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  • ...}}<br>{{Translation|Ignited objects}}: 100{{Translation|/s}} {{Translation|fire}} |extra2 = Fire on the ground lasts 2 seconds. Area of effect size applies to igniting obje
    851 bytes (86 words) - 10:06, 31 August 2020
  • |resistance = {{Translation|Fire}}: 0/100% ...und: 13{{Translation|/s}} fire<br />Ignited objects: 100{{Translation|/s}} fire
    1 KB (113 words) - 17:43, 21 May 2020
  • ...deals initial splash damage in a large area and damage over time until the fire goes out. The damage is usually enough to destroy a biter nest with just on ...ll as create a gradually growing area of flames, depending on how long the fire was sprayed there.
    1 KB (163 words) - 16:56, 29 October 2021
  • |resistance = {{Translation|Fire}}: 0/100% ...<br />{{Translation|Ignited objects}}: 100{{Translation|/s}} {{Translation|fire}}
    1 KB (141 words) - 10:17, 31 August 2020
  • A single damage type filter to blacklist fire can be specified in the following 4 different ways: damage_type_filters = "fire"
    2 KB (252 words) - 10:42, 21 September 2023
  • File:ForestFireBegins.gif
    {{Screenshot}}(3.8mb, optimized) An animated gif showing a forest fire being started and slowly spreading.
    (392 × 274 (2.58 MB)) - 03:25, 11 March 2019
  • The associated script event will fire when satisfied and pass through to normal game events (default). The associated script event will fire when satisfied and block game events that conflict with the key sequence. A
    1 KB (169 words) - 10:42, 21 September 2023
  • ...cy, but a low rate of fire. It fires in a spread pattern. The shotgun will fire without [[Enemies|hostile targets]] nearby, can damage [[wall]]s (it won't ...balance power and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]].
    1 KB (184 words) - 16:56, 29 October 2021
  • ...em massively increases the range of artillery compared to having artillery fire automatically. File:artillery remote on map.png|Orange designated fire locations on the map.
    1 KB (184 words) - 15:24, 25 November 2020
  • ...s momentum and vice versa. The only correct answer is to get drunk and set fire to things." -Ross Scott
    274 bytes (48 words) - 20:54, 12 May 2017
  • ...k similarly to the [[flamethrower]], setting [[enemies]] and the ground on fire and doing damage over time. Unlike gun and laser turrets, they have a limit ...ethrower turrets are very powerful because biters and spitters do not have fire resistance and the total 3000 damage dealt to ignited enemies is a guarante
    3 KB (484 words) - 11:57, 3 September 2022
  • |resistance = {{Translation|Fire}}: 0/80%<br>{{Translation|Impact}}: 0/30%
    421 bytes (36 words) - 11:09, 31 March 2019
  • ...ation|Acid}}: 0/20%<br/>{{Translation|Explosion}}: 2/20%<br/>{{Translation|Fire}}: 0/10%<br>{{Translation|Physical}}: 3/20%
    441 bytes (41 words) - 06:33, 11 April 2019
  • An advanced shotgun with good range, damage and higher rate of fire than that of the standard [[shotgun]]. The damage bonus of the '''combat sh
    399 bytes (47 words) - 16:56, 29 October 2021
  • * Burning them with a [[flamethrower]], causing a forest fire [[File:ForestFireBegins.gif|frame|A forest fire spreads rapidly after a few moments.]]
    4 KB (660 words) - 19:54, 16 January 2024
  • ...tion|Acid}}: 0/40%<br/>{{Translation|Explosion}}: 20/30%<br/>{{Translation|Fire}}: 0/30%<br/>{{Translation|Physical}}: 6/30%
    503 bytes (46 words) - 06:34, 11 April 2019
  • Controls for how many ticks the boiler will show the fire and fire_glow after the energy source runs out of energy. ...ickly after the boiler runs out of fuel, effectively capping the time that fire and fire_glow will be shown after the boiler runs out of fuel.
    6 KB (866 words) - 10:42, 21 September 2023
  • ...ul for drawing the fire of enemy worms while attacking Biter bases. Simply fire one or more Distractor capsules into the midst of enemy worms and, as long
    1 KB (208 words) - 17:21, 11 March 2021
  • |resistance = {{Translation|Explosion}}: 0/30%<br>{{Translation|Fire}}: 0/90%<br>{{Translation|Impact}}: 0/30%
    524 bytes (47 words) - 21:23, 19 February 2020
  • ...he "player" word into "character", the mod crashes when trying to generate fire. I hope someone can correct it, I dont dare to it.
    436 bytes (69 words) - 21:42, 27 May 2019

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