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  • ...ink|Modular armor}}, {{TransLink|Power armor}} und {{TransLink|Power armor MK2}} eingesetzt werden und geben dem Spieler verschiedene Boni. Alle Module haben ihre eigenen {{TransLink|Technologies}}, die [[Research/de|erforscht]] werden müssen, bevor sie hergestellt werden können.
    1 KB (200 words) - 14:27, 27 October 2021
  • .../fr|armures de puissance]] et à l'[[power armor MK2/fr|armure de puissance MK2]] et donnent au joueur divers bonus. ...ules ont leurs propres [[technologies/fr|technologies]] qui doivent être [[research/fr|recherchées]] avant de pouvoir être fabriquées.
    2 KB (231 words) - 10:43, 3 March 2023
  • ...nnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| crafting costs an == Starting equipment ==
    8 KB (1,165 words) - 13:29, 16 December 2023
  • ...arch]] unlocked and an opportunity to choose from a large pool of starting equipment. ...econds, the player is transported to the play map with all their purchased equipment. Once on the play map, the player is unable to return to the market.
    12 KB (1,051 words) - 10:45, 11 April 2022
  • ...nus de l'[[#Armor|armure de puissance]], [[Character_logistic_trash_slots_(research)/fr|emplacements de corbeille logistique]], ni la [[#Quickbar|barre rapide] <!--== Equipment == ### A traduire
    13 KB (1,997 words) - 15:37, 3 February 2022
  • == {{Prototype page|active-defense-equipment}} == * discharge-defense-equipment
    84 KB (4,767 words) - 20:37, 13 November 2023
  • [[File:Equipment slots.png|thumb|right|1: O slot para a picareta. 2: O slot de armadura. 3:
    11 KB (1,759 words) - 17:28, 26 November 2020
  • | /enable-research-queue | /enable-research-queue
    35 KB (5,000 words) - 13:18, 29 April 2024
  • player.insert{name="power-armor-mk2", count = 1} p_armor.put({name = "fusion-reactor-equipment"})
    45 KB (2,355 words) - 10:22, 1 March 2021
  • * Fixed equipment grid GUI didn't size properly in some cases. ([https://forums.factorio.com/ * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.c
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that research bonus could be set to negative. ([https://forums.factorio.com/51114 more]) * Reduced time needed for an unit of Automation 2 research from 15 to 5 seconds to compensate for previous change of science packs req
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed PvP config import would always append the default item and equipment lists. ([https://forums.factorio.com/77925 more]) * Fixed battery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited
    237 KB (33,800 words) - 14:47, 24 September 2023

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