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Upcoming features: Difference between revisions

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This is a list of planned additions and changes for Factorio's next major release 0.17.
This is a list of planned additions and changes for Factorio's next major release 0.17.


== Planned major features ==
== Planned features ==


* Mini tutorials
* Mini tutorials
** Improved quality
** Improved quality
** Cover the rest of the game mechanics
** Cover the rest of the game mechanics
* Improved First Steps campaign and new main campaign [https://www.factorio.com/blog/post/fff-241] [https://us2.factorio.com/assets/img/blog/fff-243-office-picture-albert.jpg]
* Improved First Steps campaign and new main campaign [https://www.factorio.com/blog/post/fff-241] [https://us2.factorio.com/assets/img/blog/fff-243-office-picture-albert.jpg] [https://www.factorio.com/blog/post/fff-245]
* GUI rewrite [https://www.factorio.com/blog/post/fff-191] [https://www.factorio.com/blog/post/fff-212] [https://factorio.com/blog/post/fff-238]
* GUI rewrite [https://www.factorio.com/blog/post/fff-191] [https://www.factorio.com/blog/post/fff-212] [https://factorio.com/blog/post/fff-238]
** Improve the looks of the GUI [https://www.factorio.com/blog/post/fff-243]
** Improve the looks of the GUI [https://www.factorio.com/blog/post/fff-243]
** Change the way it works
** Change the way it works
*** Location of cancel and OK buttons [https://www.factorio.com/blog/post/fff-246]
*** Map generator GUI [https://www.factorio.com/blog/post/fff-246]
*** Blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250]
** Research queue [https://factorio.com/blog/post/fff-232] [https://factorio.com/blog/post/fff-238]
** Research queue [https://factorio.com/blog/post/fff-232] [https://factorio.com/blog/post/fff-238]
* New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [https://www.factorio.com/blog/post/fff-230]
* New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [https://www.factorio.com/blog/post/fff-230]
** New font rendering [https://factorio.com/blog/post/fff-232]
** New font rendering [https://factorio.com/blog/post/fff-232]
** Better rendering performance (CPU side) [https://www.factorio.com/blog/post/fff-244] [https://www.factorio.com/blog/post/fff-251]
** Uses OpenGL 3.3 Core and DirectX 11 feature level 10.0 [https://www.factorio.com/blog/post/fff-244]
* Recipe tree GUI
* Recipe tree GUI
** Foundation of some kind of in-game "factoriopedia"
** Foundation of some kind of in-game "factoriopedia"
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***"What is the graph of recipe dependencies for this?"
***"What is the graph of recipe dependencies for this?"
* Mod integration improvements
* Mod integration improvements
** Syncing mods with multiplayer game
** Syncing mods with multiplayer game [https://www.factorio.com/blog/post/fff-248]
** Mod browsing improvements
** Mod browsing improvements
*** Show the mod picture and more smaller things
*** Show the mod picture and more smaller things
* Map editor improvements, both technical and usability wise
* Map editor improvements, both technical and usability wise [https://www.factorio.com/blog/post/fff-252]
* Map generator improvements and fixes, autoplace specification improvements and documentation
* Map generator improvements and fixes, autoplace specification improvements and documentation
* High-resolution sprites for the rest of the game, including a few changes to some entities
* High-resolution sprites for the rest of the game, including a few changes to some entities
** New laser turret textures, new laser beams [https://www.factorio.com/blog/post/fff-228]
** New laser turret textures, new laser beams [https://www.factorio.com/blog/post/fff-228]
** Spawners redesign in HR [https://www.factorio.com/blog/post/fff-252]
** HR defensive structures [https://www.factorio.com/blog/post/fff-253]
* Final game balancing
* Final game balancing
** Science pack technologies [https://www.factorio.com/blog/post/fff-245]
** Better separation of technologies between high tech and production science [https://www.factorio.com/blog/post/fff-245]
* Upgrade planner [https://www.reddit.com/r/factorio/comments/7yq39w/version_01625/dujado2/?context=3]
* Upgrade planner [https://www.reddit.com/r/factorio/comments/7yq39w/version_01625/dujado2/?context=3]
* Rich text editing [https://www.factorio.com/blog/post/fff-237]
* Rich text editing [https://www.factorio.com/blog/post/fff-237]
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** Possibly: Item/recipe/technology references, map positions, and blueprint strings
** Possibly: Item/recipe/technology references, map positions, and blueprint strings
* Fast pipe replacing [https://www.factorio.com/blog/post/fff-240]
* Fast pipe replacing [https://www.factorio.com/blog/post/fff-240]
* Better plural form localisations [https://www.factorio.com/blog/post/fff-244]
* More modding support [https://www.factorio.com/blog/post/fff-248] [https://forums.factorio.com/61239]
* Better sounds [https://www.factorio.com/blog/post/fff-252]
* Train out of fuel alert [https://www.factorio.com/blog/post/fff-253]
== Possible features ==
== Possible features ==


