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  • ...the drill. The drills conduct excess acid through themselves, so a row of drills can be supplied by acid from a single side. ...n a single patch of uranium ore, acid must be supplied to the miner or the mining drill will stop running once it encounters the uranium ore. The miner will
    17 KB (2,846 words) - 13:56, 15 October 2023
  • ...s - [[inserters]], [[splitters]], other belts coming from the side, mining drills, etc - make room for their item by [https://forums.factorio.com/viewtopic.p
    9 KB (1,325 words) - 16:32, 24 September 2023
  • * Mining cargo wagon gives back items inside. * Arrows for mining drill output when building and in Alt mode.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...ch other that aren't big enough for other items to fit in. However, mining drills, inserters, and belt sideloading can still force an item into these gaps, t
    13 KB (2,120 words) - 12:00, 29 September 2023
  • * Big mining drill, upgraded electric mining drill [https://factorio.com/blog/post/fff-387] ...its of a new material, tungsten, which can only be mined using the new big mining drill.
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ...(same for similar actions). Mouse actions that interact with the map, like mining shooting etc still work only outside of the GUI. ...xed bug with infinite output coming from mining drill when having multiple mining results.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...l electric poles, or after a prolonged brownout when using electric mining drills and/or electric inserters (instead of their burner variants). ...created far away from a main base, usually to serve a single purpose like mining or production of a specific resource.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • * Fixed that mining sounds and the leaves effect weren't present when mining tree from a car. ([https://forums.factorio.com/50441 more]) * Fixed that fluid would not flow through circuit network disabled mining drills. ([https://forums.factorio.com/50289 more])
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed mining drills would keep putting items on belts marked for deconstruction. ([https://foru * Fixed desync when placing floor blueprint and mining placed ghosts at the same time. ([https://forums.factorio.com/32378 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed wrong behavior of mining of a vehicle the player is in in multiplayer. ([https://forums.factorio.com * Small improvement in mining logic when using rail planner. ([https://forums.factorio.com/58483 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Electric mining drill graphics now fill bounding box more accurately. * Fixed electric mining drill circuit connection graphics.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed mining drills using slightly too much energy per item mined. * Fixed crash when mining tiles you're standing on that results in you being killed.
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed crash when the character would die from mining something. ([https://forums.factorio.com/24566 more]) * Fixed that attacking biters with a mining tool wouldn't aggro them.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed a crash related to undoing mining of another forces entities after the other force had been deleted. ([https: * Fixed inactive mining drill playing its working sound for a moment when panning over it. ([https:
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed that mining drill covering more than 1 infinite resource showed the mining speed as sum instead of average. ([https://forums.factorio.com/74443 more]) * Added base_productivity to assembling machines, mining drill, and lab prototypes.
    237 KB (33,800 words) - 14:47, 24 September 2023

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