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- {{Languages}}{{:Infobox:Weapon shooting speed (research)}} ...s, shotgun shells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots.3 KB (278 words) - 14:17, 31 October 2024
- ...te as the human-portable [[submachine gun]]. [[Physical projectile damage (research)]] upgrades both the base damage of the ammunition and the damage of the tu ...serters, each inserter taking ammo, as needed, from one turret and placing it into the next.2 KB (270 words) - 16:41, 2 November 2024
- ...: research is unnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and other items all have the usual [[crafting| c ...size (research)|worker robot cargo size 3]] and [[Inserter capacity bonus (research)|inserter capacity bonus 7]] are also unlocked for free (though cannot be f8 KB (1,165 words) - 13:29, 16 December 2023
- .... Infinitely-stacking research upgrades are available for range and firing speed, but not damage. The [[artillery turret]] is essentially the same weapon, but deployed as a static structure like [[Gun turret|other]] [[Laser turre7 KB (1,084 words) - 09:11, 9 November 2024
- .... Infinitely-stacking research upgrades are available for range and firing speed, but not damage. The [[Artillery wagon|artillery wagon]] is essentially the same weapon, only mounted on a train car and therefore mobile.4 KB (644 words) - 02:31, 24 September 2024
- ...aracter, |, then place a parameter, and set it equal to the value you wish it to be. Then, end the parameter lines with two curly-brackets. <nowiki>"}}"< ...dds information to base game items and does not override or remove values, it is applied directly to the base properties (without space-age) and does not14 KB (2,182 words) - 20:31, 1 November 2024
- ...aracter, |, then place a parameter, and set it equal to the value you wish it to be. Then, end the parameter lines with two curly-brackets. <nowiki>"}}"< ...dds information to base game items and does not override or remove values, it is applied directly to the base properties (without space-age) and does not14 KB (2,228 words) - 17:44, 6 November 2024
- ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ...rmor]], [[Toolbelt_(research)|toolbelt research]], or [[Logistic_robotics_(research)|logistic trash slots]]). Similar to the stationary radar, the character co8 KB (1,270 words) - 00:24, 7 November 2024
- ...rio.com/index.php?title=Chemical%20science%20pack/it Chemical science pack/it] ...ctorio.com/index.php?title=Special:WhatLinksHere/Chemical%20science%20pack/it 47]156 KB (21,933 words) - 12:00, 8 November 2024
- * Removed the iron working research * Decreased the unit count for automation research (15->10).18 KB (2,681 words) - 14:48, 24 September 2023
- ...'[[#Armor|armure de puissance]], [[Archive:Character_logistic_trash_slots_(research)/fr|emplacements de corbeille logistique]], ni la [[#Quickbar|barre rapide] Equipment are items used to speed up entity/resource collection, kill [[enemies]], protect the player's healt13 KB (2,001 words) - 10:29, 4 October 2024
- | Belt speed = Velocità del nastro trasportatore | Crafting speed = Velocità di assemblaggio35 KB (4,256 words) - 19:38, 21 June 2024
- | Belt speed = Durchsatz | Crafting speed = Herstelltempo41 KB (4,679 words) - 14:17, 26 October 2024
- | Automated rail transportation (research) = 鉄道輸送の自動化 | Flamethrower (research) = 火炎放射器(テクノロジー)47 KB (2,711 words) - 11:16, 5 November 2024
- | Research = 科技研究 | Advanced electronics (research) = 高等电学45 KB (3,448 words) - 04:48, 10 November 2024
- ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)12 KB (1,745 words) - 14:47, 24 September 2023
- | Belt speed = Velocidade da esteira | Crafting speed = Velocidade de produção22 KB (3,276 words) - 00:15, 3 December 2023
- | Walking speed = 이동 속도 | Belt speed = 벨트 속도47 KB (2,996 words) - 05:56, 10 November 2024
- | Belt speed = Kayış hızı | Crafting speed = Üretim hızı37 KB (5,407 words) - 11:54, 11 October 2024
- |expanding it = переведя её | Walking speed = Скорость ходьбы61 KB (2,686 words) - 12:41, 27 October 2024
- | Advanced oil processing (research) = Поліпшена переробка нафти (дослідження51 KB (2,279 words) - 21:46, 19 April 2024
- | Belt speed = Velocidade da esteira | Crafting speed = Velocidade de produção26 KB (3,865 words) - 04:21, 10 November 2024
- * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed double speed issue for monitors with 120Hz refresh rate or higher ([https://forums.facto57 KB (8,673 words) - 14:46, 24 September 2023
- ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern151 KB (8,962 words) - 14:59, 25 October 2024
- | Mining speed = Tempo wydobycia | Smelting speed = Tempo przetopu69 KB (8,846 words) - 14:25, 3 November 2024
- * Fixed map transfer speed dropping to zero ([https://forums.factorio.com/25178 more]) * Improved map download speed when connecting to multiplayer game. ([https://forums.factorio.com/20532 mo100 KB (14,717 words) - 14:46, 24 September 2023
- Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.132 KB (18,979 words) - 14:46, 24 September 2023
- * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])89 KB (12,579 words) - 14:47, 24 September 2023
- * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])237 KB (33,800 words) - 14:47, 24 September 2023
- * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])203 KB (28,633 words) - 17:09, 16 August 2024
- * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.122 KB (17,425 words) - 14:47, 24 September 2023
- * Fixed that negative movement speed stickers could cause player movement to get stuck in a near infinite loop. ...immunity equipment didn't use less power at higher qualities like it said it did. ([https://forums.factorio.com/118722 more])126 KB (17,613 words) - 15:11, 8 November 2024