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  • ...module that can be inserted into [[modular armor]] and the [[spidertron]], it provides a basic laser defense system. ...ncreases through [[Laser_shooting_speed_(research)|upgrades]], so does the power required to keep firing.
    1 KB (151 words) - 14:24, 5 February 2024
  • ...product, see [[battery]]. For the technology, see [[personal battery MK2 (research)]].'' ...dertron]]. This type is an improved version of the [[personal battery]] as it provides five times more capacity per size.
    1,015 bytes (136 words) - 08:15, 10 September 2020
  • ...odular armor]] and the [[spidertron]]. They provide only a small amount of power, and only during the daytime. ...]. (It could store one, but there would be no room for anything to use the power.)
    1 KB (185 words) - 02:51, 15 August 2020
  • ...ent modules can be added to [[modular armor]], [[power armor]] and [[power armor MK2]] and give the player various bonuses. Modules take up a certain amount of space in armor and some consume energy.
    1 KB (185 words) - 14:26, 27 October 2021
  • {{:Infobox:Alien technology (research)}} ...the first of [[Rocket shooting speed]]. It is also a component in [[Power armor MK2]] and [[Discharge defense]].
    389 bytes (53 words) - 10:16, 26 April 2024
  • * Research progress bar (upper right corner) * Mini-map (upper right, below research process bar)
    3 KB (498 words) - 15:19, 29 June 2023
  • ## Removing an entity from the world, returning it to your inventory (Default: Hold RMB) ...the sort of action required thousands of times over the course of a game, it is heavily recommended to craft an iron axe as your first action in the gam
    8 KB (1,266 words) - 19:23, 21 July 2017
  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ...rmor]], [[Toolbelt_(research)|toolbelt research]], or [[Logistic_robotics_(research)|logistic trash slots]]). Similar to the stationary radar, the character co
    8 KB (1,220 words) - 11:48, 1 March 2024
  • <nowiki>*[[Basic armor]]‎ - TheWombatGuru (Fixed double redirect) * [[Power production/Optimal ratios]] - Gangsir (Fixed redirect)</nowiki>
    6 KB (722 words) - 19:30, 2 September 2017
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ** Armor, weapon, and ammunition stacks ...serter]] and [[Worker robot cargo size (research)|robot]] stack size bonus research topics.)
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 36]
    132 KB (18,485 words) - 11:00, 10 May 2024
  • ...nus de l'[[#Armor|armure de puissance]], [[Character_logistic_trash_slots_(research)/fr|emplacements de corbeille logistique]], ni la [[#Quickbar|barre rapide] [[File:Equipment slots.png|thumb|right|1: The tool slot for pickaxes. 2: The armor slot. 3: The weapon slots. 4: The ammo slots.]]
    13 KB (1,997 words) - 15:37, 3 February 2022
  • ...aracter, |, then place a parameter, and set it equal to the value you wish it to be. Then, end the parameter lines with two curly-brackets. <nowiki>"}}"< ...he infobox if expensive-recipe doesn't exist but expensive-total-raw does. It then shows the normal recipe and the expensive total raw in the expensive t
    9 KB (1,341 words) - 19:38, 9 October 2019
  • |[https://wiki.factorio.com/index.php?title=Power%20switch/cs Power switch/cs] ...tps://wiki.factorio.com/index.php?title=Toolbelt%20(research)/cs Toolbelt (research)/cs]
    297 KB (39,828 words) - 16:34, 4 October 2023
  • | Armor = アーマー | Armor modules = アーマーモジュール
    33 KB (1,928 words) - 11:33, 11 May 2024
  • * Player lost one item when right clicked on full stack, now it does nothing. * Correct rounding and SI prefixes for power and energy.
    6 KB (978 words) - 14:48, 24 September 2023
  • | Armor = 装甲 | Armor modules = 装甲模块
    34 KB (2,554 words) - 14:30, 25 November 2022
  • | Heavy armor = 헤비 아머 | Light armor = 라이트 아머
    32 KB (1,984 words) - 14:29, 25 November 2022
  • ...p?title=Jarate/de TF2 wiki use it and is working!] What do you think about it?--[[User:Vitduo|Vitduo]] ([[User talk:Vitduo|talk]]) 23:13, 29 August 2014 ...he displaytitle tag into the actual article, that isn't necesarry. I think it's best for this wiki to just start by placing the displaytitle tag in every
    24 KB (4,085 words) - 05:42, 1 August 2018

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