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  • {{:Infobox:Heavy oil}} ...nt to process heavy oil into light oil before creating solid fuel from it. It can also be used as ammo in [[flamethrower turret]]s.
    1 KB (139 words) - 08:15, 11 July 2023
  • {{:Infobox:Light oil}} ...s a liquid converted from [[crude oil]] (in a [[oil refinery]]) or [[heavy oil]] (in a [[chemical plant]]).
    1 KB (144 words) - 08:35, 28 June 2023
  • {{Languages}}{{:Infobox:Crude oil}} {{Main|Oil processing}}
    2 KB (237 words) - 06:31, 14 September 2020
  • {{:Infobox:Oil refinery}} ...'' processes [[crude oil]] into 3 different fluids: [[heavy oil]], [[light oil]] and [[petroleum gas]].
    2 KB (335 words) - 08:41, 3 July 2023
  • {{Achievement|you-are-doing-it-right}} ...magelink|pumpjack|Pumpjack/ja}} || [[Crude oil/ja#Oil_fields|油田]]から[[Crude oil/ja|原油]]を汲みあげる
    8 KB (209 words) - 07:39, 13 May 2024
  • Ammo includes all items that can be used by weapons in Factorio. It is consumed on fire of the weapon. Some ammo lasts longer than others. *[[Flamethrower turret]]s require [[crude oil]], [[heavy oil]], or [[light oil]] instead.
    920 bytes (102 words) - 14:31, 19 March 2021
  • Il '''Carburante''' può essere usato per far funzionare le [[Burner devices/it|strutture a combustione]]. Ogni carburante produce una diversa quantità di | {{imagelink|Solid fuel}} || 25 MJ || 20 MJ per 1 unità di [[Crude oil/it|Petrolio]]¹ || 120% || 272.2 km/h
    2 KB (330 words) - 19:12, 28 March 2018
  • | {{imagelink|Solid fuel}} || 12 MJ || 0.96 MJ per unit of [[crude oil]]<sup>2</sup>, or<br/>8.7 MJ per [[coal]]<sup>3</sup> || 600 MJ || 120% || | {{imagelink|Rocket fuel}} || 100 MJ || 0.8 MJ per unit of [[crude oil]]<sup>2</sup> || 1 GJ || 180% || 115% || 298.1 km/h (83 m/s)
    3 KB (473 words) - 19:08, 24 September 2023
  • ...pending on the type of oil supplied to them. This bonus is multiplicative, it stacks with the bonus damage from research. |{{IconLink|Crude oil}} ||100% Damage
    3 KB (484 words) - 11:57, 3 September 2022
  • Most recipes that either require or provide a fluid other than [[crude oil]] is produced here. The chemical plant has 2 inputs and 2 outputs in fixed ...emical plant has twelve available recipes, one of which must be set before it can begin processing.
    4 KB (511 words) - 17:58, 9 June 2023
  • ...ipo di [[fuel/it |carburante]] che viene processato nell' [[chemical plant/it | impianto chimico]]. ...e della [[rocket part/it |parte del razzo]] fabbricabile nel [[rocket silo/it| silo per razzi]].
    3 KB (437 words) - 19:36, 28 March 2018
  • ...ts [[Types/CollisionMask|collision_mask]] must contain "resource-layer" if it should be minable with a [[Prototype/MiningDrill]]. If the ore is infinitely minable, or if it will eventually run out of resource.
    7 KB (877 words) - 10:43, 21 September 2023
  • ...ogy]], the recipe used in the [[oil refinery]], or the overall workings of oil. ...ess [[crude oil]] into its fractions. Its fraction ([[heavy oil]], [[light oil]] and [[petroleum gas]]) can also be cracked into each other. Their recipes
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • ...id"</code> would need a fluid signal as the name, for example <code>"crude-oil"</code> or <code>"water"</code>.
