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  • {{Languages}}{{:Infobox:Personal battery MK2}} ...onal battery MK2}},关于中间产品,参见{{L|Battery}},关于技术,参见{{L|Personal battery MK2 (research)}}。
    523 bytes (43 words) - 22:23, 24 July 2023
  • {{:Infobox:Personal battery MK2}} ...product, see [[battery]]. For the technology, see [[personal battery MK2 (research)]].''
    1,015 bytes (136 words) - 08:15, 10 September 2020
  • {{Languages}}{{:Infobox:Personal battery}} ...personal battery (research)/pt-br|caption2={{Translation|personal battery (research)}}}}
    546 bytes (71 words) - 13:03, 29 June 2020
  • {{Languages}}{{:Infobox:Personal battery}} ...quipment|the intermediate product|Battery|the technology|personal battery (research)}}
    904 bytes (114 words) - 00:30, 18 August 2020
  • {{Languages}}{{:Infobox:Personal battery}} ...ion|Personal battery}},关于中间产品,参见{{L|Battery}},关于技术,参见{{L|Personal battery (research)}}。
    478 bytes (38 words) - 22:24, 24 July 2023
  • {{:Infobox:Personal battery MK2}} .../ja|電池]]を参照してください。テクノロジーについては、[[personal battery MK2 (research)/ja|個人用バッテリーMK2(テクノロジー)]]を参照してください。''
    981 bytes (48 words) - 06:52, 11 May 2024
  • {{:Infobox:Personal battery}} {{About|装備用モジュール|中間生産物|Battery/ja|テクノロジー|personal battery (research)/ja|caption1=電池|caption2=電池の開発}}
    777 bytes (48 words) - 06:57, 11 May 2024
  • {{:Infobox:Personal battery MK2}} ...rio, veja {{L|Battery}}. Para a tecnologia, veja {{L|Personal battery MK2 (research)}}.''
    597 bytes (91 words) - 12:04, 15 June 2020
  • ...ipment modules}}可以插入{{L|Modular armor}},{{L|Power armor}}以及{{L|Power armor MK2}}之中,并给玩家不同的的加成效果。 {{Translation|Equipment modules}}是通过放置于右键点开装甲出现的格子中而起作用
    1 KB (75 words) - 12:01, 17 November 2018
  • ...rmor/ja|モジュラーアーマー]]・[[power armor/ja|パワーアーマー]]・[[power armor MK2/ja|パワーアーマーMK2]]に追加でき、プレイヤーに様々な恩恵をもたらす。 全てのモジュールは、対応する[[technologies/ja|テクノロジー]]があり、[[research/ja|研究]]しなければ製造できるようにならない。
    2 KB (66 words) - 12:50, 11 May 2024
  • {{Languages}}{{:Infobox:Personal battery}} ...ungsmodul|das Zwischenprodukt|Battery/de|die Technologie|personal battery (research)/de|caption1=Batterie|caption2=Persönlicher Akku (Forschung)}}
    680 bytes (87 words) - 15:02, 1 March 2022
  • {{:Infobox:Personal battery MK2}} ...modul|das Zwischenprodukt|Battery/de|die Technologie|personal battery MK2 (research)/de|caption1=Batterie|caption2=Persönlicher Akku 2 (Forschung)}}
    676 bytes (96 words) - 15:08, 1 March 2022
  • ...dules can be added to [[modular armor]], [[power armor]] and [[power armor MK2]] and give the player various bonuses. The only vehicle that can make use of equipment modules is the [[spidertron]].
    1 KB (185 words) - 14:26, 27 October 2021
  • {{:Infobox:Personal battery MK2}} ...оміжного продукту|Battery/uk|caption1=Батарея|вивчення технології|battery (research)/uk|caption2=Батарея (дослідження)}}
    2 KB (48 words) - 12:09, 23 January 2024
  • {{:Infobox:Personal battery}} ...оміжного продукту|Battery/uk|caption1=Батарея|вивчення технології|battery (research)/uk|caption2=Батарея (дослідження)}}
    1 KB (45 words) - 13:51, 22 January 2024
  • {{:Infobox:Personal battery}} ...aterię]]. Jeżeli chcesz poczytać o technologii, zobacz [[Personal battery (research)/pl|baterię osobistą (badanie)]].''
