the entire target inventory. This allows other inserters taking from the same transport belt to pick up their share of the items. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. This allows the other fuel to travel further down the transport belt. When the fuel drops below 5 items, the inserter will resume inserting fuel, up to the limit of 5 items.

Entity Item type Automatic insertion limit
Boilers, burner inserters, furnaces, and nuclear reactors Fuel 5
Gun turrets Bullet Magazines 10
Artillery turrets Artillery shells 5
Assembling machines, furnaces, centrifuges, chemical plants, and oil refineries Items needed for the recipe The ingredients for 1 craft in addition to the ingredients for the number of crafts that can complete during one full inserter swing; but at least the ingredients for 2 crafts and at most the ingredients for 100 crafts.[1]
Labs Science packs Double the number of science packs needed for one research unit.

An inserter that has a higher inserter capacity bonus than 1 can overfill the target building, due to the inserter picking up a higher amount of items than needed. Overfilling can also occur if multiple inserters are used to insert items into one building.

Inserters and transport belts

Transport belts have two lanes on which items can travel. Inserters only place items onto one side of the belt, either the far side from the inserter's perspective or if the belt is going the same or the opposite direction as the inserter the right side from the belt's perspective.

Inserter dropoff locations.gif Inserter pickup locations.gif
Inserters place the item on the furthest lane. If a belt is in the same orientation as the inserter, the item will be placed on the right-hand lane, from the belt's perspective. In curves the inserter always places on the far side. If the belt is perpendicular to the inserter, inserters prefer taking items from the nearest lane. If the nearest lane is empty, the inserter will take from the far lane. If the belt is the same/opposite orientation of the inserter or a curve, the inserter prefers taking from the left lane, from the belt's perspective. If the left lane is empty it will take from the right lane.

Potential issues

Inserters may have problems picking up items:

  • From very fast belts, because the items are moving too quickly.
  • From the entry or exit of an underground belt (because the time they have to pick up is shorter)
  • From turning belts if the item is on the inside of the corner

Power usage

  • Electric inserters drain energy even when they are not moving, as idle power
  • The amount of energy used is the same for every turn
  • The burner inserter does not drain energy when idle, but uses more energy when it is active.

Inserter speed

Animation showing all inserter speeds at once.
Type Rotation-speed (turns per tick)
Extension-speed (Tiles per Tick)
Turns per Game-second Game-second per full turn Ticks per full turn
Burner inserter.png
Burner inserter
0.01
0.0214
0.60 1.667 100
Inserter.png
Inserter
0.014
0.03
0.83 1.2 72
Long handed inserter.png
Long handed inserter
0.02
0.0457
1.2 0.833 50
Fast inserter.png
Fast inserter
Filter inserter.png
Filter inserter
Stack inserter.png
Stack inserter
Stack filter inserter.png
Stack filter inserter
0.04
0.07
2.31 0.433 26

Note: These numbers come directly from the factorio-data github repository.

Rotation Speed

Convention: 2π rad = 100% of a circle rotation = 1 turn (or one full rotation).

Note: an Inserter doesn't always need to make full turns. When grabbing from a transport belt, it is slightly faster when grabbing items from the closest lane.

Extension Speed

The extension-speed is normally not visible (only when compared to other inserters), but there are measurable speed differences when taking - for example - from the near or the far side of a belt. Also Some mods can alter the pickup and drop locations of inserters, making this stat more relevant.

Inserter Throughput

The following is based on experimental data from 0.18. Most of the 0.18 experimental data was gathered using the following circuit blueprint to measure the exact tick difference between inserter swings. A lot of the data on this page (specifically the belt to chest data) relies heavily on the conditions of the setup on which the measurements are done. If your setup differs from the ones tested on this page, you can use the following blueprint to do the measurements yourself.

Blueprint.png  Copy blueprint string

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Chest to chest

Note: Experimental data from 0.18

Type Arm cycles per second Items/second at capacity bonus level (stack size)
No capacity bonus Capacity bonus 2 Capacity bonus 7
Burner inserter.png
Burner inserter
0.60 0.60 (1) 1.20 (2) 1.80 (3)
Inserter.png
Inserter
0.83 0.83 (1) 1.67 (2) 2.50 (3)
Long handed inserter.png
Long handed inserter
1.20 1.20 (1) 2.40 (2) 3.60 (3)
Fast inserter.png
Fast inserter
Filter inserter.png
Filter inserter
2.31 2.31 (1) 4.62 (2) 6.92 (3)
Stack inserter.png
Stack inserter
Stack filter inserter.png
Stack filter inserter
2.31 4.62 (2) 9.23 (4) 27.69 (12)

Chest to belt

Throughput going from chest to belt depends on how full the belt is. An inserter will not put down an item on a belt that have items back-to-back (aka full compression) - it waits until there is a gap. However, if the gap is narrower than the item then the items upstream on the belt will stop to make room for the item being inserted. The direction of the belt compared to the inserter does not matter however.

