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  • {{:Infobox:Heavy oil}} ...nt to process heavy oil into light oil before creating solid fuel from it. It can also be used as ammo in [[flamethrower turret]]s.
    1 KB (139 words) - 08:15, 11 July 2023
  • {{:Infobox:Light oil}} ...s a liquid converted from [[crude oil]] (in a [[oil refinery]]) or [[heavy oil]] (in a [[chemical plant]]).
    1 KB (144 words) - 08:35, 28 June 2023
  • {{:Infobox:Oil refinery}} ...'' processes [[crude oil]] into 3 different fluids: [[heavy oil]], [[light oil]] and [[petroleum gas]].
    2 KB (335 words) - 08:41, 3 July 2023
  • ...d converted from [[heavy oil]] in a [[chemical plant]]. Like other fluids, it may be [[barrel]]ed. ...s underground belt|underground belts]] and [[express splitter|splitters]]. It is also used to create [[electric engine unit]]s.
    530 bytes (70 words) - 05:12, 16 September 2019
  • ...ipo di [[fuel/it |carburante]] che viene processato nell' [[chemical plant/it | impianto chimico]]. ...e della [[rocket part/it |parte del razzo]] fabbricabile nel [[rocket silo/it| silo per razzi]].
    3 KB (437 words) - 19:36, 28 March 2018
  • {{Languages}}{{:Infobox:Crude oil}} {{Main|Oil processing}}
    2 KB (237 words) - 06:31, 14 September 2020
  • Ammo includes all items that can be used by weapons in Factorio. It is consumed on fire of the weapon. Some ammo lasts longer than others. *[[Flamethrower turret]]s require [[crude oil]], [[heavy oil]], or [[light oil]] instead.
    920 bytes (102 words) - 14:31, 19 March 2021
  • Most recipes that either require or provide a fluid other than [[crude oil]] is produced here. The chemical plant has 2 inputs and 2 outputs in fixed ...emical plant has twelve available recipes, one of which must be set before it can begin processing.
    4 KB (511 words) - 17:58, 9 June 2023
  • ...pending on the type of oil supplied to them. This bonus is multiplicative, it stacks with the bonus damage from research. |{{IconLink|Crude oil}} ||100% Damage
    3 KB (484 words) - 11:57, 3 September 2022
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • ...ogy]], the recipe used in the [[oil refinery]], or the overall workings of oil. ...ess [[crude oil]] into its fractions. Its fraction ([[heavy oil]], [[light oil]] and [[petroleum gas]]) can also be cracked into each other. Their recipes
    12 KB (1,690 words) - 18:59, 24 September 2023
  • Il '''Carburante''' può essere usato per far funzionare le [[Burner devices/it|strutture a combustione]]. Ogni carburante produce una diversa quantità di | {{imagelink|Solid fuel}} || 25 MJ || 20 MJ per 1 unità di [[Crude oil/it|Petrolio]]¹ || 120% || 272.2 km/h
    2 KB (330 words) - 19:12, 28 March 2018
  • ...erly known as the small pump|the water extraction device|offshore pump|the oil extraction device|pumpjack}} ...d, the pump will transfer fluid from the source side to the output side if it will fit. This will occur even if the input side has significantly lower fl
    3 KB (483 words) - 10:32, 29 August 2023
  • | {{imagelink|Solid fuel}} || 12 MJ || 0.96 MJ per unit of [[crude oil]]<sup>2</sup>, or<br/>8.7 MJ per [[coal]]<sup>3</sup> || 600 MJ || 120% || | {{imagelink|Rocket fuel}} || 100 MJ || 0.8 MJ per unit of [[crude oil]]<sup>2</sup> || 1 GJ || 180% || 115% || 298.1 km/h (83 m/s)
    3 KB (473 words) - 19:08, 24 September 2023
  • ...[[storage]] — it has no input and no output, depending on pressure to fill it, essentially acting as a large [[pipe]]. ...ll only be filled to the same percentage of capacity as pipes that lead to it. A pipe that carries about 50 water will fill the tank to about 50% of its
    3 KB (493 words) - 14:49, 5 February 2024
  • A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (se ...g it <code>enabled = false</code>. If it is enabled (by technologies etc), it will use the data from the other difficulty. Not setting a difficulty, e.g.
    13 KB (1,755 words) - 10:43, 21 September 2023
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ...used to produce power will result in a net profit of power at the cost of oil. ==== Light oil and petroleum gas into solid fuel ====
    25 KB (3,001 words) - 11:11, 13 July 2021
  • ...and buildings that have fluids as input ingredients or products (like an [[oil refinery]]). ...il}} {{Imagelink|Petroleum gas}} {{Imagelink|Light oil}} {{Imagelink|Heavy oil}} {{Imagelink|Lubricant}} {{Imagelink|Sulfuric acid}} {{Imagelink|Steam}}
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...ario. The scenario is looked for inside the given mod. If no mod is given, it is looked for in the top-level scenarios directory. |leaves the game paused if it was paused when saved. By default the game is unpaused when a benchmark sta
    12 KB (1,659 words) - 10:09, 1 March 2024
  • ...y machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity. * [[Fuel]]. It can be burnt to generate power.
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...a Storage Tank containing 1000 Crude Oil will broadcast 1000 on the Crude Oil channel. ...o connected Storage Tanks with 1000 Crude Oil each, the value of the Crude Oil channel within the network will be 2000.
    21 KB (3,366 words) - 12:39, 4 March 2024
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,000 words) - 13:18, 29 April 2024
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024