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  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...was not able to load map with removed tiles (loading save with active tile mod that is not present now). * Fixed bug with car being damaged by shooting shotgun while driving it.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed multiplayer desync in a game loaded from different mod configuration without save/load in between ([https://forums.factorio.com/93
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed crash after running LuaGameScript::server_save from a mod. ([https://forums.factorio.com/25443 more]) * Fixed remote.call() from within the same mod. ([https://forums.factorio.com/23587 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed crash when a mod custom event event would error. ([https://forums.factorio.com/31779 more]) * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation.
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Fixed the small shortcut buttons didn't follow the same color settings as the big ones. * Changed the default debug settings to only show grid and nothing else.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed loading script data when a mod is disabled. ([https://forums.factorio.com/60874 more]) * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed copying train stop settings could cause some trains to arrive. ([https://forums.factorio.com/111511 mor ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • ...infinity pipe mode could sometimes reset when changing other infinity pipe settings. ([https://forums.factorio.com/78047 more]) * Fixed lights render quality slider in graphics settings missing tooltip. ([https://forums.factorio.com/78005 more])
    237 KB (33,800 words) - 14:47, 24 September 2023

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