In these measurements inserters move items onto an empty belt. Values are given for the stack sizes at three different capacity bonus levels.

Note: Experimental data from 0.18

Type Items/second at capacity bonus level (stack size)
No capacity bonus Capacity bonus 2 Capacity bonus 7
Transport belt.png Fast transport belt.png Express transport belt.png Transport belt.png Fast transport belt.png Express transport belt.png Transport belt.png Fast transport belt.png Express transport belt.png
Burner inserter.png
Burner inserter
0.60 0.60 0.60 (1) 1.19 1.19 1.19 (2) 1.67 1.73 1.76 (3)
Inserter.png
Inserter
0.83 0.83 0.83 (1) 1.64 1.64 1.64 (2) 2.25 2.37 2.43 (3)
Long handed inserter.png
Long handed inserter
1.20 1.20 1.20 (1) 2.35 2.35 2.35 (2) 3.10 3.33 3.46 (3)
Fast inserter.png
Fast inserter
Filter inserter.png
Filter inserter
2.31 2.31 2.31 (1) 4.44 4.44 4.44 (2) 5.29 6.00 6.43 (3)
Stack inserter.png
Stack inserter
Stack filter inserter.png
Stack filter inserter
4.44 4.44 4.44 (2) 5.71 7.06 7.74 (4) 6.79 10.91 13.85 (12)

Belt to chest (perpendicular)

Note: Experimental data from 0.18

When picking items from a belt, many more factors come into play besides belt fullness:

  • How fast the items move (i.e. if they are queued up on the belt or move at belt speed).
  • Whether the belt is perpendicular to the inserter or approaches it head on.
  • Whether items are on the near or far lane of a perpendicular belt.
  • Whether the belt turns or not, and whether the items are in the inner or outer side of the bend.
  • If the belt is an underground entrance or exit. This shortens the time items are visible to the inserter for pickup.
  • All sorts of intricate timing factors between the inserter and the items on the belt, since the game simulates the arm homing in on every item.

The test setup used below is with an inserter taking items from a perpendicular belt with items on the far lane only. The belt is fully compressed and timings are both for items that move at full speed and queued up as much as possible. Values are given for the stack sizes at three different capacity bonus levels.

Type Items/second at capacity bonus level (stack size)
No capacity bonus Capacity bonus 2 Capacity bonus 7
Items at
belt speed
Items
queued
up
Items at
belt speed
Items
queued
up
Items at
belt speed
Items
queued
up
Transport belt.png Fast transport belt.png Express transport belt.png Transport belt.png Fast transport belt.png Express transport belt.png Transport belt.png Fast transport belt.png Express transport belt.png
Burner inserter.png
Burner inserter
0.60 0.65 0.50 0.64 (1) 1.11 1.20 1.13 1.26 (2) 1.61 1.61 1.65 1.71 /
1.73 /
1.86 *
(3)
Inserter.png
Inserter
0.94 0.94 0.94 0.88 (1) 1.67 1.67 1.50 1.74 (2) 2.50 2.25 2.33 2.37 /
2.37 /
2.54 *
(3)
Long handed inserter.png
Long handed inserter
1.18 1.18 1.25 1.20 (1) 2.20 2.31 2.40 2.40 (2) 3.21 3.21 3.46 3.40 (3)
Fast inserter.png
Fast inserter
Filter inserter.png
Filter inserter
2.50 2.31 2.50 2.50 (1) 4.50 4.29 5.00 4.80 (2) 6.43 6.00 6.43 6.43 (3)
Stack inserter.png
Stack inserter
Stack filter inserter.png
Stack filter inserter
4.50 4.29 5.00 4.80 (2) 7.50 7.50 8.00 7.50 /
8.57 /
8.28 *
(4) 7.50 11.25 15.00 7.50 /
13.09 /
15.32 *
(12)

*) Throughput for basic/fast/express belt.

Since there are many more factors involved, these measurements exhibit a more complex pattern than chest-to-belt.

  • Boldface cells show for which belt each inserter has the best throughput on each bonus level when items move at belt speed. Higher speed belts mean that inserters have to work harder to catch the fast moving items. The effect is most noticeable for slower inserters and smaller stack sizes.
  • When items are queued up the belt type hardly matters, so there is only a single column for that. The exceptions are the stack inserters - for basic transport belts it's the belt that sets the limit for stack sizes above 4, and there is also a notable difference between fast and express belts.

Belt to Chest (facing inserter)

Note: Experimental data from 0.18

When picking up items from a belt facing the inserter, there are multiple small differences between different setups. The following throughput tests are performed with express transport belts and stack inserters with the maximum capacity bonus. Each setup in the following picture shows the amount of ticks per cycle of the inserter and the amount of items per second the inserter moves. These measurements are consistent in all orientations of the setup.

Inserter belt to chest throughput.png

See Also

{{C|Inserters}}