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  • | expanding it = že mu přidáte informace | Damage = Poškození
    29 KB (4,000 words) - 12:19, 27 August 2023
  • | Automation (research) = Automatisation (recherche) | Automation 2 (research) = Automatisation 2 (recherche)
    14 KB (1,748 words) - 13:54, 23 January 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,770 words) - 23:58, 18 May 2024
  • | Contact damage = Danno da contatto | Damage = Danno
    31 KB (3,600 words) - 17:20, 24 March 2023
  • * New explosions and damage effects. ** Change the way it works
    7 KB (896 words) - 18:58, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...tly how nuclear power works, but don't necessarily want all the solutions. It focuses on what you should do and what you should know to get Nuclear up an
    17 KB (2,846 words) - 13:56, 15 October 2023
  • | Contact damage = Kontaktschaden | Damage = Schaden
    41 KB (4,664 words) - 18:43, 13 November 2023
  • | Contact damage = Dano por contato | Damage = Dano
    22 KB (3,276 words) - 00:15, 3 December 2023
  • | Damage = Kerosakan | Damage bonus = Bonus kerosakan
    45 KB (5,156 words) - 12:21, 27 August 2023
  • |expanding it = переведя её | Damage = Урон
    59 KB (2,558 words) - 14:30, 25 November 2022
  • ...nus de l'[[#Armor|armure de puissance]], [[Character_logistic_trash_slots_(research)/fr|emplacements de corbeille logistique]], ni la [[#Quickbar|barre rapide] ...he sort of action required thousands of times over the course of a game, ''it is heavily recommended to craft an [[iron axe]] as the first action the pla
    13 KB (1,997 words) - 15:37, 3 February 2022
  • | Contact damage = Dano por contato | Damage = Dano
    26 KB (3,844 words) - 21:34, 4 December 2023
  • ...ew key places on this Wiki that will be helpful in your efforts to improve it. <br> ...turns; thus, the per-level contributions from very high levels of infinite research will eventually provide only marginal improvements.
    22 KB (3,636 words) - 03:27, 3 September 2018
  • | Contact damage = Contactschade | Damage = Schade
    29 KB (3,338 words) - 14:28, 25 November 2022
  • | Contact damage = Kontaktschaden | Damage = Schaden
    38 KB (5,036 words) - 14:30, 25 November 2022
  • | Advanced oil processing (research) = Поліпшена переробка нафти (дослідження
    51 KB (2,279 words) - 21:46, 19 April 2024
  • | Damage = Obrażenia | Damage bonus = Premia do zadawanych obrażeń
    48 KB (6,037 words) - 12:53, 11 February 2024
  • ....14 info to a small paragraph", which sounds like I should go ahead and do it; but also "As of stable release, fully update the page's text and exact val ...recipe fields are wrong right now. For example [[Processing unit]] and [[Rocket part]] aren't decomposing their ingredients at all.
    25 KB (4,045 words) - 19:40, 19 October 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023

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