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  • * Player lost one item when right clicked on full stack, now it does nothing. * Adjust the size and count of machines info displayed in the electric network GUI to screen size.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...on planner/fr|planificateur de déconstruction]]. Les entités retirées sont transportés dans des coffres de stockage logistique. Depuis la 0.15, cela inclut les Les recherches de [[Worker robot cargo size (research)/fr|capacité de transport]] et de [[Worker robot speed (research)/fr|vitesse de déplacement]] des ro
    4 KB (513 words) - 18:40, 18 November 2018
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...ter and more efficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over large distances. ...ortation. Learning how to manage and maintain the upkeep of a larger train network takes time and experience.
    16 KB (2,647 words) - 13:11, 15 April 2024
  • The time ''T'' it will take to research a particular technology is given by: ...using [[automation science pack]]s and [[logistic science pack]]s, [[belt transport system|belts]], and [[inserters]]]]
    6 KB (935 words) - 19:21, 13 November 2023
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • === How it works === ...for 60 ticks per second, the game has 16.667ms to calculate each tick. If it takes longer than this, then your UPS will drop below 60.
    9 KB (1,540 words) - 11:41, 1 March 2024
  • * 아이템을 땅이나 [[Transport belts|운송 벨트]]에서 '''집거나''', [[Chests|저장소]], [[furnac [[Transport belts|운송 벨트]]에는 아이템을 이동시킬 수 있는 두개의
    18 KB (1,716 words) - 10:37, 25 February 2021
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...e dropped into the player's inventory for later use. Once in the inventory it can be pinned to a [[quickbar]] slot.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • ...om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor het vervoeren van items in Factori ! [[Transport belts]] !! [[Underground belts]] !! [[Splitters]] !! Max. doorvoer(Items
    10 KB (1,529 words) - 12:56, 13 March 2018
  • * Fixed the steam engine power output indicator (allowing it to have value up to 100%) * Train can find the path backward when it has locomotives in the back
    9 KB (1,459 words) - 14:48, 24 September 2023
  • **** [[Prototype/TransportBelt]] '''transport-belt''' The icon will be used in the electric network statistics, editor building selection, and the bonus gui.
    23 KB (2,607 words) - 10:43, 21 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...f [[Uranium processing|processed uranium]], [[pipe]] (regular), all [[Belt transport system|belts]], [[wall]], [[landfill]]. ...shells|cannon shell]], [[copper cable]], both colors of circuit [[Circuit network|wire]], all types of [[science pack]] except space science pack.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • .... System taśmociągów wraz z [[Railway/pl|transport kolejowy]] i [[Logistic network/pl|sieć logistyczna]] tworzy systemy transportu przedmiotów w Factorio. ! {{L|Transport belts}} !! {{L|Underground belts}} !! {{L|Splitters}} !! Maks. przepustow
    14 KB (2,273 words) - 17:30, 13 March 2024
  • ** '''LAN''': Your game will be listed on your local network. * '''Browse LAN games''': Join any game that is hosted on your local network.
    25 KB (3,986 words) - 20:34, 1 May 2024

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