Prototype/PlayerDamagedAchievement: Difference between revisions

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<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/PlayerDamagedAchievementPrototype.html https://lua-api.factorio.com/latest/prototypes/PlayerDamagedAchievementPrototype.html]
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
{{Prototype parent|Prototype/Achievement}}
{{Prototype parent|Prototype/Achievement}}
This prototype definition is used for receiving an achievement when the player receives damage.
This prototype definition is used for receiving an achievement when the player receives damage.
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== Mandatory properties ==
== Mandatory properties ==


{{Prototype property|minimum_damage |[[Types/float|float]]}}
{{Prototype property|minimum_damage|[[Types/float|float]]}}
This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.
This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.


   minimum_damage = 500,
   minimum_damage = 500,


{{Prototype property|should_survive |[[Types/bool|bool]]}}
{{Prototype property|should_survive|[[Types/bool|bool]]}}
This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.
This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.


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== Optional properties ==
== Optional properties ==


{{Prototype property|type_of_dealer |[[Types/string|string]]|""|optional=true}}
{{Prototype property|type_of_dealer|[[Types/string|string]]|""|optional=true}}
This will trigger the achievement, if the player takes damage from this specific entity type.
This will trigger the achievement, if the player takes damage from this specific entity type.


   type_of_dealer = "locomotive",
   type_of_dealer = "locomotive",

Latest revision as of 10:43, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/PlayerDamagedAchievementPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Prototype definitions » PrototypeBase » Prototype/Achievement » Prototype/PlayerDamagedAchievement


This prototype definition is used for receiving an achievement when the player receives damage.


Prototype/PlayerDamagedAchievement — player-damaged-achievement
minimum_damage::float
should_survive::bool
type_of_dealer::string (optional)
Inherited from Prototype/Achievement
icons, icon, icon_size (IconSpecification)::IconSpecification
allowed_without_fight::bool (optional)
hidden::bool (optional)
steam_stats_name::string (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

minimum_damage

Type: float
This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.

 minimum_damage = 500,

should_survive

Type: bool
This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.

 should_survive = true,

Optional properties

type_of_dealer

Type: string
Default: ""
This will trigger the achievement, if the player takes damage from this specific entity type.

 type_of_dealer = "locomotive",