    1 KB (134 words) - 10:49, 14 May 2020
  • 장비 모듈은 {{L|Modular armor}}, {{L|Power armor}}, 그리고 {{L|Power armor MK2}}에 추가될 수 있으며 플레이어에게 여러 보너스를 준다. 모든 모듈은 제작되기 전에 {{L|Research}}되어야하는 각자의 {{L|Technologies}}이 있다.
    1 KB (62 words) - 19:39, 18 September 2022
  • {{:Infobox:Battery}} ...battery]] and [[Personal battery MK2]]. For the technology, see [[battery (research)]].''
    1 KB (174 words) - 04:19, 3 November 2022
  • ...]], [[power armor/uk|силової броні]] та [[power armor MK2/uk|силової броні MK2]], вони дають гравцеві різні бонуси.
    2 KB (63 words) - 09:56, 1 August 2023
  • ...er armor/cs|energetické zbroji]] a [[power armor MK2/cs|energetické zbroji MK2]] a poskytují hráči různé bonusy. ...moduly mají své vlastní [[technologies/cs|technologie]], které je třeba [[research/cs|vyzkoumat]], než je lze vyrobit.
    1 KB (216 words) - 15:15, 7 October 2022
  • ...ink|Modular armor}}, {{TransLink|Power armor}} und {{TransLink|Power armor MK2}} eingesetzt werden und geben dem Spieler verschiedene Boni. Alle Module haben ihre eigenen {{TransLink|Technologies}}, die [[Research/de|erforscht]] werden müssen, bevor sie hergestellt werden können.
    1 KB (200 words) - 14:27, 27 October 2021
  • .../fr|armures de puissance]] et à l'[[power armor MK2/fr|armure de puissance MK2]] et donnent au joueur divers bonus. ...ules ont leurs propres [[technologies/fr|technologies]] qui doivent être [[research/fr|recherchées]] avant de pouvoir être fabriquées.
    2 KB (231 words) - 10:43, 3 March 2023
  • ...nnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| crafting costs an == Starting equipment ==
    8 KB (1,165 words) - 13:29, 16 December 2023
  • ...arch]] unlocked and an opportunity to choose from a large pool of starting equipment. ...econds, the player is transported to the play map with all their purchased equipment. Once on the play map, the player is unable to return to the market.
    12 KB (1,051 words) - 10:45, 11 April 2022
  • ...nus de l'[[#Armor|armure de puissance]], [[Character_logistic_trash_slots_(research)/fr|emplacements de corbeille logistique]], ni la [[#Quickbar|barre rapide] <!--== Equipment == ### A traduire
    13 KB (1,997 words) - 15:37, 3 February 2022
  • == {{Prototype page|active-defense-equipment}} == * discharge-defense-equipment
    84 KB (4,767 words) - 20:37, 13 November 2023
  • [[File:Equipment slots.png|thumb|right|1: O slot para a picareta. 2: O slot de armadura. 3:
    11 KB (1,759 words) - 17:28, 26 November 2020
  • | /enable-research-queue | /enable-research-queue
    35 KB (5,000 words) - 13:18, 29 April 2024
  • player.insert{name="power-armor-mk2", count = 1} p_armor.put({name = "fusion-reactor-equipment"})
    45 KB (2,355 words) - 10:22, 1 March 2021
  • * Fixed equipment grid GUI didn't size properly in some cases. ([https://forums.factorio.com/ * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.c
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that research bonus could be set to negative. ([https://forums.factorio.com/51114 more]) * Reduced time needed for an unit of Automation 2 research from 15 to 5 seconds to compensate for previous change of science packs req
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed PvP config import would always append the default item and equipment lists. ([https://forums.factorio.com/77925 more]) * Fixed battery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited
    237 KB (33,800 words) - 14:47, 24 September 2023