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- Prototype/Accumulator : charge_animation
- Prototype/Accumulator : discharge_animation
- Prototype/Animation : frame_sequence
- Prototype/Animation : hr_version
- Prototype/Animation : layers
- Prototype/ArtilleryFlare : pictures
- Prototype/ArtilleryFlare : shadows
- Prototype/ArtilleryTurret : base_picture
- Prototype/Beacon : animation
- Prototype/Beam : body
- Prototype/Beam : body_light
- Prototype/Beam : ending
- Prototype/Beam : ending_light
- Prototype/Beam : head
- Prototype/Beam : head_light
- Prototype/Beam : start
- Prototype/Beam : start_light
- Prototype/Beam : tail
- Prototype/Beam : tail_light
- Prototype/BurnerGenerator : animation
- Prototype/BurnerGenerator : idle_animation
- Prototype/CharacterCorpse : picture
- Prototype/CharacterCorpse : pictures
- Prototype/ConstructionRobot : smoke
- Prototype/ConstructionRobot : sparks
- Prototype/Corpse : ground_patch
- Prototype/Corpse : ground_patch_higher
- Prototype/Corpse : splash
- Prototype/CraftingMachine : animation
- Prototype/CraftingMachine : idle_animation
- Prototype/ElectricEnergyInterface : animation
- Prototype/ElectricEnergyInterface : animations
- Prototype/EnemySpawner : animations
- Prototype/Explosion : animations
- Prototype/FireFlame : pictures
- Prototype/FireFlame : secondary_pictures
- Prototype/FireFlame : small_tree_fire_pictures
- Prototype/FireFlame : smoke_source_pictures
- Prototype/FluidStream : particle
- Prototype/FluidStream : shadow
- Prototype/FluidStream : spine_animation
- Prototype/FluidTurret : muzzle_animation
- Prototype/Gate : horizontal_animation
- Prototype/Gate : horizontal_rail_animation_left
- Prototype/Gate : horizontal_rail_animation_right
- Prototype/Gate : horizontal_rail_base
- Prototype/Gate : vertical_animation
- Prototype/Gate : vertical_rail_animation_left
- Prototype/Gate : vertical_rail_animation_right
- Prototype/Gate : vertical_rail_base