Types/AmmoSourceType: Difference between revisions

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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/AmmoSourceType.html https://lua-api.factorio.com/latest/types/AmmoSourceType.html]
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/AmmoSourceType.html https://lua-api.factorio.com/latest/types/AmmoSourceType.html]


This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>





Latest revision as of 10:42, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/AmmoSourceType.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


A string. Either "default", "player", "turret" or "vehicle".

Used in Types/AmmoType by Prototype/AmmoItem#ammo_type, to enable specifying different ammo effects depending on which kind of entity the ammo is used in.

If ammo is used in an entity that isn't covered by the defined source_types, e.g. only "player" and "vehicle" are defined and the ammo is used by a turret, the first defined AmmoType in the array in Prototype/AmmoItem#ammo_type is used.