Prototype/Item: Difference between revisions

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m (→‎Extensions: updated to 0.15)
m (→‎fuel_value: this is the data stage, not the control stage...)
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   place_result = "wooden-chest"
   place_result = "wooden-chest"
=== fuel_value ===
=== fuel_value ===
Amount of energy it gives when used as fuel, reference value is 1 for coal.
'''Type''': [[Types/EnergyAmount]]
Default value is 0 (it can't be used as fuel).
 
  fuel_value = 0.8
Amount of energy it gives when used as fuel.
 
=== healing_value ===
=== healing_value ===
Amount of health restored when used.
Amount of health restored when used.
Default value is 0 (So it can't be used this way)
Default value is 0 (So it can't be used this way)
   healing_value = 20
   healing_value = 20

Revision as of 18:12, 20 August 2017

Basics

Possible configuration for all items

Extensions

Mandatory properties

type

Type of the item (extension)

 type = "item"

name

Name of the item prototype (iron-gear-wheel/wooden-chest)

 name = "wooden-chest"

stack_size

Count of items of the same name that can be stored in one inventory slot.

 stack_size = 64

order

Type: Types/Order

Is used to order items in inventory (when sorting is enabled) and to sort recipes in crafting screen.

 order = "a-b-c"

flags

Specifies some properties of the item.

 flags = { "goes-to-quickbar" }

Possible values are:

Item meaning
goes-to-quickbar Item is moved to quick bar by default
goes-to-main-inventory Item is moved to main inventory by default
hidden Item will not appear in lists of all items such as those for logistics requests, filters, etc.

Optional properties

place_result

Name of [prototype/Entity] that can be built using this item

 place_result = "wooden-chest"

fuel_value

Type: Types/EnergyAmount

Amount of energy it gives when used as fuel.

healing_value

Amount of health restored when used. Default value is 0 (So it can't be used this way)

 healing_value = 20