Search results

Jump to navigation Jump to search
  • ...[Electric system#Distribution|electric poles]]. This way, you can manually wire some of the more complex systems, like [[Power production|making steam engi * Moved copper wire into the intermediate category in the recipes.}}
    913 bytes (124 words) - 04:30, 17 August 2020
  • Il '''cavo di rame''' è un prodotto intermedio fatto dalle [[copper plate/it|piastre di rame]]. I cavi di rame sono molto importanti nella produzione di ...mente connettere alcuni dei sistemi più complessi. come [[Power production/it|far andare le turbine a vapore solamente quando gli accumulatori sono vuoti
    951 bytes (139 words) - 16:11, 10 March 2023
  • ...of circuit network. Since then all inserters can be smart by adding red or green wires or by placing them into a logistic network area.''' Works at the same speed as a [[fast inserter]]. It needs to be configured to work. Configuration is done by opening the insert
    4 KB (649 words) - 10:17, 26 April 2024
  • ...e unless they can get the player to stand close enough to the gate so that it opens. Gates have the same defensive strength as a wall. ...n the player or vehicle's speed that is heading toward it, so as to ensure it opens in time. A player walking at the gate without any speed boosts will c
    3 KB (557 words) - 08:40, 22 June 2021
  • ...t factory, isn't relevant. So the ratio change is wrong. A ratio of 5:6:5 (green factories:red factories:blue factories) was and is correct for this point o ...s way, all assembling machines define one big blue factory and no separate green or red factories.
    6 KB (984 words) - 10:41, 20 May 2022
  • '''Circuit networks''' are built using [[Red wire|red]] or [[green wire]], and enable the control of receivers, based upon information broadcast on ...example, if two red wires are connected to the same combinator input, each wire receives the content from the other. This can result in feedback if care i
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...can be overwritten by specifying <code>localised_name</code> on this item, it will be used instead. ...nect 2 entities with this as wire. In the base game, [[green wire]], [[red wire]] and [[copper cable]] have this set to 1.
    6 KB (746 words) - 10:43, 21 September 2023
  • '''회로 네트워크'''는 [[Red wire/ko|빨간색 전선]] 혹은 [[Green wire/ko|초록색 전선]]으로 구성되며 이 전선을 기반으로 하여 ...example, if two red wires are connected to the same combinator input, each wire receives the content from the other. This can result in feedback if care i
    17 KB (2,079 words) - 18:11, 21 March 2018
  • ...when a [[decider combinator]] is used to detect a certain input condition, it's output value will not take effect on the circuit network until the next s ...them automatically. If the signal is different, it will be carried in that wire as well, but as a different signal.
    16 KB (2,657 words) - 12:08, 10 December 2021
  • ...when a [[decider combinator]] is used to detect a certain input condition, it's output value will not take effect on the circuit network until the next s ...them automatically. If the signal is different, it will be carried in that wire as well, but as a different signal.
    15 KB (2,401 words) - 13:35, 8 May 2023
  • * {{L|Pump}}通过{{L|Red wire}}被连接到{{L|Storage tank}} * 首先{{L|Pump}}通过{{L|Red wire}}连接到{{L|Wooden chest}},{{L|Pump}}的启用条件设置为'''原木
    22 KB (3,279 words) - 12:27, 16 February 2021
  • | Copper wire connections, array of entity_numbers (optional). ...ining information about the connections to other entities formed by red or green wires.
    17 KB (2,426 words) - 22:10, 20 February 2024
  • ...when a [[decider combinator]] is used to detect a certain input condition, it's output value will not take effect on the circuit network until the next s ...them automatically. If the signal is different, it will be carried in that wire as well, but as a different signal.
    17 KB (2,744 words) - 01:25, 28 December 2023
  • :Thank you for this, designs are appreciated here. It's good that you remain objective about their advantages and disadvantages. ...ickers between the current and the previous input. I do not want to remove it without the approval of the original poster. Here is a demo of the flicker.
    7 KB (1,179 words) - 12:30, 16 February 2021
  • ...also be connected to the [[circuit network]] with [[red wire]] or [[green wire]]. The logistic network makes it possible to create complex items in a relatively small factory area, but it
    12 KB (1,981 words) - 11:43, 29 September 2023
  • ...also be connected to the [[circuit network]] with [[red wire]] or [[green wire]]. The logistic network makes it possible to create complex items in a relatively small factory area, but it
    12 KB (1,956 words) - 16:26, 24 September 2023
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,139 words) - 13:35, 8 May 2023
  • The lamps graphics when it's on. The lamps graphics when it's off.
    7 KB (780 words) - 10:43, 21 September 2023
  • ...an array of them. The entities that are spawned in place of this one when it dies. Sprite drawn on ground under the entity to make it feel more integrated into the ground.
    9 KB (845 words) - 10:43, 21 September 2023
  • ...[Utility science pack]]. The belt can be unmerged using a splitter filter. It is also possible to unmerge a mixed belt by using underground belts since a : This is speed × density. It describes how many items pass by at a given time.
    13 KB (1,784 words) - 16:21, 24 September 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)