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  • {{:Infobox:Heavy oil}} ...nt to process heavy oil into light oil before creating solid fuel from it. It can also be used as ammo in [[flamethrower turret]]s.
    1 KB (139 words) - 08:15, 11 July 2023
  • {{:Infobox:Light oil}} ...s a liquid converted from [[crude oil]] (in a [[oil refinery]]) or [[heavy oil]] (in a [[chemical plant]]).
    1 KB (144 words) - 08:35, 28 June 2023
  • {{Languages}}{{:Infobox:Crude oil}} {{Main|Oil processing}}
    2 KB (237 words) - 06:31, 14 September 2020
  • {{:Infobox:Oil refinery}} ...'' processes [[crude oil]] into 3 different fluids: [[heavy oil]], [[light oil]] and [[petroleum gas]].
    2 KB (335 words) - 08:41, 3 July 2023
  • {{Achievement|you-are-doing-it-right}} ...magelink|pumpjack|Pumpjack/ja}} || [[Crude oil/ja#Oil_fields|油田]]から[[Crude oil/ja|原油]]を汲みあげる
    8 KB (209 words) - 07:39, 13 May 2024
  • Ammo includes all items that can be used by weapons in Factorio. It is consumed on fire of the weapon. Some ammo lasts longer than others. *[[Flamethrower turret]]s require [[crude oil]], [[heavy oil]], or [[light oil]] instead.
    920 bytes (102 words) - 14:31, 19 March 2021
  • Il '''Carburante''' può essere usato per far funzionare le [[Burner devices/it|strutture a combustione]]. Ogni carburante produce una diversa quantità di | {{imagelink|Solid fuel}} || 25 MJ || 20 MJ per 1 unità di [[Crude oil/it|Petrolio]]¹ || 120% || 272.2 km/h
    2 KB (330 words) - 19:12, 28 March 2018
  • ...orrect, because while you can have zero Beacons and still produce positive crude, you cannot have zero pumpjacks. The formula is wrong if you plug zero in f == Less than 2 oil per sec ==
    1 KB (225 words) - 10:02, 21 June 2019
  • | {{imagelink|Solid fuel}} || 12 MJ || 0.96 MJ per unit of [[crude oil]]<sup>2</sup>, or<br/>8.7 MJ per [[coal]]<sup>3</sup> || 600 MJ || 120% || | {{imagelink|Rocket fuel}} || 100 MJ || 0.8 MJ per unit of [[crude oil]]<sup>2</sup> || 1 GJ || 180% || 115% || 298.1 km/h (83 m/s)
    3 KB (473 words) - 19:08, 24 September 2023
  • ...pending on the type of oil supplied to them. This bonus is multiplicative, it stacks with the bonus damage from research. |{{IconLink|Crude oil}} ||100% Damage
    3 KB (484 words) - 11:57, 3 September 2022
  • Most recipes that either require or provide a fluid other than [[crude oil]] is produced here. The chemical plant has 2 inputs and 2 outputs in fixed ...emical plant has twelve available recipes, one of which must be set before it can begin processing.
    4 KB (511 words) - 17:58, 9 June 2023
  • ...ipo di [[fuel/it |carburante]] che viene processato nell' [[chemical plant/it | impianto chimico]]. ...e della [[rocket part/it |parte del razzo]] fabbricabile nel [[rocket silo/it| silo per razzi]].
    3 KB (437 words) - 19:36, 28 March 2018
  • ...ts [[Types/CollisionMask|collision_mask]] must contain "resource-layer" if it should be minable with a [[Prototype/MiningDrill]]. If the ore is infinitely minable, or if it will eventually run out of resource.
    7 KB (877 words) - 10:43, 21 September 2023
  • ...ogy]], the recipe used in the [[oil refinery]], or the overall workings of oil. ...ess [[crude oil]] into its fractions. Its fraction ([[heavy oil]], [[light oil]] and [[petroleum gas]]) can also be cracked into each other. Their recipes
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...el James Taylor. It consists of 26 tracks of music nearly 70 minutes long. It was added in the [[Version history/0.12.0|0.12.0]] version. "BONUS - Factor :15. The [[Crude oil|Oil]] [[Oil processing|Industry]] - 2:55
    2 KB (195 words) - 15:34, 24 September 2023
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • ...id"</code> would need a fluid signal as the name, for example <code>"crude-oil"</code> or <code>"water"</code>.
    1 KB (177 words) - 10:42, 21 September 2023
  • ...]]s for power generation, and later on, [[crude oil]] and [[Oil processing|oil products]]. Unlike [[transport belts]], [[player]]s and [[enemies]] can't w * The Oil refinery and chemical plant are disconnected from pipes if the recipe is re
    2 KB (326 words) - 08:25, 14 September 2020
  • ...istic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research ...n|iron plate|12}} {{icon|copper plate|7.5}} {{icon|coal|1.5}} {{icon|crude oil|38.46}}
    6 KB (839 words) - 10:11, 28 April 2023
  • ...'assembling machine 2''' is an upgraded version of the assembling machine. It has a faster [[crafting]] speed and higher power consumption than the [[ass ...eir ingredients (e.g. [[processing unit]]) or products (e.g. [[empty crude oil barrel]]). The input pipe/output pipe connects to the centre of a side. The
    3 KB (333 words) - 17:34, 15 March 2021

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