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  • ...d, the pump will transfer fluid from the source side to the output side if it will fit. This will occur even if the input side has significantly lower fl ...fluid container: the pump can never move more fluid than is available and it is therefore generally beneficial to have a pressurized [[storage tank]] di
    3 KB (483 words) - 10:32, 29 August 2023
  • ...ore electricity. This means the energy that was put into the steam to heat it to a higher temperature is wasted. ...production and steam usage based on the current demands of the electricity network. Hovering the mouse over a steam engine will display their current power pr
    2 KB (325 words) - 11:27, 16 February 2022
  • ...urce entities]]. This prototype type is used by [[burner mining drill]], [[electric mining drill]] and [[pumpjack]] in vanilla. ...box, which is 0.01 (the middle of the entity); making it 2.5 and 1.0 gives it another block radius.
    5 KB (728 words) - 10:43, 21 September 2023
  • === How it works === ...for 60 ticks per second, the game has 16.667ms to calculate each tick. If it takes longer than this, then your UPS will drop below 60.
    9 KB (1,540 words) - 11:41, 1 March 2024
  • * Fixed reversed positions of red/green cable on small electric pole * Player lost one item when right clicked on full stack, now it does nothing.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...ages}}[[File:medium_electric_pole_ghost.png|thumb|180px|Ghosts of [[medium electric pole]]s at the top row, with normally placed ones below.]] ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used
    5 KB (820 words) - 18:59, 24 September 2023
  • ...el, based on the item or liquid the storage device contains. Each circuit network contains a channel for every kind of item, as well as 48 extra [[#Virtual s ...network.png|thumb|600px|right|Two circuit networks shared over one [[small electric pole]].]]
    21 KB (3,366 words) - 12:39, 4 March 2024
  • The lamps graphics when it's on. The lamps graphics when it's off.
    7 KB (780 words) - 10:43, 21 September 2023
  • ...energy source buffer specifies the capacity of the accumulator. Must be an electric energy source. ...sed to prevent rapid blinking of the accumulator with unstable need to use it.
    5 KB (548 words) - 10:42, 21 September 2023
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,127 words) - 13:23, 23 March 2024
  • ** Change the way it works ...esolution sprites, notably walls, gates, turrets, belts, biters, spawners, electric poles, worms, spitters.
    7 KB (896 words) - 18:58, 24 September 2023
  • * Fixed the steam engine power output indicator (allowing it to have value up to 100%) * Show what is connected to the electric pole when selected.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocke ...ch with cargo", which will immediately, automatically launch the rocket if it is completed ''and'' cargo has been inserted as payload.
    6 KB (898 words) - 02:26, 3 October 2022
  • ...ty has to be produced before it can be transferred to consumers over the [[electric system]]. There are multiple methods to produce electricity: ...nd 240 solar panels - this approximation differs from optimal only in that it calls for 20 extra solar panels, which is negligible but remember that the
    6 KB (965 words) - 18:31, 19 January 2024
  • ...nologies that have infinite continuations are still required (for example, it requires only first 6 levels of [[physical projectile damage (research)|phy | {{Achievement|it-stinks-and-they-dont-like-it}}
    7 KB (875 words) - 15:58, 5 May 2024
  • ...counts in circuit network when rebuilding non-empty chest connected to the network. ...instance of crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • ...ction#What_can_be_seen_from_the_electric_network_info.3F|Detailed Electric Network Info]], 通过点击任何一根电线杆打开。 We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need
    17 KB (1,486 words) - 11:27, 24 August 2020
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" feature ** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
    6 KB (910 words) - 09:27, 9 July 2018
  • ...[[stone]], [[coal]], all [[Module|modules]], [[electric mining drill]], [[electric furnace]], all [[Assembling machine|assemblers]], all [[chests]], all [[ins ...shells|cannon shell]], [[copper cable]], both colors of circuit [[Circuit network|wire]], all types of [[science pack]] except space science pack.
    7 KB (1,002 words) - 19:33, 26 January 2024

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