Types/Trigger: Difference between revisions
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<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/Trigger.html https://lua-api.factorio.com/latest/types/Trigger.html] | |||
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | |||
A [[types/table]] or an array of [[types/table]]s. The tables are each loaded as one of the [[Types/TriggerItem]] extensions, depending on the value of the <code>type</code> key in the table. | |||
== type == | == type == | ||
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* if this is <code>"cluster"</code>, that definition is loaded as a [[Types/ClusterTriggerItem]]. | * if this is <code>"cluster"</code>, that definition is loaded as a [[Types/ClusterTriggerItem]]. | ||
{{Prototype property type usage| | {{Prototype property type usage|Trigger]}} |
Latest revision as of 10:42, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/Trigger.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
A types/table or an array of types/tables. The tables are each loaded as one of the Types/TriggerItem extensions, depending on the value of the type
key in the table.
type
Type: Types/string
Mandatory member of each table in the array. Either "direct", "area", "line", or "cluster".
- If this is
"direct"
, that definition is loaded as a Types/DirectTriggerItem, - if this is
"area"
, that definition is loaded as a Types/AreaTriggerItem, - if this is
"line"
, that definition is loaded as a Types/LineTriggerItem, - if this is
"cluster"
, that definition is loaded as a Types/ClusterTriggerItem.
Prototype properties that use this type
- Prototype/ArtilleryProjectile : action
- Prototype/ArtilleryProjectile : final_action
- Prototype/Beam : action
- Prototype/Character : tool_attack_result
- Prototype/CombatRobot : destroy_action
- Prototype/Entity : created_effect
- Prototype/FireFlame : on_damage_tick_effect
- Prototype/FireFlame : on_fuel_added_action
- Prototype/FluidStream : action
- Prototype/FluidStream : initial_action
- Prototype/LandMine : action
- Prototype/Projectile : action
- Prototype/Projectile : final_action
- Prototype/Reactor : meltdown_action
- Prototype/RepairTool : repair_result
- Prototype/RobotWithLogisticInterface : destroy_action
- Prototype/SmokeWithTrigger : action
- Prototype/TipsAndTricksItem : skip_trigger
- Prototype/TipsAndTricksItem : trigger