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  • {{Languages}}{{:Infobox:Uranium rounds magazine}} ...ons. It's more resource intensive than [[Piercing rounds magazine|piercing rounds]], but has higher damage.
    374 bytes (42 words) - 16:56, 29 October 2021
  • Ammo includes all items that can be used by weapons in Factorio. It is consumed on fire of the weapon. Some ammo lasts longer than others. * {{imagelink|Firearm magazine}}
    920 bytes (102 words) - 14:31, 19 March 2021
  • ...requires damage upgrades or the more expensive [[Piercing rounds magazine|piercing round]].
    734 bytes (109 words) - 17:34, 7 May 2020
  • ...peed of all firearms magazines, shotgun shells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots. ...n|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}<br>{{Icon|Defender capsule}}{{Icon|Gun turret}}
    3 KB (268 words) - 19:27, 12 April 2024
  • ...alth by using an attack, such as a gun firing at it, or a biter chewing on it. An entity's resistances will define exactly how much damage the entity wil ...m]]), shotgun shells ([[Shotgun shells|regular]]/[[Piercing shotgun shells|piercing]]), [[Enemies#Biters|biters]], [[Defender_capsule|defender robots]]
    5 KB (740 words) - 11:45, 18 May 2024
  • ...urrets, etc. It is the only type of science pack that is optional, in that it is not required to launch a rocket. | ||colspan="10"| {{Icon|Piercing rounds magazine|75}} using {{Icon|Assembling machine 3|3}}
    2 KB (278 words) - 23:21, 17 September 2020
  • ...e player can choose whether they sell the remaining time for points or use it to prepare for the next level. If the level is finished early, 5 points are :50 Firearm magazine
    3 KB (379 words) - 19:33, 12 April 2024
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • *[[Basic bullet magazine‎]] - TheWombatGuru (Fixed double redirect) *[[Regular magazine‎]] - TheWombatGuru (Fixed double redirect)
    6 KB (722 words) - 19:30, 2 September 2017
  • ...istic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of '''100''' times, raising the re Why 100 times and not 300? Is this an error or should it be fixed?
    7 KB (915 words) - 13:28, 1 March 2023
  • ...istic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research ...elink|Military science pack}} || {{icon|Time|10}} + {{icon|Piercing rounds magazine|1}} + {{icon|Grenade|1}} + {{Icon|Wall|2}} &rarr; {{icon|Military science p
    6 KB (839 words) - 10:11, 28 April 2023
  • ...ctorio.com/index.php?title=Piercing%20rounds%20magazine/de Piercing rounds magazine/de] |[https://wiki.factorio.com/index.php?title=Piercing%20shotgun%20shells/de Piercing shotgun shells/de]
    297 KB (39,828 words) - 16:34, 4 October 2023
  • ...mple we have generated a signal of 50 Laser turrets and 200 Piercing round magazine. * A proof is shown below for the equation and why it works.
    22 KB (3,279 words) - 12:27, 16 February 2021
  • ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 36]
    132 KB (18,485 words) - 11:00, 17 May 2024
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,141 words) - 03:17, 18 May 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,770 words) - 23:58, 18 May 2024
  • | Firearm magazine = 通常弾薬 | Magazine size = マガジンサイズ
    34 KB (1,944 words) - 07:17, 18 May 2024
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ; AP : Armor piercing, refers to [[piercing rounds magazine]].
    18 KB (2,917 words) - 19:00, 24 September 2023
  • | Magazine size = Capienza del caricatore | Piercing Power = Potere di penetrazione
    31 KB (3,600 words) - 17:20, 24 March 2023
  • ; AP : Armor piercing, refers to [[piercing rounds magazine]]. ...ng a giant factory from the ground up and then having to refactor parts of it.
    19 KB (3,068 words) - 11:07, 3 May 2021
  • ; AP: Piercing de armadura, refere-se a [[Piercing rounds magazine]]. ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with
    18 KB (2,942 words) - 14:20, 8 June 2020
  • | Magazine size = 容弹量 | Firearm magazine = 标准弹匣
    34 KB (2,554 words) - 14:30, 25 November 2022
  • | Magazine Size = Saiz Magazin | Magazine size = Saiz lelopak peluru
    45 KB (5,156 words) - 12:21, 27 August 2023
  • | expanding it = že mu přidáte informace | Magazine Size | Magazine size = Kapacita zásobníku
    29 KB (4,000 words) - 12:19, 27 August 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ;AP : Armor piercing(徹甲弾)の略。[[piercing rounds magazine/ja|貫通弾薬]]を参照。
    18 KB (2,730 words) - 15:20, 19 April 2024
  • | Firearm magazine = 화기용 탄창 | Piercing rounds magazine = 관통형 탄창
    32 KB (1,984 words) - 14:29, 25 November 2022
  • | Magazine size = Tamanho do cartucho | Piercing Power = Poder de Perfuração
    22 KB (3,276 words) - 00:15, 3 December 2023
  • | Magazine Size = Wielkość magazynka | Magazine size = Wielkość magazynka
    48 KB (6,037 words) - 12:53, 11 February 2024
  • | Magazine size = Magazijngrootte | Piercing Power = Penetratiekracht
    29 KB (3,338 words) - 14:28, 25 November 2022
  • ; AP : англ. Armor piercing, бронебойный, обозначает [[Piercing rounds magazine/ru | магазин с бронебойными патронами]]. ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with
    25 KB (1,870 words) - 18:09, 4 May 2018
  • | Magazine size = Tamanho do cartucho | Piercing Power = Poder de Perfuração
    26 KB (3,844 words) - 21:34, 4 December 2023
  • | Magazine size = Magazingröße | Piercing Power = Durchschlagskraft
    41 KB (4,664 words) - 18:43, 13 November 2023
  • |expanding it = переведя её | Magazine size = Размер магазина
    59 KB (2,558 words) - 14:30, 25 November 2022
  • | Firearm magazine = Магазин
    51 KB (2,279 words) - 21:46, 19 April 2024
  • | Magazine size = Magazingröße | Piercing Power = Durchschlagskraft
    38 KB (5,036 words) - 14:30, 25 November 2022
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023