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  • {{Languages}}{{:Infobox:Weapon shooting speed (research)}} ...s, shotgun shells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots.
    3 KB (278 words) - 14:17, 31 October 2024
  • ...te as the human-portable [[submachine gun]]. [[Physical projectile damage (research)]] upgrades both the base damage of the ammunition and the damage of the tu ...serters, each inserter taking ammo, as needed, from one turret and placing it into the next.
    2 KB (270 words) - 16:41, 2 November 2024
  • ...: research is unnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| c ...size (research)|worker robot cargo size 3]] and [[Inserter capacity bonus (research)|inserter capacity bonus 7]] are also unlocked for free (though cannot be f
    8 KB (1,165 words) - 13:29, 16 December 2023
  • .... Infinitely-stacking research upgrades are available for range and firing speed, but not damage. The [[artillery turret]] is essentially the same weapon, but deployed as a static structure like [[Gun turret|other]] [[Laser turre
    7 KB (1,084 words) - 09:11, 9 November 2024
  • .... Infinitely-stacking research upgrades are available for range and firing speed, but not damage. The [[Artillery wagon|artillery wagon]] is essentially the same weapon, only mounted on a train car and therefore mobile.
    4 KB (644 words) - 02:31, 24 September 2024
  • ...aracter, |, then place a parameter, and set it equal to the value you wish it to be. Then, end the parameter lines with two curly-brackets. <nowiki>"}}"< ...dds information to base game items and does not override or remove values, it is applied directly to the base properties (without space-age) and does not
    14 KB (2,182 words) - 20:31, 1 November 2024
  • ...aracter, |, then place a parameter, and set it equal to the value you wish it to be. Then, end the parameter lines with two curly-brackets. <nowiki>"}}"< ...dds information to base game items and does not override or remove values, it is applied directly to the base properties (without space-age) and does not
    14 KB (2,228 words) - 17:44, 6 November 2024
  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ...rmor]], [[Toolbelt_(research)|toolbelt research]], or [[Logistic_robotics_(research)|logistic trash slots]]). Similar to the stationary radar, the character co
    8 KB (1,270 words) - 00:24, 7 November 2024
  • ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 47]
    156 KB (21,933 words) - 12:00, 8 November 2024
  • * Removed the iron working research * Decreased the unit count for automation research (15->10).
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...'[[#Armor|armure de puissance]], [[Archive:Character_logistic_trash_slots_(research)/fr|emplacements de corbeille logistique]], ni la [[#Quickbar|barre rapide] Equipment are items used to speed up entity/resource collection, kill [[enemies]], protect the player's healt
    13 KB (2,001 words) - 10:29, 4 October 2024
  • | Belt speed = Velocità del nastro trasportatore | Crafting speed = Velocità di assemblaggio
    35 KB (4,256 words) - 19:38, 21 June 2024
  • | Belt speed = Durchsatz | Crafting speed = Herstelltempo
    41 KB (4,679 words) - 14:17, 26 October 2024
  • | Automated rail transportation (research) = 鉄道輸送の自動化 | Flamethrower (research) = 火炎放射器(テクノロジー)
    47 KB (2,711 words) - 11:16, 5 November 2024
  • | Research = 科技研究 | Advanced electronics (research) = 高等电学
    45 KB (3,448 words) - 04:48, 10 November 2024
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • | Belt speed = Velocidade da esteira | Crafting speed = Velocidade de produção
    22 KB (3,276 words) - 00:15, 3 December 2023
  • | Walking speed = 이동 속도 | Belt speed = 벨트 속도
    47 KB (2,996 words) - 05:56, 10 November 2024
  • | Belt speed = Kayış hızı | Crafting speed = Üretim hızı
    37 KB (5,407 words) - 11:54, 11 October 2024
  • |expanding it = переведя её | Walking speed = Скорость ходьбы
    61 KB (2,686 words) - 12:41, 27 October 2024
  • | Advanced oil processing (research) = Поліпшена переробка нафти (дослідження
    51 KB (2,279 words) - 21:46, 19 April 2024
  • | Belt speed = Velocidade da esteira | Crafting speed = Velocidade de produção
    26 KB (3,865 words) - 04:21, 10 November 2024
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed double speed issue for monitors with 120Hz refresh rate or higher ([https://forums.facto
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    151 KB (8,962 words) - 14:59, 25 October 2024
  • | Mining speed = Tempo wydobycia | Smelting speed = Tempo przetopu
    69 KB (8,846 words) - 14:25, 3 November 2024
  • * Fixed map transfer speed dropping to zero ([https://forums.factorio.com/25178 more]) * Improved map download speed when connecting to multiplayer game. ([https://forums.factorio.com/20532 mo
    100 KB (14,717 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    203 KB (28,633 words) - 17:09, 16 August 2024
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed that negative movement speed stickers could cause player movement to get stuck in a near infinite loop. ...immunity equipment didn't use less power at higher qualities like it said it did. ([https://forums.factorio.com/118722 more])
    126 KB (17,613 words) - 15:11, 8 November 2024