Types/TreePrototypeVariation: Difference between revisions

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(→‎trunk: trunk frame_count is only restricted if shadow isnt loaded)
(1.1.36: overlay added)
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Normal must have the same frame_count as <code>leaves</code> (normal.frame_count = leaves.frame_count).
Normal must have the same frame_count as <code>leaves</code> (normal.frame_count = leaves.frame_count).
=== overlay ===
'''Type''': [[Types/Animation]]
Normal must have the same frame_count as <code>leaves</code> (overlay.frame_count = leaves.frame_count). Won't be tinted by the tree color unless apply_runtime_tint is set to true in the sprite definition. [https://forums.factorio.com/viewtopic.php?p=547758#p547758]


=== water_reflection ===
=== water_reflection ===
'''Type''': [[Types/WaterReflectionDefinition]]
'''Type''': [[Types/WaterReflectionDefinition]]

Revision as of 11:43, 3 December 2021

Basics

Graphics definition for a Prototype/Tree.

Mandatory properties

trunk

Type: Types/Animation

If shadow is not specified, this has to have one more frame than leaves.

leaves

Type: Types/Animation

leaf_generation

Type: Types/CreateParticleTriggerEffectItem

branch_generation

Type: Types/CreateParticleTriggerEffectItem

Optional properties

shadow

Type: Types/Animation

Shadow must have 1 less frame_count than leaves (shadow.frame_count = leaves.frame_count + 1).

disable_shadow_distortion_beginning_at_frame

Type: Types/uint32

Only loaded if shadow is present. Defaults to shadow.frame_count - 1.

normal

Type: Types/Animation

Normal must have the same frame_count as leaves (normal.frame_count = leaves.frame_count).

overlay

Type: Types/Animation

Normal must have the same frame_count as leaves (overlay.frame_count = leaves.frame_count). Won't be tinted by the tree color unless apply_runtime_tint is set to true in the sprite definition. [1]

water_reflection

Type: Types/WaterReflectionDefinition