Search results

Jump to navigation Jump to search
Results 21 – 31 of 31
Advanced search

Search in namespaces:

  • ...selection window of filter slots of cargo wagon is opened while the cargo wagon gets away (or id destroyed) and the filter is selected. Now the crash doesn ...ius of throwables (the green circle) wasn't visible when the player was in vehicle ([http://www.factorioforums.com/forum/viewtopic.php?t=5595 more]).
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed save coruption when saving while character is in vehicle with equipment grid and roboport equipment while destructor bots are deploy * Fixed the trains GUI schedules would force scroll to the current train stop with a large amount of trains.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed that the combat robots ignored the vehicle of the player and damaged directly the player. ([https://forums.factorio.co * Increased the cargo wagon inventory size (20*>30).
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed crash when opening train gui through non-locomotive while in map view in latency state. ([https://fo * Fixed disabling, renaming or destroying unreachable train stop would not cause repath of trains in NO_PATH to go to next station.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Changed train wait conditions to use standard Boolean precedence for evaluation, instead * Fixed that vehicle machine guns would show in the logistics request and inventory filter selec
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...aining mods altering damage types is used without the original mod and car/train crash happens. ...en construction robots destroyed tracks under train. Now they wait for the train to move away.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed train driving directions when not accelerating while driving backwards. ([https:/ * Fixed inconsistent train direction when reversing in a train vehicle that is not a locomotive. ([https://forums.factorio.com/60633 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...crash in multiplayer that could happen when 2 people are editing the same train schedule. ([https://forums.factorio.com/24781 more]) ...ssenger of a vehicle when that character already is a passenger of another vehicle. ([https://forums.factorio.com/24142 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Limited the size of a train chart tag when the map is zoomed in. ([https://forums.factorio.com/51401 mo ...<code>LuaEntityPrototype::fluid_capacity</code> read to also work on fluid-wagon.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed copying train stop settings could cause some trains to arrive. ([https://forums.factorio. * Fixed train could not advance from destination full state when a train stop placed from blueprint was built before a rail next to it. ([https://fo
    202 KB (28,497 words) - 15:29, 11 April 2024
  • ...in map editor paused vs unpaused game ticking related to enabled/disabled train stops. ([https://forums.factorio.com/77762 more]) * Fixed pump tooltip not showing pumped amount when pumping from a fluid wagon. ([https://forums.factorio.com/77656 more])
    237 KB (33,800 words) - 14:47, 24 September 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)