* Spidertron [https://www.factorio.com/blog/post/fff-120]
* Spidertron [https://www.factorio.com/blog/post/fff-120] [https://clips.twitch.tv/StormyTiredPlumOhMyDog]
* Better car handling and car in latency state
* Better car handling and car in latency state
* Better fluid physics [https://www.reddit.com/r/factorio/comments/8ddhg9/pipe_system_feedback]
* Better fluid physics [https://www.reddit.com/r/factorio/comments/8ddhg9/pipe_system_feedback]
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== See also ==
== See also ==
* [https://www.factorio.com/blog/post/fff-235 Friday Facts #235]
* [https://www.factorio.com/blog/post/fff-235 Friday Facts #235]
* [https://forums.factorio.com/61239 0.17 Mod/Script changelog as of July 22 2018]
* [[Roadmap|Planned releases]]
* [[Roadmap|Planned releases]]
* [[Version history]]
* [[Version history]]

Revision as of 12:07, 28 July 2018

This is a list of planned additions and changes for Factorio's next major release 0.17.

Planned features

  • Mini tutorials
    • Improved quality
    • Cover the rest of the game mechanics
  • Improved First Steps campaign and new main campaign [1] [2] [3]
  • GUI rewrite [4] [5] [6]
    • Improve the looks of the GUI [7]
    • Change the way it works
      • Location of cancel and OK buttons [8]
      • Map generator GUI [9]
      • Blueprint library [10] [11]
    • Research queue [12] [13]
  • New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [14]
    • New font rendering [15]
    • Better rendering performance (CPU side) [16] [17]
    • Uses OpenGL 3.3 Core and DirectX 11 feature level 10.0 [18]
  • Recipe tree GUI
    • Foundation of some kind of in-game "factoriopedia"
    • Should provide the player fast ways to get the answer to questions like:
      • "What is this item used in?"
      • "What is the graph of recipe dependencies for this?"
  • Mod integration improvements
    • Syncing mods with multiplayer game [19]
    • Mod browsing improvements
      • Show the mod picture and more smaller things
  • Map editor improvements, both technical and usability wise [20]
  • Map generator improvements and fixes, autoplace specification improvements and documentation
  • High-resolution sprites for the rest of the game, including a few changes to some entities
    • New laser turret textures, new laser beams [21]
    • Spawners redesign in HR [22]
    • HR defensive structures [23]
  • Final game balancing
    • Science pack technologies [24]
    • Better separation of technologies between high tech and production science [25]
  • Upgrade planner [26]
  • Rich text editing [27]
    • Different fonts, color, and icons
    • Possibly: Item/recipe/technology references, map positions, and blueprint strings
  • Fast pipe replacing [28]
  • Better plural form localisations [29]
  • More modding support [30] [31]
  • Better sounds [32]
  • Train out of fuel alert [33]

Possible features

  • Spidertron [34] [35]
  • Better car handling and car in latency state
  • Better fluid physics [36]

See also