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  • {{Languages}}{{:Infobox:Fast splitter}} ...s splitter]]s. The items are placed in 1:1 relation on the outgoing belts. It is possible to set a filter and input and output priorities as described on
    1 KB (169 words) - 17:12, 31 July 2023
  • {{Languages}}{{:Infobox:Express splitter}} ...t splitter]]s. The items are placed in 1:1 relation on the outgoing belts. It is possible to set a filter and input and output priorities as described on
    1 KB (176 words) - 17:12, 31 July 2023
  • {{Languages}}{{:Infobox:Splitter}} ...elts together. The items are placed in 1:1 relation on the outgoing belts. It is possible to set a filter and input and output priorities as described on
    2 KB (209 words) - 22:57, 13 September 2019
  • {{Languages}}{{:Infobox:Fast underground belt}}__NOTOC__ ...d belt is the same speed as the [[fast transport belt]], which is twice as fast as a basic [[transport belt]] or underground belt.
    1 KB (131 words) - 23:54, 5 November 2022
  • ...tomatico degli oggetti. È il primo livello dei tre [[belt transport system/it|nastri di trasporto]]. Non è richiesta alcuna [[research/it|ricerca]] preliminare ed è disponibile fin dall'inizio del gioco.
    1 KB (182 words) - 20:17, 12 March 2023
  • ...the same speed as the [[express transport belt]], which is three times as fast as a basic [[transport belt]] or underground belt. ...port belt|Express transport belt}} || {{Imagelink|Express splitter|Express splitter}}
    1 KB (162 words) - 23:56, 5 November 2022
  • ...lt''' is the easiest and cheapest method of automatic item transportation. It is the first tier among the three [[belt transport system|transport belts]] No prior [[research]] is required and it is available from the beginning of the game.
    3 KB (338 words) - 14:52, 7 October 2022
  • ...s [[transport belt|transport belts]] and [[stone furnace|stone furnaces]]. It is the most basic [[electric system|electric]] inserter. ...items moving on [[express transport belt|express transport belts]], unless it is highly compressed or items have stopped due to a blockage. Additionally,
    3 KB (379 words) - 13:37, 9 July 2021
  • ...allow a transport belt to cross another transport belt by going underneath it. The underground belt has a maximum underground distance of 4 squares. | {{imagelink|Transport belt}} || {{imagelink|Splitter}}
    992 bytes (121 words) - 23:53, 5 November 2022
  • ...rst system the [[player]] will use to transport items from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], m ...he three types of belt and their speed (from top to bottom: regular belts, fast belts, and express belts).]]
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ...n by inserters. This leads to some intricate behaviors, in particular when it comes to [[Inserters#Inserter_Throughput|inserter throughput]]. ...belt]] is twice as fast, and [[express transport belt]] is three times as fast.
    9 KB (1,325 words) - 16:32, 24 September 2023
  • ...example to replace [[transport belt]]s with [[fast transport belt]]s or [[fast inserter]]s with [[stack inserter]]s - the upgrade planner is able to chang ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • | {{Imagelink|Fast inserter}} || Much faster than the inserter. | {{Imagelink|Filter inserter}} || Variant of the fast inserter that can filter items by type.
    20 KB (2,989 words) - 09:29, 10 November 2023
  • | {{Imagelink|Splitter|Splitter}} | {{Imagelink|Fast transport belt}}
    10 KB (1,529 words) - 12:56, 13 March 2018
  • We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need ...d your calculating logic figure out other, maybe even better ways of doing it! You want ore to be split more or less evenly on each side of the belts. Th
    17 KB (1,486 words) - 11:27, 24 August 2020
  • * Player lost one item when right clicked on full stack, now it does nothing. * Belt to ground cannot be fast replaced with the belt to ground of the same type but different rotation.
    6 KB (978 words) - 14:48, 24 September 2023
  • **** [[Prototype/Splitter]] '''splitter''' ...has its [[Prototype/Item#place_result|place_result]] set to this entity if it exists.
    23 KB (2,607 words) - 10:43, 21 September 2023
  • | {{Imagelink|Splitter}} | {{Imagelink|Fast transport belt}}
    14 KB (2,273 words) - 17:30, 13 March 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • * Fixed the steam engine power output indicator (allowing it to have value up to 100%) * Boiler is fast replaceable with pipes (and vice versa).
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...f alternating between two or more different underground belt types (basic, fast and express) in a straight line, one tile wide. The different types of unde
    18 KB (2,917 words) - 19:00, 24 September 2023
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ...f alternating between two or more different underground belt types (basic, fast and express) in a straight line, one tile wide. The different types of unde ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with
    18 KB (2,942 words) - 14:20, 8 June 2020
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...xed the possibility to break the scripting of the 3rd New hope campaign by fast replacing the boilers with pipe. * Fixed that it wasn't possible to use the for message confirmation for something else at t
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed wrong connectivity in underground belt fast replace. ([https://forums.factorio.com/60589 more]) * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed inconsistent inserter behaviour when inserting into a splitter from the side. ([https://forums.factorio.com/23669 more]) ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...Middle click (or Command-Right-Click) the item in the Quickbar to remove it.
    44 KB (444 words) - 14:59, 14 July 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023