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- * Fixed mistakes in some technology icons. (Flipped underground belt in Logistics, and graphical artifacts in m * Improved various sounds, mainly inserters, assembling machines and laser beam.89 KB (12,579 words) - 14:47, 24 September 2023
- * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.com/31049 more]) * Fixed that technology name and description locales didn't work correctly for tiered technologies.80 KB (11,528 words) - 14:46, 24 September 2023
- * Fixed that laser turrets were not working when built near chunk boundaries ([http://www.fact * Disallowed duplicate technology ingredient and duplicate lab input. ([http://www.factorioforums.com/forum/v41 KB (6,360 words) - 14:46, 24 September 2023
- * Fixed the laser/discharge defense names in the set filter dialog. ([https://forums.factorio * Fixed that technology list and preview weren't updated when technology was researched in multiplayer. ([https://forums.factorio.com/19449 more])100 KB (14,717 words) - 14:46, 24 September 2023
- * Limited technology cost multiplier to maximum of 1000. ([https://forums.factorio.com/51453 mor ...hen using <code>LuaPlayer::disable_all_prototypes()</code> and opening the technology GUI. ([https://forums.factorio.com/51003 more])132 KB (18,979 words) - 14:46, 24 September 2023
- * Technology GUI shows saved progress of partially-researched technologies. * Added ability to shift click a research in the technology screen to start that research.237 KB (33,800 words) - 14:47, 24 September 2023
- * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.fac * Fixed a crash when changing the technology price multiplier while research is in progress.202 KB (28,497 words) - 15:29, 11 April 2024
- * Changed the battery item icon to be more consistent with the technology icon. * Added technology price multiplier PvP scenario config.122 KB (17,425 words) - 14:47, 24 September 2023