    1 KB (177 words) - 10:42, 21 September 2023
  • ...]]s for power generation, and later on, [[crude oil]] and [[Oil processing|oil products]]. Unlike [[transport belts]], [[player]]s and [[enemies]] can't w * The Oil refinery and chemical plant are disconnected from pipes if the recipe is re
    2 KB (326 words) - 08:25, 14 September 2020
  • ...istic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research ...n|iron plate|12}} {{icon|copper plate|7.5}} {{icon|coal|1.5}} {{icon|crude oil|38.46}}
    6 KB (839 words) - 10:11, 28 April 2023
  • ...'assembling machine 2''' is an upgraded version of the assembling machine. It has a faster [[crafting]] speed and higher power consumption than the [[ass ...eir ingredients (e.g. [[processing unit]]) or products (e.g. [[empty crude oil barrel]]). The input pipe/output pipe connects to the centre of a side. The
    3 KB (333 words) - 17:34, 15 March 2021
  • ...only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. ...e automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.
    8 KB (1,156 words) - 19:13, 24 September 2023
  • ...ing è un tipo particolare di crafting che può essere fatto dalle [[furnace/it|fornaci]]. Dato che il processo di smelting non può essere fatto dal gioca ...incoraggiare l'automazione. Più avanzato o costoso è un oggetto più [[time/it|tempo]] è necessario per craftarlo.
    7 KB (1,020 words) - 17:07, 24 March 2023
  • ...ntity to not be minable, don't specify the minable properties, if you want it to be minable with no result item, don't specify the result at all. name = "crude-oil",
    2 KB (345 words) - 10:42, 21 September 2023
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (se ...g it <code>enabled = false</code>. If it is enabled (by technologies etc), it will use the data from the other difficulty. Not setting a difficulty, e.g.
    13 KB (1,755 words) - 10:43, 21 September 2023
  • ...used to produce power will result in a net profit of power at the cost of oil. ==== Light oil and petroleum gas into solid fuel ====
    25 KB (3,001 words) - 11:11, 13 July 2021
  • ...a Storage Tank containing 1000 Crude Oil will broadcast 1000 on the Crude Oil channel. ...o connected Storage Tanks with 1000 Crude Oil each, the value of the Crude Oil channel within the network will be 2000.
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...and buildings that have fluids as input ingredients or products (like an [[oil refinery]]). ...il}} {{Imagelink|Petroleum gas}} {{Imagelink|Light oil}} {{Imagelink|Heavy oil}} {{Imagelink|Lubricant}} {{Imagelink|Sulfuric acid}} {{Imagelink|Steam}}
    12 KB (1,934 words) - 14:07, 15 April 2024
  • {{Achievement|you-are-doing-it-right}} | {{imagelink|Pumpjack}} || Pobiera {{L|Crude oil|Ropę naftową}} z {{L|Oil field}}.
    8 KB (1,113 words) - 13:24, 29 March 2018
  • ...y decrease it's yield, requiring the need travel further to find even more oil. Also note that the game can be completed with enemies disabled completely ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ven resources: [[Coal|coal]], [[Copper ore|copper-ore]], [[Crude oil|crude-oil]], [[Enemies|enemy-base]], [[Iron ore|iron-ore]], [[Stone|stone]], and [[Ur ...ent in the binary format! But it is part of the Lua structure - by default it's derived from the map seed. I'll slap the algorithm here soon(tm).
    19 KB (2,843 words) - 09:06, 12 November 2023
  • * [[Crude oil/zh|原油]] We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need
    17 KB (1,486 words) - 11:27, 24 August 2020
  • ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the Frequency determines the number of resource patches in a given area. It does not affect resource patch size or richness. A setting of 200% frequenc
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,000 words) - 13:18, 29 April 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...ario. The scenario is looked for inside the given mod. If no mod is given, it is looked for in the top-level scenarios directory. |leaves the game paused if it was paused when saved. By default the game is unpaused when a benchmark sta
    12 KB (1,659 words) - 10:09, 1 March 2024
  • ...y decrease it's yield, requiring the need travel further to find even more oil. Also note that the game can be completed with enemies disabled completely ...Middle click (or Command-Right-Click) the item in the Quickbar to remove it.
    44 KB (444 words) - 14:59, 14 July 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023