Prototype/FlameThrowerExplosion: Difference between revisions

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(Created page with "== Basics == Extends Prototype/Explosion. == Mandatory properties == This prototype inherits all the properties from Prototype/Explosion. === damage === '''Type''':...")
 
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== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/FlameThrowerExplosionPrototype.html https://lua-api.factorio.com/latest/prototypes/FlameThrowerExplosionPrototype.html]
 
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
 
 
{{Prototype parent|Prototype/Explosion}}
Explosion that can deal damage.
 
{{Prototype TOC|flame-thrower-explosion}}
 
Extends [[Prototype/Explosion]].
Extends [[Prototype/Explosion]].


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This prototype inherits all the properties from [[Prototype/Explosion]].
This prototype inherits all the properties from [[Prototype/Explosion]].


=== damage ===
{{Prototype property|damage|[[Types/DamagePrototype|DamagePrototype]]}}
'''Type''': [[Types/DamagePrototype]]
 
{{Prototype property|slow_down_factor|[[Types/double|double]]}}
 
== Differing defaults ==
=== height ===
:''See [[Prototype/Explosion#height]]''


=== slow_down_factor ===
'''Default''': 0.5
'''Type''': [[Types/double]]

Latest revision as of 10:43, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/FlameThrowerExplosionPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/Explosion » Prototype/FlameThrowerExplosion


Explosion that can deal damage.


Prototype/FlameThrowerExplosion — flame-thrower-explosion
damage::DamagePrototype
slow_down_factor::double
Inherited from Prototype/Explosion
animations::AnimationVariations
beam::bool (optional)
correct_rotation::bool (optional)
fade_in_duration::uint8 (optional)
fade_out_duration::uint8 (optional)
height::float (optional)
light::LightDefinition (optional)
light_intensity_factor_final::float (optional)
light_intensity_factor_initial::float (optional)
light_intensity_peak_end_progress::float (optional)
light_intensity_peak_start_progress::float (optional)
light_size_factor_final::float (optional)
light_size_factor_initial::float (optional)
light_size_peak_end_progress::float (optional)
light_size_peak_start_progress::float (optional)
render_layer::RenderLayer (optional)
rotate::bool (optional)
scale::float (optional)
scale_animation_speed::bool (optional)
scale_deviation::float (optional)
scale_end::float (optional)
scale_in_duration::uint8 (optional)
scale_increment_per_tick::float (optional)
scale_initial::float (optional)
scale_initial_deviation::float (optional)
scale_out_duration::uint8 (optional)
smoke::string (optional)
smoke_count::uint16 (optional)
smoke_slow_down_factor::float (optional)
sound::Sound (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extends Prototype/Explosion.

Mandatory properties

This prototype inherits all the properties from Prototype/Explosion.

damage

Type: DamagePrototype

slow_down_factor

Type: double

Differing defaults

height

See Prototype/Explosion#height

Default: 0.5