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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Prototype/Accumulator#charge animation +
- Prototype/Accumulator#charge light +
- Prototype/Accumulator#circuit connector sprites +
- Prototype/Accumulator#circuit wire connection point +
- Prototype/Accumulator#circuit wire max distance +
- Prototype/Accumulator#default output signal +
- Prototype/Accumulator#discharge animation +
- Prototype/Accumulator#discharge light +
- Prototype/Accumulator#draw circuit wires +
- Prototype/Accumulator#draw copper wires +
- Prototype/Achievement#allowed without fight +
- Prototype/Achievement#hidden +
- Prototype/Achievement#steam stats name +
- Prototype/AmbientSound#weight +
- Prototype/AmmoCategory#bonus gui order +
- Prototype/AmmoItem#magazine size +
- Prototype/AmmoItem#reload time +
- Prototype/AmmoTurret#entity info icon shift +
- Prototype/Animation#animation speed +
- Prototype/Animation#apply runtime tint +
- Prototype/Animation#blend mode +
- Prototype/Animation#dice +
- Prototype/Animation#dice x +
- Prototype/Animation#dice y +
- Prototype/Animation#draw as glow +
- Prototype/Animation#draw as light +
- Prototype/Animation#draw as shadow +
- Prototype/Animation#filename +
- Prototype/Animation#flags +
- Prototype/Animation#frame count +
- Prototype/Animation#frame sequence +
- Prototype/Animation#generate sdf +
- Prototype/Animation#height +
- Prototype/Animation#hr version +
- Prototype/Animation#layers +
- Prototype/Animation#line length +
- Prototype/Animation#load in minimal mode +
- Prototype/Animation#max advance +
- Prototype/Animation#mipmap count +
- Prototype/Animation#position +
- Prototype/Animation#premul alpha +
- Prototype/Animation#priority +
- Prototype/Animation#repeat count +
- Prototype/Animation#run mode +
- Prototype/Animation#scale +
- Prototype/Animation#shift +
- Prototype/Animation#size +
- Prototype/Animation#stripes +
- Prototype/Animation#tint +
- Prototype/Animation#width +
- Prototype/Animation#x +
- Prototype/Animation#y +
- Prototype/Armor#equipment grid +
- Prototype/Armor#inventory size bonus +
- Prototype/Armor#resistances +
- Prototype/Arrow#blinking +
- Prototype/Arrow#circle picture +
- Prototype/ArtilleryFlare#creation shift +
- Prototype/ArtilleryFlare#early death ticks +
- Prototype/ArtilleryFlare#ended in water trigger effect +
- Prototype/ArtilleryFlare#initial frame speed +
- Prototype/ArtilleryFlare#initial height +
- Prototype/ArtilleryFlare#initial speed +
- Prototype/ArtilleryFlare#initial vertical speed +
- Prototype/ArtilleryFlare#movement modifier +
- Prototype/ArtilleryFlare#movement modifier when on ground +
- Prototype/ArtilleryFlare#regular trigger effect +
- Prototype/ArtilleryFlare#regular trigger effect frequency +
- Prototype/ArtilleryFlare#shadows +
- Prototype/ArtilleryFlare#shot category +
- Prototype/ArtilleryFlare#shots per flare +
- Prototype/ArtilleryProjectile#action +
- Prototype/ArtilleryProjectile#chart picture +
- Prototype/ArtilleryProjectile#final action +
- Prototype/ArtilleryProjectile#height from ground +
- Prototype/ArtilleryProjectile#picture +
- Prototype/ArtilleryProjectile#rotatable +
- Prototype/ArtilleryProjectile#shadow +
- Prototype/ArtilleryTurret#alert when attacking +
- Prototype/ArtilleryTurret#base picture +
- Prototype/ArtilleryTurret#base picture render layer +
- Prototype/ArtilleryTurret#base picture secondary draw order +
- Prototype/ArtilleryTurret#base shift +
- Prototype/ArtilleryTurret#cannon barrel light direction +
- Prototype/ArtilleryTurret#cannon barrel pictures +
- Prototype/ArtilleryTurret#cannon barrel recoil shiftings +
- Prototype/ArtilleryTurret#cannon barrel recoil shiftings load correction matrix +
- Prototype/ArtilleryTurret#cannon base pictures +
- Prototype/ArtilleryTurret#cannon parking frame count +
- Prototype/ArtilleryTurret#cannon parking speed +
- Prototype/ArtilleryTurret#disable automatic firing +
- Prototype/ArtilleryTurret#rotating sound +
- Prototype/ArtilleryTurret#rotating stopped sound +
- Prototype/ArtilleryTurret#turn after shooting cooldown +
- Prototype/ArtilleryWagon#cannon barrel light direction +
- Prototype/ArtilleryWagon#cannon barrel pictures +
- Prototype/ArtilleryWagon#cannon barrel recoil shiftings +
- Prototype/ArtilleryWagon#cannon barrel recoil shiftings load correction matrix +
- Prototype/ArtilleryWagon#cannon base pictures +
- Prototype/ArtilleryWagon#cannon base shiftings +