Prototype/KillAchievement: Difference between revisions

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<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/KillAchievementPrototype.html https://lua-api.factorio.com/latest/prototypes/KillAchievementPrototype.html]
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
{{Prototype parent|Prototype/Achievement}}
{{Prototype parent|Prototype/Achievement}}
This prototype definition is used for receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type.


== Basics ==
{{Prototype TOC|kill-achievement}}
Prototype type: '''kill-achievement'''


This prototype definition is used for receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type. This is an extension of [[Prototype/Achievement]].
== Optional properties ==
== Optional properties ==
=== to_kill ===
'''Type''': [[Types/string]]
'''Default''': ""


{{Prototype property|to_kill|[[Types/string|string]]|""|optional=true}}
This defines which entity (by name) needs to be destroyed in order to receive the achievement.
This defines which entity (by name) needs to be destroyed in order to receive the achievement.


=== type_to_kill ===
{{Prototype property|type_to_kill|[[Types/string|string]]|optional=true}}
'''Type''': [[Types/string]]
 
This defines what entity type needs to be destroyed in order to receive the achievement.
This defines what entity type needs to be destroyed in order to receive the achievement.


   type_to_kill = "inserter",
   type_to_kill = "inserter",


=== damage_type ===
{{Prototype property|damage_type|[[Types/string|string]]|""|optional=true}}
'''Type''': [[Types/string]]
 
'''Default''': ""
 
This defines how the player needs to destroy the specific entity.
This defines how the player needs to destroy the specific entity.


   damage_type = "impact",
   damage_type = "impact",
=== amount ===
'''Type''': [[Types/uint32]]
'''Default''': 1


{{Prototype property|amount|[[Types/uint32|uint32]]|1|optional=true}}
This is the amount of entity of the specified type the player needs to destroy to receive the achievement.
This is the amount of entity of the specified type the player needs to destroy to receive the achievement.


   amount = 100,
   amount = 100,
=== in_vehicle ===
'''Types''': [[Types/bool]]
'''Default''': false


{{Prototype property|in_vehicle|[[Types/bool|bool]]|false|optional=true}}
This defines if the player needs to be in a vehicle.  
This defines if the player needs to be in a vehicle.  


   in_vehicle = true,
   in_vehicle = true,
=== personally ===
'''Types''': [[Types/bool]]
'''Default''': false


{{Prototype property|personally|[[Types/bool|bool]]|false|optional=true}}
This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.
This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.


   personally = true,
   personally = true,

Latest revision as of 10:43, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/KillAchievementPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Prototype definitions » PrototypeBase » Prototype/Achievement » Prototype/KillAchievement


This prototype definition is used for receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type.


Prototype/KillAchievement — kill-achievement
amount::uint32 (optional)
damage_type::string (optional)
in_vehicle::bool (optional)
personally::bool (optional)
to_kill::string (optional)
type_to_kill::string (optional)
Inherited from Prototype/Achievement
icons, icon, icon_size (IconSpecification)::IconSpecification
allowed_without_fight::bool (optional)
hidden::bool (optional)
steam_stats_name::string (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Optional properties

to_kill

Type: string
Default: ""
This defines which entity (by name) needs to be destroyed in order to receive the achievement.

type_to_kill

Type: string
This defines what entity type needs to be destroyed in order to receive the achievement.

 type_to_kill = "inserter",

damage_type

Type: string
Default: ""
This defines how the player needs to destroy the specific entity.

 damage_type = "impact",

amount

Type: uint32
Default: 1
This is the amount of entity of the specified type the player needs to destroy to receive the achievement.

 amount = 100,

in_vehicle

Type: bool
Default: false
This defines if the player needs to be in a vehicle.

 in_vehicle = true,

personally

Type: bool
Default: false
This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.

 personally = true,