Tutorial:Modding tutorial: Difference between revisions

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(Redirected page to Tutorials#Modding tutorials)
 
(Created as separate page again, Tutorials includes this page)
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#REDIRECT[[Tutorials#Modding_tutorials]]
These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics:
 
* [[Tutorial:Modding tutorial/Gangsir|Modding tutorial/Gangsir]] — A simple modding tutorial that suits beginners well.
* [[Tutorial:Mod structure|Mod structure]] — More details on how mods need to be structured in order to be loaded by the game.
* [[Tutorial:Scripting|Scripting]] — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script.
* [[Tutorial:Mod settings|Mod settings]] — A comprehensive tutorial about how to create and use mod settings.
* [[Tutorial:Localisation|Localisation]] — A tutorial about how to format and use localisation, which is how mods are translated.
* [[Tutorial:Script interfaces|Script interfaces]] — A small tutorial about script interfaces ([http://lua-api.factorio.com/latest/LuaRemote.html LuaRemote]) and custom keyboard shortcuts.
 
=== Additional info ===
* [[Tutorial:Modding FAQ|Modding FAQ]]
* [[Prototype definitions|Prototype documentation]]
* [http://lua-api.factorio.com/latest/ Factorio API Documentation] — Documentation of the runtime api
* [https://lua-api.factorio.com/latest/Migrations.html Migrations guide] — All information about mod migrations
* [https://github.com/wube/factorio-data Factorio data github repository] — Tracks changes of the lua prototype definitions in factorio in between releases.
<noinclude>
== See also ==
* [[Tutorials]]
* [[Modding]]
* [[:Category:Technical]] — Documentation of technical formats and API's not related to modding</noinclude>

Revision as of 14:10, 21 May 2020

These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics:

  • Modding tutorial/Gangsir — A simple modding tutorial that suits beginners well.
  • Mod structure — More details on how mods need to be structured in order to be loaded by the game.
  • Scripting — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script.
  • Mod settings — A comprehensive tutorial about how to create and use mod settings.
  • Localisation — A tutorial about how to format and use localisation, which is how mods are translated.
  • Script interfaces — A small tutorial about script interfaces (LuaRemote) and custom keyboard shortcuts.

Additional info

See also