Prototype/UtilitySounds: Difference between revisions

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(0.18.21: smart_pipette)
(0.18.24: UtilitySounds inherits from PrototypeBase, switch_gun and picked_up_item)
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{{Prototype parent}}
{{Prototype parent|PrototypeBase}}
Sounds used by the game that are not specific to certain prototypes.
Sounds used by the game that are not specific to certain prototypes.


{{Prototype TOC|utility-sounds}}
{{Prototype TOC|utility-sounds}}


== General mandatory properties ==
== Mandatory properties ==
Inherits all properties from [[PrototypeBase]].


{{Prototype property|type|[[Types/string|string]]}}
All the sounds are mandatory properties.
Must be "utility-sounds".
 
{{Prototype property|name|[[Types/string|string]]}}
The base uses <code>"default"</code> and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, <code>name</code> will have to be <code>"default"</code>.
 
== The sounds ==
All the sounds are mandatory. List of the property names:


{{Prototype property/short|gui_click|[[Types/Sound|Sound]]}}
{{Prototype property/short|gui_click|[[Types/Sound|Sound]]}}
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{{Prototype property/short|tutorial_notice|[[Types/Sound|Sound]]}}
{{Prototype property/short|tutorial_notice|[[Types/Sound|Sound]]}}
{{Prototype property/short|smart_pipette|[[Types/Sound|Sound]]}}
{{Prototype property/short|smart_pipette|[[Types/Sound|Sound]]}}
{{Prototype property/short|switch_gun|[[Types/Sound|Sound]]}}
{{Prototype property/short|picked_up_item|[[Types/Sound|Sound]]}}

Revision as of 17:32, 19 May 2020

Prototype definitions » PrototypeBase » Prototype/UtilitySounds


Sounds used by the game that are not specific to certain prototypes.


Prototype/UtilitySounds — utility-sounds
achievement_unlocked::Sound
alert_destroyed::Sound
armor_insert::Sound
armor_remove::Sound
axe_fighting::Sound
axe_mining_ore::Sound
blueprint_selection_ended::Sound
blueprint_selection_started::Sound
build_blueprint_large::Sound
build_blueprint_medium::Sound
build_blueprint_small::Sound
build_large::Sound
build_medium::Sound
build_small::Sound
cancel_deconstruction_selection_ended::Sound
cancel_deconstruction_selection_started::Sound
cannot_build::Sound
clear_cursor::Sound
confirm::Sound
console_message::Sound
copy_activated::Sound
crafting_finished::Sound
cut_activated::Sound
deconstruct_big::Sound
deconstruct_medium::Sound
deconstruct_robot::Sound
deconstruct_small::Sound
deconstruction_selection_ended::Sound
deconstruction_selection_started::Sound
default_manual_repair::Sound
drop_item::Sound
entity_settings_copied::Sound
entity_settings_pasted::Sound
game_lost::Sound
game_won::Sound
gui_click::Sound
inventory_click::Sound
inventory_move::Sound
item_deleted::Sound
item_spawned::Sound
list_box_click::Sound
metal_walking_sound::Sound
mining_wood::Sound
new_objective::Sound
paste_activated::Sound
picked_up_item::Sound
rail_plan_start::Sound
research_completed::Sound
rotated_big::Sound
rotated_medium::Sound
rotated_small::Sound
scenario_message::Sound
smart_pipette::Sound
switch_gun::Sound
tutorial_notice::Sound
undo::Sound
upgrade_selection_ended::Sound
upgrade_selection_started::Sound
wire_connect_pole::Sound
wire_disconnect::Sound
wire_pickup::Sound
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

Inherits all properties from PrototypeBase.

All the sounds are mandatory properties.