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  • Do not apply fire stickers to the entity.
    5 KB (680 words) - 10:42, 21 September 2023
  • * fire * atomic-fire-smoke
    84 KB (4,770 words) - 23:58, 18 May 2024
  • ...oad categories, more traditional weapons and capsules; discussed below. To fire the main equip-able weapons, the weapon must be in one of the weapon slots. If all the preparation is done, fire the weapon with the target enemy key (Default: Spacebar) or the target curs
    13 KB (1,997 words) - 15:37, 3 February 2022
  • type = "fire",
    9 KB (845 words) - 10:43, 21 September 2023
  • ...ron Throne, a large throne in the fantasy novel series ''A Song of Ice and Fire'' made from many swords fused together with dragonfire.
    7 KB (875 words) - 15:58, 5 May 2024
  • ...l — setting a cease fire with an opposing force does not guarantee a cease fire from them in return. * Basic PvP: New forces can now be created and merged back together; a cease-fire can be agreed upon between forces
    25 KB (3,986 words) - 20:34, 1 May 2024
  • type = "fire",
    11 KB (1,247 words) - 10:43, 21 September 2023
  • * The damage dealt by weapons, vehicles and fire.
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ** [[Prototype/FireFlame]] '''fire'''
    12 KB (901 words) - 19:40, 25 September 2023
  • ...ly if their character has the abilities for this. For example: They cannot fire a weapon, if they have no weapon slots.
    8 KB (1,220 words) - 11:48, 1 March 2024
  • | show-fire-info ||
    8 KB (1,127 words) - 13:23, 23 March 2024
  • ...ing speed 6]]. Buying 22 laser speed upgrades will match the maximum laser fire rate available in Freeplay. Upgrades 23 and 24 will surpass it, costing 5,7
    8 KB (1,165 words) - 13:29, 16 December 2023
  • | show-fire-info ||
    12 KB (175 words) - 20:16, 29 February 2020
  • Fire on the ground and burning trees produce 0.3 pollution per minute.
    9 KB (1,341 words) - 13:22, 29 April 2024
  • ...ed to a game control it won't show up in the control-settings GUI and will fire when the linked control is pressed. [https://forums.factorio.com/53591]
    9 KB (1,124 words) - 10:42, 21 September 2023
  • === Disable friendly fire for your force ===
    35 KB (5,000 words) - 13:18, 29 April 2024
  • Auto cursor will fire at the enemy closest to the character, which may be more useful in some com
    16 KB (2,305 words) - 12:15, 15 February 2024
  • * [[Prototype/FireFlame]] '''fire'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • * Fixed crash when destroying fire during the entity_died event. ([https://forums.factorio.com/33763 more]) * Fixed Modded key bindings would fire extra times if 2 mods had the same keybinding. ([https://forums.factorio.co
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Biters and other units won't become aggressive as a result of friendly-fire. * Added fire. Fire will spread between trees and cause forest fires, causing a large amount of
    80 KB (11,528 words) - 14:46, 24 September 2023

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