Types/Sprite4Way: Difference between revisions

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(Migrated prototype doc to separate website)
m (Protected "Types/Sprite4Way": Migrated prototype doc to separate website ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))

Revision as of 17:51, 16 August 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/Sprite4Way.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


A map of sprites for all 4 directions of the entity, or one Types/Sprite that is used for all directions.

Properties

north

Type: Types/Sprite

Optional. If omitted and neither #sheets or #sheet are present, the game will not look for any other directions and instead try to load the whole definition as one Types/Sprite and apply it to all directions.

east

Type: Types/Sprite

south

Type: Types/Sprite

west

Type: Types/Sprite

sheets

Type: Array of Types/SpriteNWaySheet

Optional. If given, this is used instead of any other properties that may be present.

sheet

Type: Types/SpriteNWaySheet

Optional. If given, and #sheets isnt present, this is used instead of any other properties that may be present.