Prototype/UtilitySounds

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Prototype definitions » PrototypeBase » Prototype/UtilitySounds


Sounds used by the game that are not specific to certain prototypes.


Prototype/UtilitySounds — utility-sounds
achievement_unlocked::Sound
alert_destroyed::Sound
armor_insert::Sound
armor_remove::Sound
axe_fighting::Sound
axe_mining_ore::Sound
blueprint_selection_ended::Sound
blueprint_selection_started::Sound
build_blueprint_large::Sound
build_blueprint_medium::Sound
build_blueprint_small::Sound
build_large::Sound
build_medium::Sound
build_small::Sound
cancel_deconstruction_selection_ended::Sound
cancel_deconstruction_selection_started::Sound
cannot_build::Sound
clear_cursor::Sound
confirm::Sound
console_message::Sound
copy_activated::Sound
crafting_finished::Sound
cut_activated::Sound
deconstruct_big::Sound
deconstruct_medium::Sound
deconstruct_robot::Sound
deconstruct_small::Sound
deconstruction_selection_ended::Sound
deconstruction_selection_started::Sound
default_manual_repair::Sound
drop_item::Sound
entity_settings_copied::Sound
entity_settings_pasted::Sound
game_lost::Sound
game_won::Sound
gui_click::Sound
inventory_click::Sound
inventory_move::Sound
item_deleted::Sound
item_spawned::Sound
list_box_click::Sound
metal_walking_sound::Sound
mining_wood::Sound
new_objective::Sound
paste_activated::Sound
picked_up_item::Sound
rail_plan_start::Sound
research_completed::Sound
rotated_big::Sound
rotated_medium::Sound
rotated_small::Sound
scenario_message::Sound
smart_pipette::Sound
switch_gun::Sound
tutorial_notice::Sound
undo::Sound
upgrade_selection_ended::Sound
upgrade_selection_started::Sound
wire_connect_pole::Sound
wire_disconnect::Sound
wire_pickup::Sound
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

General mandatory properties

type

Type: string
Must be "utility-sounds".

name

Type: string
The base uses "default" and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, name will have to be "default".

The sounds

All the sounds are mandatory. List of the property names:

  • "gui_click" - Sound
  • "list_box_click" - Sound
  • "build_small" - Sound
  • "build_medium" - Sound
  • "build_big" - Sound
  • "cannot_build" - Sound
  • "deconstruct_small" - Sound
  • "deconstruct_medium" - Sound
  • "deconstruct_big" - Sound
  • "alert_destroyed" - Sound
  • "console_message" - Sound
  • "scenario_message" - Sound
  • "new_objective" - Sound
  • "game_lost" - Sound
  • "game_won" - Sound
  • "research_completed" - Sound
  • "crafting_finished" - Sound
  • "inventory_move" - Sound
  • "armor_insert" - Sound
  • "armor_remove" - Sound
  • "achievement_unlocked" - Sound
  • "axe_mining_ore" - Sound
  • "mining_wood" - Sound
  • "axe_fighting" - Sound
  • "metal_walking_sound" - Sound
  • "default_manual_repair" - Sound
  • "wire_connect_pole" - Sound
  • "wire_disconnect" - Sound
  • "wire_pickup" - Sound
  • "tutorial_notice" - Sound