Search results
Jump to navigation
Jump to search
- ...module that can be inserted into [[modular armor]] and the [[spidertron]], it provides a basic laser defense system. ...ncreases through [[Laser_shooting_speed_(research)|upgrades]], so does the power required to keep firing.1 KB (151 words) - 14:24, 5 February 2024
- ...product, see [[battery]]. For the technology, see [[personal battery MK2 (research)]].'' ...dertron]]. This type is an improved version of the [[personal battery]] as it provides five times more capacity per size.1,015 bytes (136 words) - 08:15, 10 September 2020
- ...odular armor]] and the [[spidertron]]. They provide only a small amount of power, and only during the daytime. ...]. (It could store one, but there would be no room for anything to use the power.)1 KB (185 words) - 02:51, 15 August 2020
- ...ent modules can be added to [[modular armor]], [[power armor]] and [[power armor MK2]] and give the player various bonuses. Modules take up a certain amount of space in armor and some consume energy.1 KB (185 words) - 14:26, 27 October 2021
- {{:Infobox:Alien technology (research)}} ...the first of [[Rocket shooting speed]]. It is also a component in [[Power armor MK2]] and [[Discharge defense]].389 bytes (53 words) - 10:16, 26 April 2024
- * Research progress bar (upper right corner) * Mini-map (upper right, below research process bar)3 KB (498 words) - 15:19, 29 June 2023
- ## Removing an entity from the world, returning it to your inventory (Default: Hold RMB) ...the sort of action required thousands of times over the course of a game, it is heavily recommended to craft an iron axe as your first action in the gam8 KB (1,266 words) - 19:23, 21 July 2017
- ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ...rmor]], [[Toolbelt_(research)|toolbelt research]], or [[Logistic_robotics_(research)|logistic trash slots]]). Similar to the stationary radar, the character co8 KB (1,220 words) - 11:48, 1 March 2024
- <nowiki>*[[Basic armor]] - TheWombatGuru (Fixed double redirect) * [[Power production/Optimal ratios]] - Gangsir (Fixed redirect)</nowiki>6 KB (722 words) - 19:30, 2 September 2017
- * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%287 KB (1,201 words) - 19:00, 24 September 2023
- ** Armor, weapon, and ammunition stacks ...serter]] and [[Worker robot cargo size (research)|robot]] stack size bonus research topics.)7 KB (1,002 words) - 19:33, 26 January 2024
- ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 36]132 KB (18,485 words) - 11:00, 10 May 2024
- ...nus de l'[[#Armor|armure de puissance]], [[Character_logistic_trash_slots_(research)/fr|emplacements de corbeille logistique]], ni la [[#Quickbar|barre rapide] [[File:Equipment slots.png|thumb|right|1: The tool slot for pickaxes. 2: The armor slot. 3: The weapon slots. 4: The ammo slots.]]13 KB (1,997 words) - 15:37, 3 February 2022
- ...aracter, |, then place a parameter, and set it equal to the value you wish it to be. Then, end the parameter lines with two curly-brackets. <nowiki>"}}"< ...he infobox if expensive-recipe doesn't exist but expensive-total-raw does. It then shows the normal recipe and the expensive total raw in the expensive t9 KB (1,341 words) - 19:38, 9 October 2019
- |[https://wiki.factorio.com/index.php?title=Power%20switch/cs Power switch/cs] ...tps://wiki.factorio.com/index.php?title=Toolbelt%20(research)/cs Toolbelt (research)/cs]297 KB (39,828 words) - 16:34, 4 October 2023
- | Armor = アーマー | Armor modules = アーマーモジュール33 KB (1,928 words) - 11:33, 11 May 2024
- * Player lost one item when right clicked on full stack, now it does nothing. * Correct rounding and SI prefixes for power and energy.6 KB (978 words) - 14:48, 24 September 2023
- | Armor = 装甲 | Armor modules = 装甲模块34 KB (2,554 words) - 14:30, 25 November 2022
- | Heavy armor = 헤비 아머 | Light armor = 라이트 아머32 KB (1,984 words) - 14:29, 25 November 2022
- ...p?title=Jarate/de TF2 wiki use it and is working!] What do you think about it?--[[User:Vitduo|Vitduo]] ([[User talk:Vitduo|talk]]) 23:13, 29 August 2014 ...he displaytitle tag into the actual article, that isn't necesarry. I think it's best for this wiki to just start by placing the displaytitle tag in every24 KB (4,085 words) - 05:42, 1 August 2018